Why 'Fallout 4' Will Never Be The New 'Skyrim"

Post » Fri Jan 22, 2016 11:45 am

I was going through this thread and realized I've read the exact same topic since Oblivion. Its the same subject with just the name of a different game put in.
User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Fri Jan 22, 2016 6:33 am

It's a couple of things for me. I can't say "fantasy > Sci-Fi" seeing as cyberpunk is my all time favourite jam, and I played as much Fallout 3 over 2 platforms as I have Skyrim (maybe a little less, certainly more than New Vegas).



1. The location. As a non-American, I could still recognise, care and take interest in the Capital Wasteland. I love it's extensive Subway exploration. I loved the sheer amount of historical/enterable buildings. I loved how much emptier and desolate/savage it felt compared with the far more civilized Mojave or Commonwealth. You were seeing settlements struggling for the most part, a lot of them new or 1st/2nd generation only outside of the big towns. I have put nearly 200hrs into Fallout 4, and I still don't care about Boston, I still don't appreciate how wonderfully accurate that Baseball stadium may or may not be, I have no interest in the Tea-Party era influences. I just. Don't. Care. New Vegas felt a bit that way, but had a larger variety of areas/cultures to get involved with.



2. The loss of Karma and "Evil" option. I can kill a farm, but if my actions aren't validated or responded to by others then why should I feel immersed as being "evil"? If the world I'm interacting with doesn't care, why should I? I can't be the slaver of children, the eldery and sick with a history of nuking eyesores that I could in Fallout 3, and that's where the comment a while back about "oh you require QUESTS to be evil? How droll" was a bit naive. If you want to be immersed, then make the damn world respond to you!



3. Weapons. I couldn't agree more with this article. Melee felt like pants early on when Feral Ghoul packs and early Mirelurk encounters perma-staggered you into the dirt, but once you unlock a few perks then I could just don my power armour and super sledge without a care before 2-shotting a Deathclaw. That extreme of weak-broken didn't feel like it had a bridge at all. As for guns, it feels like Energy Weapons and Ballistics are basically the same to me. The pipe weapons were a missed opportunity to give the players an easy early means to massively customize a weapon at low-levels to be far stronger than the perk-requiring standard weapons. Instead they're just a "last resort" option (still prefer my Hammer thanks). I tried using VATS as little as possible with guns to see how much fun I could get out of more immersive combat, and the dodge-sponges that are our enemies made me praise the 9 that I went melee on my first character.



4. No playable Ghoul or Synth? This was a HUGE missed opportunity given the rumor hype at one point for these 2 options. I'd love for next Fallout to give us the option of Human, Ghoul, Super Mutant and (not sure how given location) Synth. Instead we get the same old people, waiting for the same old mods to change that. I get that they wanted to tell a story, and it was an interesting story until the end, but this was an opportunity unlike any Fallout game before it which wasn't met.



That said I'm sure mods will add these things in time, but the actual game as designed has let me personally down. It doesn't have replay value to me, it doesn't have variety in approaching situations differently, it lacks quests and quests that I personally can care about (no Settlement no.12, I don't care if you're in trouble with Raiders) but most of all it lacks that spark that Skyrim and Fallout 3 before it had for me. The one that just let me make dozens of characters and lose myself from their release until I'd rebuy them again on PC and Mod them to be even better.

User avatar
Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Post » Fri Jan 22, 2016 4:27 am

Unlock the framerate in the ini file, and then set the game to use vsync in Nvidia panel. If you have both enabled (in ini file and Nvidia panel) it behaves strangely in my experience.



To unlock the framerate, you change ipresetinterval=1 to ipresetinterval=0 in the ini file under my games. Then head to the Nvidia control panel, and set vsync to forced or application based (either will work)

User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Fri Jan 22, 2016 1:40 pm

Location I agree about, I can never visit Washington DC as i would fear supermutants downtown too much.


Karma was mostly an issue of stealing enough stuff or killing someone so you could get Clover.

System was broken, far more so in FO:NV. An Oblivion style reputation system would work well.


You could have stealing unseen giving an small reputation debuff. You enter an building and clear it out, people might notice that it was full before you enter and empty afterward and suspect you.


You could still steal a few items you needed but no clearing out unless very friendly.


Weapons in FO3 was boring, it was a few unique weapons you should get fast like the hunting rifle in the north east, Lincolns repater and the unique assault rifle was secondary, their main downside was ammo at lower levels.


Good gear should either be random or hard to get. Hiding them only work the first time :)

User avatar
OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Post » Fri Jan 22, 2016 11:25 am

No one in the modern world could realistically survive in a medieval time anyway. No one showers and they throw their craps (literally) on the street.

User avatar
loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Fri Jan 22, 2016 3:11 am

The lack of Khajiit in Fallout 4 is an huge problem :(

User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Fri Jan 22, 2016 3:02 am



Well...I'm still playing Skyrim on Xbox 360...and it's pretty vanilla.

On top of that, I've played every TES game created, starting with Arena on release day.

My purpose for playing Skyrim is to survive and live in the world. I've played more characters than I can count in all sorts of different ways with countless self imposed rules. And I still love it.

It serves my purpose and I'm rather enjoying it still.


Same with FO4. I don't play these games to finish them, I play them to experience the world, the setting, the journey.


I never use fast travel or carriages in any of these games. It's the journey.


