i ask the same thing, I ask every time this thread comes up.
What are you expecting?
Two different pictures with visible differences? Really?
Why not? If one platform actually is stronger, then the damage in showing that is....?
There isn't anything worth showing, that's why there are no pictures
or they must be worse because it must be a bad port, lol.
Wow. I never knew you were a developer, as that is the only way you could know something like that..... :shakehead:
And that is my point. The facts of the matter are that it is looking like every other game studio who has utterly blown their game ports, and are desperately hiding it, hoping to get a quick burst of impulse sales before the word gets out.
And again, what other multi-console title showed pictures from every console they've released it?
Very few. But then again, the majority of studios seem to release their chosen platform first, then port; not try and be all things to all people.....except they expect you trust that one platform can tell you all you need to know about the others.
And if you want to be sure it won't be a bad port, you seriously expect it to know it from one screenshot or a benchmark video?
What can you tell?
Lighting model behavior differences.
Shadow system differences.
Drawing range.
Audio fidelity (if it is a straight screen capture, not an assembled and overlooped piece)
Geometry behavior at different resolutions (rounding or popping errors for example. Or backfacing polygons that were missed)
Texture quality and mapping.
Displacement mapping quality
Normal mapping quality
Animation engine behavior with a more robust processor behind it (you can see motion stutter in the demo footage. Maybe framerate, maybe lack of resources. Which it is would be obvious in an unclamped environment).
Hows that?