Why "no fast travel" won't really work in Fallout 4.

Post » Tue Mar 22, 2016 8:32 am

Personally I've never had a radiant quest that sent me very far from the quest-giver. Also, those quests usually aren't timed, so I just do them at my leisure. My main concern with "no fast travel" will be settlements being attacked. They always seem to happen on the far side of the map, and often when I'm in the middle of clearing a location. I haven't tested how long the game really gives you, but settlement attacks are the one thing I always fast travel for.

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Britney Lopez
 
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Post » Tue Mar 22, 2016 10:49 am

I keep meaning to do that, but I forget. Also its a bit of a [censored], waiting for the copter

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Hussnein Amin
 
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Post » Tue Mar 22, 2016 8:14 pm

I've been playing the pasr few days without fast traveling and every other new hardcoe change I can replicate, and not fast traveling hasn't been nearly as tedious as I worried it would be. It's actually renewed gameplay interest a little because I'm actually putting quality exploration into the map again instead of just warping from quest to quest like some MMO.


As always gameplay mechanic are simply what the player makes of them.
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Suzie Dalziel
 
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Post » Tue Mar 22, 2016 9:10 am

If people can do no fast travel runs with Oblivion, Fallout 3 and Skyrim I'm sure as hell they can do it with Fallout 4.
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Sophie Morrell
 
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Post » Tue Mar 22, 2016 9:17 am

Well stated. One option Beth may look into is that any settlements connected by a provisioner will allow fast travel between. That is a rule I use for fast traveling (I can also fast travel to large settlements like D.C. where no supply line can be set up).

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LuCY sCoTT
 
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Post » Tue Mar 22, 2016 2:22 pm

I've started a new game recently and have self-imposed the no fast travel rule to get used to it - and proceeded to break the rule within a couple of days because it's just so tedious.



I think it would be better if the restriction was amended to allow me to fast travel between my settlements, that way I could access still get to most areas of the map fairly quickly - if I'd put in the effort to unlock a nearby settlement.

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Nikki Morse
 
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Post » Tue Mar 22, 2016 2:51 pm

While I do support the idea of no fast travel, I'd prefer the Skyrim format of having carriages. In Fallout 4 this could be adapted to settlement supply lines. Build like a caravan post or something like that to enable fast travel between (directly) connected settlements.

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Misty lt
 
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Post » Tue Mar 22, 2016 4:27 pm

The exploration aspect is great fun - until it's not. Eventually you've been there enough times, travelled the same pathways enough, that you're just running through empty wilderness.

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Veronica Martinez
 
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Post » Tue Mar 22, 2016 6:24 pm

I disagree :D



Fallout 4 is actually way more suited for 'non-fasttraveling' because of the density.


The map isn't as streched as it was in Skyrim and you can easily reach any location you want within minutes.



Not being able to fast travel removes the tedious desire to finish quests and makes the game feel like a journey.



After heavily using fast-travel in Skyrim, I tried playing Fallout 4 without it... and I can't imagine ever going back to the fast-travel approach...


the games becomes several times better without it.



But I'd also like to see more carriage/vertibird approaches added to the game.


Just none of this 'magic-beaming-anywhere-you-want' ^^

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Jack Walker
 
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Post » Tue Mar 22, 2016 9:06 pm

Aside from the Institute's teleportation I have never used Fast Travel in Fallout 4. I actually enjoy walking/running to each objective as there is almost always some sort of battle to get into or, as in recent days, discovering new places I haven't been to before. Just yesterday I stumbled across a small cubby-hole with a bed, food and other useful stuff in it. Hadn't seen the place before even though it was in relatively plain view.

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Marie Maillos
 
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Post » Tue Mar 22, 2016 12:34 pm

for me



walking everywhere = more fun



fast travel = convenience when I have full inventory

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Assumptah George
 
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Post » Tue Mar 22, 2016 8:54 am

I never fast travel and personally I love it. Although I hope you all get your toggles, cause it would svck to lose out on diseases just because you want to fast travel.


that being said, there should be an in game reward for whoever plays the game with all toggles on.


And maybe some npcs, like diamond city guards, should make fun of you if you play survival with some difficulty toggles off.
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Stephani Silva
 
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Post » Tue Mar 22, 2016 9:13 am

I can do with or without.


Seems like you were bothered by various radiant quests?


I don`t think survival mode is suppose to give you easy time doing anything including radiant quests.



Life is not fair and not convenient. lol

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Jeffrey Lawson
 
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Post » Tue Mar 22, 2016 12:17 pm

I'm kind of hoping they do. It would be nice if all that work went into something I used more than once. It would also make placement of the device something I'd have to think about more. But I'm one of the people not worried about this aspect of the new survival. I'm more worried about the diseases being a tedious busy work system than something that will be a fun addition.

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KiiSsez jdgaf Benzler
 
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Post » Tue Mar 22, 2016 8:18 pm

I'm fine with it. Realistically it's only for the first part of the game. Once you join up with the BOS and the Institute you've got vertibirds and the molecular relay. If you destroy both of these factions you'll get vertibird transport from either the Minutemen or the Railroad. It's a mechanic that you have to earn though, rather than just being a loading screen.

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Kathryn Medows
 
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Post » Tue Mar 22, 2016 7:10 am

You can't fast travel in real life, and the whole point of survival is to be as realistic as possible, so I don't know why people have issues with this.


Your missing out on a lot of stuff by just fast traveling everywhere, and without fast travel, you will have to actually pull out your map and plan your router so you can get supplies if needed.
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Dj Matty P
 
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Post » Tue Mar 22, 2016 2:06 pm


one person's tedium is another person's challenge


(but essentially you are right)

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Kate Norris
 
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Post » Tue Mar 22, 2016 2:46 pm


Exactly, that's why all the "toggle" bits are a waste of time. One Mode to Rule Them All...

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Sabrina Schwarz
 
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Post » Tue Mar 22, 2016 9:18 am

I already have real life. This is a game built with an engine that breaks all the time. Crashed my Xbox twice yesterday alone.

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STEVI INQUE
 
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Post » Tue Mar 22, 2016 6:27 pm

I fast travel a lot. I really can't be bothered covering the same ground over and over and over and....Besides, I am picking up everything that isn't nailed to something or owned. Having no fast travel for me under that circumstance, would lose me interest in the game pretty quickly. I get why some like it without, no sweat, it is just very convinient for me. Luckily I am on PC, so I very much expect mods will pop up to customize my Survival mode as I want it :)



Also... *ready's popcorn* It is going to be fun when some console player is stuck somewhere and can't fast travel and last save is only out (if it isn't corrupted :evil: ). I could see some raging posts on the board :D

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matt
 
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Post » Tue Mar 22, 2016 10:34 pm


Honestly, in closing in on 400 hours in the game, I've only gotten stuck on something (in this manner) once. And I haven't found it again since...

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Nick Pryce
 
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Post » Tue Mar 22, 2016 1:23 pm

Unless you are a fan of Radiant Quests, not FT-ing is not any more tedious than with other games.

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Joe Alvarado
 
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Post » Tue Mar 22, 2016 11:19 am

I disagree since there are many people who already never fast travel.

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Stacey Mason
 
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Post » Tue Mar 22, 2016 8:20 pm

If you play in Power Armour, there's a lot of places you can get stuck. Especially one like me, because I try to jump crazy places looking for hidden easter eggs and whatnot. Just because you don't experience it, doesn't mean others don't :)

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Marguerite Dabrin
 
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Post » Tue Mar 22, 2016 9:36 am

I rarely use fast travel, but I also rarely do the radiant quests
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Ernesto Salinas
 
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