Why so few skills?

Post » Mon Oct 04, 2010 8:31 am

Now if having 18 skills allows us to craft, manage survival, have more complexe social interactions, climb, disguise, lie, set traps, investigate... while still allowing us to perform as in previous TES, it would be a better system.
I do not have any clues weither the new system will be like this or not, but I think that having a smaller set of general skills with an extra layer of specialisation through perks is possibly fine.

Your optimism warms my heart.

I'm just seeing an unholy combination of Fallout and Elder Scrolls, made by people still high from the late success of FO3 and NV, and most of them haven't even played half the TES games.

Only the pessimist can be pleasantly surprised.
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Taylor Thompson
 
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