Why 'Fallout 4' Will Never Be The New 'Skyrim"

Post » Fri Jan 22, 2016 9:34 am

I don't see how having voices remove from unique dialogues options. Nothing prevent FO3 characters from speaking their lines or Skyrim from speaking their lines. Dialogue options and choices are much more of the dialogue wheel, not voice protagonist. Even within the dialogue wheel, most of Skyrim only have 1-3 options. A lot of conversation only has 1 option, picking it letting pick another 1 option in the dialogue. Fallout 4 actually allows you to express the emotion in how you deliver that one dialogue options like angry, sad, happy.



I find more immersion with voiced protagonist because I'm not just waiting for the NPCs to just passively speaking to me, I'm actively a part of the conversation.

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jessica breen
 
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Post » Fri Jan 22, 2016 9:41 am


Exactly! I have never understood the comparison between the TES and the Fallout games. Both have a set Lore that can be traced back through the ages, both have really great settings and worlds to explore, but that's where the comparison ends.



Fallout should NEVER be the new "TES game", NEVER! There is no comparing these universes. Just because they are produced and distributed by the same company, doesn't mean you can compare them... ever!



Skyrim has a great world I love to explore, great settings, great combat, and yes, I pretty much always play a sneaky archer LOL Even if I start out with 1-H, I end up using the bow or now the crossbow, which is rather OP hehe



Fallout 4... OMG I'm having a blast! The post-apo world is so well done. There are so many amazing locations, and I'm finding places that I missed during my first play-through. I also discover so many different things and dialogues, because of my current faction choices, or because I'm now always traveling with a companion. The game has no re-play value? Seriously? I almost love it even more now, with my current character.



Oh and Skyrim doesn't have 10MM Pistols that can tear through my enemies. :D



TES and Fallout - both amazing series in their own right. There's no comparison necessary, seriously.

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NeverStopThe
 
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Post » Fri Jan 22, 2016 2:08 am

I can tell Fallout 4 isn't going to hold me as well as Skyrim did as far as replay value goes. I did three quick role-plays already, just to see different endings and to try different combat styles. Now I'm on my fourth and 'real' play-through ... and I can already tell this may be my last. Course some decent DLC's and mods may give it more life, I don't know. I have some other RP's figured out in my head, but I can already tell that there isn't going to be a lot different between the play-throughs.

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CSar L
 
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Post » Fri Jan 22, 2016 1:02 am

Frankly, I don't quite understand the criticism unless if it's about tastes.



All these games are Bethesda games, with the same strenghts and weaknesses. I would be hard pressed to name more than one or two side quests in Skyrim, where it wasn't about kill, fetch, repeat. And immersion? Everyone treating you like the new stablehand, even if you made leader of their particular guild? Still present in FO4, and I've given up on Bethesda ever learning that this breaks immersion like nothing else does, since it takes away any sense of achievement if everyone treats you like dirt beneath their nails.



The only half memorable questlines in Skyrim were the thieves guild and the Dark Brotherhood. Not to mention that the game forced you into joining each and every guild to complete the main quest. Being Dragonborn? Inconsequential. So you could shout. Wow, but that was about all there was to it.



With FO4 I bought a Bethesda game and being a veteran since Morrowind I knew what to expect. With one added weakness I was well aware of. The voiced protagonist. Everyone knowing voiced games could expect it would greatly reduce dialogue options.



So I got what I bargained for. I enjoy what I got, even though I'm annoyed over certain features, bugs and gameplay elements. And, as with every Bethesda game, I expect the modders to iron out the worst of it. But these nostalgic feelings for Skyrim are really beyond my understanding.

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aisha jamil
 
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Post » Fri Jan 22, 2016 9:01 am

I wanna slap Rhys in the face the way he talks to me after I've become Sentinel. Maybe I'm used to other games where they update dialogues to reflect your status, but they still speak to me like a recruit break a lot of immersion for me. I don't even want to do that radiant quests anymore. I do feel like certain quests do reflect your status as a commanding officer. In particular, quests withint the BoS, since you're a veteran, quests like "take your squire to work" day is basically showing them the rope and quests like investigating problems with the food supplies and use your authority to get information from people are pretty fitting. I wish just they have more of those quests and they get unlocked the more you move within an organization, like as leader of the railroad, we may lead an assault against BoS remnants or allocate synths and letting them do certain radiant quests with a percent of success instead of doing it ourselves.

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Sarah Evason
 
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Post » Fri Jan 22, 2016 12:25 pm

Well of course Fallout 4, or any 'Fallout', ever be a "new Skyrim"....... It defies logic.



A post apocalyptic scenario devastation.... can never be a PRE apocalyptic devastation scenario.... or any comparison to it, scenario-wise or game-play-wise. Totally-totally different. The beauty of a Scroll living breathing green ecosystem scenario.... the post nuclear devastation of all that.



