Why FPS?

Post » Tue Mar 15, 2011 2:46 am

one of my biggest complaints with TPS is the camera angling like if your against a wall (and with Brink being a game with tons of hallways and small areas it'd be worse) it gets way to close and zooms in on your shoulder and everything can't see anything at all.
this makes a shooter like Brink really annoying if it had a TPS style so FPS is the only thing that makes sense with the parkour and everything ,least that's my opinion.
User avatar
Shae Munro
 
Posts: 3443
Joined: Fri Feb 23, 2007 11:32 am

Post » Tue Mar 15, 2011 1:31 am

My real problem with third-person is that you know when someone's sneaking up on you, so there would be no point to stealth. Instead, everyone's just going to rush and charge the front because hiding will be rendered ineffective.


Kinda hard knowing when you're gonna get molested in Gears of War from behind :P

*boof*

.. chainsawed :D
User avatar
Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am

Post » Mon Mar 14, 2011 11:36 pm

I honestly think that the only game that really did a TPS well was the Socom: US Navy SEALs series for the PS2. I had many hours of fun as did my brother playing it offline as well as online. However I did enjoy the TPS mode from Modern Warfare 2.

As for Gears.. not so much. I feel Brink would be better off being just a FPS; however, it would be kind of neat to see what would happen if it played like Socom.
User avatar
Taylor Tifany
 
Posts: 3555
Joined: Sun Jun 25, 2006 7:22 am

Post » Mon Mar 14, 2011 6:23 pm

I don't know of this game you speak of but. i thought that GoW did a pretty good job. but yes like many of you have said it is pointless making a FPS and then turning it into a TPS. I mean really that's like Cutting your noes off to spite your face.
User avatar
Rusty Billiot
 
Posts: 3431
Joined: Sat Sep 22, 2007 10:22 pm

Post » Mon Mar 14, 2011 3:36 pm

Back on OP's topic, SD pretty much wanted us to make the Brink world our own world when playing. All the customization with your avatar and weapon... it seems more logical to make the game more personal and immersive still by putting it in a FPS format. TPS kinda distances you from your character, rather than putting you in their boots... or rather, your own boots.
User avatar
Casey
 
Posts: 3376
Joined: Mon Nov 12, 2007 8:38 am

Post » Tue Mar 15, 2011 5:20 am

Back on OP's topic, SD pretty much wanted us to make the Brink world our own world when playing. All the customization with your avatar and weapon... it seems more logical to make the game more personal and immersive still by putting it in a FPS format. TPS kinda distances you from your character, rather than putting you in their boots... or rather, your own boots.

You do have a pretty good point with that. This is, after all, supposed to be your hero, and it's hard to connect if you're not actually experiencing things from their (or your, I guess) viewpoint.
User avatar
SexyPimpAss
 
Posts: 3416
Joined: Wed Nov 15, 2006 9:24 am

Post » Mon Mar 14, 2011 3:17 pm

Tbh, I don't think it would work with the setting of Brink. Close quarters + TPS would slow down the gameplay and would result in a slower, more strategic oriented gameplay. This would also increase the power of defending and would require rebalancing maps.
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Mon Mar 14, 2011 8:52 pm

GoW and Uncharted work in TP because you use a lot of cover. Brink has more motion while shooting, which lends itself more to FPS viewpoints.

Sense of Perspective will give a 3rd person viewpoint when you need it most- looking out for a backstabber while on an objective.
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Mon Mar 14, 2011 6:29 pm

Third person is a cool thing to have...but imo I don't think it fits Brink. TPS is more for aesthetics more than game play.
User avatar
мistrєss
 
Posts: 3168
Joined: Thu Dec 14, 2006 3:13 am

Post » Mon Mar 14, 2011 10:11 pm

I wish they would do a TPS mode like CoD mw2 did.

Yes they should.

It's an FPS because Splash Damage "just want to make the games that we (as in the guys at Splammage) play" as Paul Wedgwood has said so many, many times. They play fast paced multiplayer FPS's
User avatar
kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Mon Mar 14, 2011 9:02 pm

Sure, but let someone else make that game. Brink's goal is to revolutionize the FPS genre with this system, and who can argue that a FPS without this feature is better than one with. It's a great addition to the genre, which will force all the other developers to follow suit.
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Tue Mar 15, 2011 5:06 am

I don't get why people hate 3rd-person in shooters so much ...

