Why "no fast travel" won't really work in Fallout 4.

Post » Tue Mar 22, 2016 12:35 pm

Minute man missions are timed. I have failed a few because i didnt do it quickly. Kidknapping missions especially.

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Tinkerbells
 
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Post » Tue Mar 22, 2016 10:33 am


Very good point.

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jodie
 
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Post » Tue Mar 22, 2016 1:49 pm



That's true, but the time limit is incredibly generous. You must've really been deliberately ignoring them.


As I said, for the most part I've found that settlement related quests don't tend to be all that far away. No more than a 10-15 minute hike at the most. Not that big a deal, really - especially in a game mode that is literally being designed around limiting 'convenience'
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Everardo Montano
 
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Post » Tue Mar 22, 2016 10:06 am

My only real concern with "no fast travel" is one of time management.



It can take quite some time to get things done in this game. Travelling from merchant to merchant to stockpile building supplies, for example.



Adding long hikes between merchants would just be tedious. I avoid FT when I'm on a quest/mission, but when I'm just faffing about doing settlement stuff or whatever, FT is a time-saving godsend.

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Elle H
 
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Post » Tue Mar 22, 2016 12:50 pm

Kidnappings require immediate attention. I like to do other quest not just MM quests. I just pay the ransom now.

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Vera Maslar
 
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Post » Tue Mar 22, 2016 8:02 am

Fallout 4 is a really small game world. There is places through out it that one can bunker down for the night every where. If a settlement comes under attack well either make the time to go help or go oh well the generic settlers might have a bad time and i'll have to lose a couple of resources repairing [censored] oh well.

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Emily Jones
 
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Post » Tue Mar 22, 2016 9:38 am

With all due respect i would rather not be forced to your way of thinking or playstyle. I was a big fan of hardcoe in NV and thats want i want. Those who dont want FT dont use it.

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Allison Sizemore
 
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