Game-play-wise, both are completely different as well, and so they should be!



What are 'we' smoking nowadays.... I want some.... I feel like going "way-out" today as well!

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Becky Cox
 
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Post » Fri Jan 22, 2016 5:58 am

The next Elder Scrolls game won't be "the next Skyrim" so why should Fallout 4 be? What Fallout 4 is and should be considered is the best Fallout game to date (I can hear the shrieking of the FO1-2 fanbois as I type that), period. It has all the fun Bethesda quirks we all know and love/loathe, it has several "we really wanted you to play this specific set of skills/perks/talents" overpowered godmode builds just like every Bethesda game has, and it has power armor and lots of sick/cool/fun death animations. It's everything a Fallout game should be. Future DLC, mods and the like will only make it bigger and better.



Plus, as many others have touched on, Fallout 4 the setting gives you two basic options - melee or not_melee. All melee weapons have the same basic effect, and all ranged weapons have the same basic effect. The game is meant to be a VATS death animation festival. That's how it was intended.



Will I replay it as much as I have Skyrim? Not in its current form, no. But FO4 seems like it will end up as Skyrim in size, scope and replayability, but instead of coming out of the gate that way, it was intended to be as a result of new additions to the game from Bethesda via DLC. Melee weapons need to be a lot more interesting, settlement defense should have been and still could be some sort of tower defense mini-game. There's so much potential in the Fallout 4 landscape that right now seems like the basic framework that will get a ton of content added to itself.



Lord knows they'll have the money to do the work. :goodjob:

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joeK
 
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Post » Thu Jan 21, 2016 11:56 pm



If you borrow elements from other games such as the romance system and the dialogue wheel, etc, you have become that game and open to comparisons.

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Rhi Edwards
 
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Post » Fri Jan 22, 2016 11:28 am



Well played Little finger.



Why do I always have to be an Escaped Criminal Dragon Born?

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Casey
 
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Post » Fri Jan 22, 2016 1:32 pm


Hold up there Tex. I have the same video situation and I do occasionally see cars falling through overpasses...

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BRIANNA
 
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Post » Thu Jan 21, 2016 11:34 pm


Triggermen in subway tubes have a tendency to bounce up and down after being killed. Sometimes, I don't even know how to describe it without breaking the forum rules. But sometimes when killing someone, the body keeps moving - and it's a pretty obscene kind of animation.

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Alexis Acevedo
 
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Post » Fri Jan 22, 2016 8:56 am

Not trying to shut this discussion down, but it's arguing apples and oranges.



Just because two games happen to use similar engines and mechanics does not mean that they're comparable. Skyrim is much more about personal player experience and less about story. It's supposed to be a living, breathing world going about its own business while the player can interact with it however they see fit -- the story is there as fuel to go adventuring to the four-corners-of-the-world and see it all! Fallout is about exploring the social issues raised by the game's main storyline -- strong characters and a focused plot that carries a lot of weight. The world in Fallout 4 is more of a backdrop, even though gameplay mechanics are similar to Skyrim.



In short, Fallout 4 is not even remotely TRYING to be the new Skyrim. It's trying to be Fallout 4. It's the same as comparing Star Wars and Star Trek. They use "sci-fi" as a shared mechanic, but they're 100%, completely, and utterly different with wholly different story arcs, character development, and focal themes. Or Unreal Tournament vs. Deus Ex -- both use shooter mechanics and a version of the Unreal Engine, but could not be any more different as games.

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Terry
 
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Post » Fri Jan 22, 2016 7:20 am

Had been no problem doing FO:NV with an voiced actor, yes many of the options was not supposed to be spoken so they need to be changed to sound good. Outside of this no problems.


The always and only 4 static options is that ruins dialogue, using an patch who shows that you will say instead of yes, no, info and sarcasm and it helps a lot but also shows very well how many of the options who are just padding to get 4 options.

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Andrea P
 
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Post » Fri Jan 22, 2016 8:53 am

Yes, however as you have little idea that you will say you can hardly use the bonus dialogues for emotions, with the full dialogue patch you can so it help a lot, however its just padding, you don't get extra options if its no room.


Most dialogues in Skyrim or FO3 dont have more than 4 options as its not needed, however central npc tend to have more. Think Alvor or Moria, both are information npc with lots to tell.

Other npc might have both quests and provide services.


The problem with the dialogue wheel is that the options are static, notice how you can not ask about details about an quest after you accept it. its no 4 option dialogue for it so you can not get it.


Its also far harder to design for, with an menu you can just add options, with the wheel you have to make an 4 option page for any setting.