Don't get me wrong, I love First Person Shooters as much as COD players must, but honestly...looking at all the trailers, this game would be better suited for a third person view, see your parkour moves in action and see the your character in what seems so far from videos to be an awe inspiring landscape.

Parkour is not a core-showoff-element like in Mirror's Edge. It's more of an enhanced movement technique, like other games (Call of Duty for instance) tried to create by allowing players to vault over or onto objectives.

I wish they would do a TPS mode like CoD mw2 did.

I would like to see this as well. Just a server-side option.

My real problem with third-person is that you know when someone's sneaking up on you, so there would be no point to stealth. Instead, everyone's just going to rush and charge the front because hiding will be rendered ineffective.

Call of Duty and All Points Bulletin prove you wrong.

The biggest balance-issue of Third-Person is, when you can look around corners without making your character visible. This could be easily fixed by a fog-of-war esque system, but apparently developers don't think that far.
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Mon Mar 14, 2011 6:46 pm

And there could always be a compromise. How about a second person view like what was used in Dead Space? I could make several complaints about that game, but i never felt like the camera angle was an issue, and it let you see the character at all times.

The only unique problem I could see is that in a multiplayer FPS, it leaves you with a sizable blind-spot. Could be solved with an off center cross-hair, but then you lose true ADS, and it might be somewhat awkward for new players to get used to.

You still have a bit of an issue with looking around corners, but Rev already suggested one solution to that.
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Mon Mar 14, 2011 8:47 pm

Third person cameras get stuck on things or give you the absolute wrong view when back to a wall
Brink is ALL about not getting caught on things
User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Tue Mar 15, 2011 12:11 am

Third person cameras get stuck on things or give you the absolute wrong view when back to a wall
Brink is ALL about not getting caught on things

Excellent point!
Third person is a nice option, but I think it's best left to a game dedicated to being a parkour simulator, rather than a shooter.
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Tue Mar 15, 2011 2:24 am

yeah, funny how reality can pop up and solve things
User avatar
Scott Clemmons
 
Posts: 3333
Joined: Sun Sep 16, 2007 5:35 pm

Post » Mon Mar 14, 2011 4:27 pm

Aiming is much more precise in first person so if they included a third person option players using it would either be at a noticeable disadvantage or they'd need to be given generous auto-aim which would be extremely difficult to balance and keep fair.

I do understand that if you prefer one mode over another it can be a drag to not have the option, I particularly dislike third person over the shoulder and while I get used to it in some games (Vampire: Bloodlines) I can't in others (Mass Effect) and it does tarnish the experience. However as others have mentioned giving players the option to use either really works better in more open environments and with slower gameplay, and neither of which describe Brink.
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Tue Mar 15, 2011 1:06 am

Call of Duty and All Points Bulletin prove you wrong.

Feh, every time I see APB I get more jealous of the people with PCs and know that G1 will never port it for Mac :(
User avatar
Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Tue Mar 15, 2011 12:44 am

I think crazy Parkour moves look ten times better from a 1st person view
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Mon Mar 14, 2011 12:45 pm

Future Brink handheld ports: TPS

Just a guess.
User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Tue Mar 15, 2011 4:12 am

no TPS in Brink, see post #39 for why
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Mon Mar 14, 2011 6:29 pm

I think crazy Parkour moves look ten times better from a 1st person view


Exactly, it sort of helps to immerse you into the game. That was part of what made Mirror's Edge good (though the rest of the game killed itself) and I think that's what will help Brink.
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Mon Mar 14, 2011 10:41 pm

no TPS in Brink, see post #39 for why



I'm just talking hypothetically. You know how they change things up a bit when they do mini-versions of big name titles on handhelds. Probably be something more like Prince of Persia with auto-aim and single player only.
User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Mon Mar 14, 2011 9:30 pm

Don't be too hard, but seriously... I see it in AC, but not here... at all. If your using guns, its FPS. If you use swords, it's TPS
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Mon Mar 14, 2011 8:40 pm

I don't think I've ever played a TPS game where the camera gets stuck on geometry. It just zooms in closer over the head when there's an obstacle behind you, and the character becomes opaque.
User avatar
Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

PreviousNext

Return to Othor Games