It really matters little if you dislike it since Bethesda will keep on doing what they do, to the delight and satisfaction of their fans.
User avatar
Cash n Class
 
Posts: 3430
Joined: Wed Jun 28, 2006 10:01 am

Post » Thu Jan 21, 2016 11:19 pm



I thought it was just me...... ??
User avatar
yessenia hermosillo
 
Posts: 3545
Joined: Sat Aug 18, 2007 1:31 pm

Post » Fri Jan 22, 2016 1:50 am

We are playing an extremely different version of the game. FO4 feels huge to me. There so much non main quest stuff to do. What do you do? Go only on the main roads and never talk to anyone of listen to the radio? Well most internet pvssyr is telling folks their personal experience is wrong but mine seriously differ from yours




Then again Skyrim felt pretty big also. Typically I'd stall on the MQ in Skyrim with Delphine . In fallout 4 , I stall out around the glowing sea. That gets the BOS into the act. Even if you pursue the MQ though. You can be a very different person doing ot. Honestly, I feel like there's more dialogue that lets me define my character than in Skyrim or previous BGS games. Heck, even Darth Vader saved his kid in the end. My guess is you tend to look at the sides of things and not the space in between.

User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Fri Jan 22, 2016 11:27 am


No they can't. Now get off my forum you Goffik! joking! (I love siouxsie and the banshees). Yeah my post was a bit too strong and poorly aimed at some of the community when it should of been aimed at the game itself. I do apologize for that.

User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Fri Jan 22, 2016 6:15 am


I've read them since Morrowind, where Daggerfall was of course so much better.

User avatar
luis ortiz
 
Posts: 3355
Joined: Sun Oct 07, 2007 8:21 pm

Post » Fri Jan 22, 2016 6:02 am

I think what we have to agree on is skyrim and fallout are both great in their own ways.
User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Thu Jan 21, 2016 10:44 pm


Great? I reserve that term for something not needing improvement. They're very good games, keeping me glued to the screen for weeks. But without mods, I wouldn't fire up Skyrim again.

User avatar
Arrogant SId
 
Posts: 3366
Joined: Sat May 19, 2007 11:39 am

Post » Fri Jan 22, 2016 6:23 am

Its actually been going on for me since Morrowind but yep.




Oops should have checked already been said.




I reserve great for games I truely love and can't get enough of Skyrim and FO4 get that. I'm super hyped for GECK made mods and what we might see, though. Skyrim was improved so much by mods. Not because it was a bad game but because I could personalize it to my likes/dislikes.

User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am

Post » Thu Jan 21, 2016 10:49 pm


Well every since Skyrim, many gamers and critics have associated Bethesda with bad storytelling, outdated mechanics, and poor graphics... meanwhile, Skyrim's predecessor won best story and graphics across several publications back in 2006.

User avatar
Laura Richards
 
Posts: 3468
Joined: Mon Aug 28, 2006 4:42 am

Post » Fri Jan 22, 2016 6:01 am

You really cant be evil in skyrim because nobody recognizes it. Even on a fully modded skyrim where u can become a lich are you truly recognized as evil. At least in f4 i can tell people i have a kid. Skyrim nobody cares or knows i have kids. It takes recent mods to even feel like dunmer nevermind an imperial etc. both games need to rake a look at how dragon age treats other races
User avatar
oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am

Post » Fri Jan 22, 2016 7:22 am


You can kill the ruler of a third of Tamriel and nobody will give two [censored] either.



I mean you even swear your undying loyalty upon his dead corpse lol.

User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Fri Jan 22, 2016 7:01 am


LOLOL so true! I've been thinking that many times... when my character AND companion are over-encumbered, I rather throw out a weapon, before I drop any of my precious junk!!! :D

User avatar
jessica Villacis
 
Posts: 3385
Joined: Tue Jan 23, 2007 2:03 pm

Post » Thu Jan 21, 2016 10:45 pm

To my knowledge, Skyrim & Fallout aren't trying to be alike. Sure, they are made by the same team, so there will be a lot built upon the same foundations of game mechanics and style, but the end result is unique to one another. What may be important to TES will not necessarily be needed in Fallout & vice versa.


I personally think Fallout is a great game and beats pretty much all other competition out there as I'm sure game sales will conclude.
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Fri Jan 22, 2016 10:13 am


And in that, all their games are similar, featuring the same strengths and weaknesses. The different setting is only window dressing.

User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Fri Jan 22, 2016 7:57 am

This.



My Skyrim install on PC is still vanilla, minus the DLCs and the patches. I've never modded the game. Never needed to.

User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Fri Jan 22, 2016 4:52 am

I'd agree. If I'm being totally honest, this seems like a very strange topic.


Because I missed the memo where it was decided Fallout 4 was supposed to be the "new Skyrim" anyway. I mean if anything is "supposed" to be a new Skyrim, wouldn't that be the next Elder Scrolls?


I mean was Skyrim the "next Fallout" then?


Of course there's comparisons to be made, obviously. And there are a number of things that I do think worked better in Skyrim. But this just seems an... odd premise to me.
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Thu Jan 21, 2016 10:54 pm

I just love Shoddycast! https://www.youtube.com/watch?v=ezi-lSRh10A&list=TLP_BNSsMmF5oyMDAxMjAxNg (btw. who knew that there are Nirnroot on the Prydwen?) LOL

User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Fri Jan 22, 2016 6:01 am

Yeah i knew. A small easter egg, i am not sure if i agree with it yet.

User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Fri Jan 22, 2016 9:41 am

We all know that the Fallout universe is actually a plane of Oblivion. That's why raiders (the damned) respawn, it's why the ruins of the old world never decay, it's why there is a never ending supply of nuka cola. Sheogorath isn't the only daedric prince with a sense of humor.

User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

PreviousNext

Return to Fallout 4