Notice how quests get auto delivered and how you auto deliver them then activating someone? its because its far simpler than having dialogue options for all the various settings.



Multiple places this generates problems either you can not deliver quests as questgiver has another dialogue option who has priority. Other times you will automatically tell stuff to npc who you know will affect factions.



Yes bioware manages it, far better writers and probably an more linear setting and not a lot of random quests.

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Philip Rua
 
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Post » Fri Jan 22, 2016 2:41 pm

Fantasy vs sci fi, yeahhh i dont see how i can compare to 2 really. LOL i always going to spend more time playing Fantasy game bc i love fantasy more that sci fi.



So really the OP title of this threat make 0 senses.



Anyway about the voice protagonist, i think is the right decision Bethesda make, but they need to improve on it.

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Calum Campbell
 
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Post » Thu Jan 21, 2016 10:57 pm



Yup, always have a car falling through the overpass always at the same spot, or one car wigging out on the ground.


Part of the engine, mods can make odd behavior sometimes. Was the same in Skyrim etc...
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ONLY ME!!!!
 
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Post » Fri Jan 22, 2016 11:11 am


I've posted this elsewhere, but Skyrim was a failure is due to lack of proper reward for doing anything. When the best equipment has to be made rather than acquired, there is no reason to do anything. No character is going to risk their life when the reward is less than what they can make themselves.



The other major reason Skyrim failed is because it completely undermined ranged and magic using characters and implemented a complete bias for melee warriors.



Sure, Skyrim sold, but that's because people were expecting more of what they loved in Morrowind and Oblivion, as well as FO3. They didn't get it... except for those who prefer melee warriors, but even they didn't get any rewards for risking their lives doing anything, so there was never any reason to actually do anything other than craft your own stuff.



Of course, Skyrim's environment is beautiful, like any BGS game. However, there is no reason to play hundreds or thousands of hours when there is no reward for doing so. Again, the exception is melee warriors, but only players who don't care about being rewarded since they won't be.



This excludes mods, obviously. People who claim Skyrim is great are not playing vanilla or have not played prior BGS games... or perhaps they simply want to spend hundreds or thousands of hours to no purpose, I guess.

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Nathan Barker
 
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Post » Fri Jan 22, 2016 1:39 pm

I am still playing vanilla, or vanilla ish. I am using the unofficial patch and a few texture mods. Nothing that alters how the game is played though, and i think its a great game. Different strokes?

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Catherine N
 
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Post » Fri Jan 22, 2016 12:07 pm


it actually didn't create an imbalance for archers or mages, this has been heavily discussed on the skyrim forums since launch. Archers are very viable to play as are mages. Mages for instance was vastly improved because it was no longer "get to level 50 and your fire magic will destroy EVERYTHING." it actually require thought, variety and tactics to get the best quality.

If you want to talk about skyrim though go to the skyrim forums but as someone who has been playing TES since Morrowind, Skyrim had a lot of great stuff about it, it has cons sure but it's still great.
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Cash n Class
 
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Post » Fri Jan 22, 2016 2:44 am

I love the simming in Fallout 4 , One dear to me hates it..


I liked Skyrim and got the trophy for doing all the quests. I needed a break from it then.



Fallout will never be Skyrim.. It is just silly to say that it is..


Different genre.

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Felix Walde
 
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Post » Fri Jan 22, 2016 12:53 am

The failing of Fallout4 has nothing to do with the setting and everything to do with the complete lack of interesting gameplay.

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Julia Schwalbe
 
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Post » Fri Jan 22, 2016 1:04 pm


No, the gameplay is still really interesting and fun in my opinion and the opinion of others. It's been in the top ten of most played steam games daily since launch and a lot of people play it on other consoles. While YOU may feel it "lacks interesting gameplay" a vast amount of people disagree with you.
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claire ley
 
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Post » Fri Jan 22, 2016 4:37 am

Wrong.


Morrowind still on my computer. Still have a game going.


Skyrim on ps3 = vanilla.



Don't you worry about what I do with MY time.

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tiffany Royal
 
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Post » Fri Jan 22, 2016 2:53 pm


well you cant just start out with the ability to create the best of everything...you have to level up quite a bit to be able to...and what better way to do that (other than cheats and glitches)? Play the game for hours...the ability to be able to make powerful(er) weapons and armor is the reward for playing the game for hours IMO...



also I had a great time with my magic based character (with a bow) in Skyrim...not as beasty as some of my other melee characters, but still was powerful enough to finish the main quest with...



oh and I don't think Skyrim was a failure, not sure where you get that claim..(must be a personal view)..

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Quick Draw III
 
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Post » Fri Jan 22, 2016 10:26 am

Huh, i think the gameplay is awesome. There are other bits of the game i dislike though.

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Sylvia Luciani
 
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