To be honest, Fallout 4 is the first time that Speech Checks have been frequent in dialogue in a Bethesda game. At best, they're a token inclusion in a few quest related interactions, at worst it's almost an entire write-off skill.
I think the problem stems from the fact that, when it comes down to it, none of the games really have good dialogue. Fitting in skill checks requires something approaching conversational flow, or some sort of impediment to information, that just hasn't been present in TES.
For Speech Checks, or Skill Checks of any kind really, to be useful, you need NPCs that withhold information, and dialogue options which are insightful or conversational, rather than just what basically amounts to shouting questions and NPCs disgorging information at you.