Not trying to criticize anyone's playstyle, just wondering.
I always play on adept, because it gives me freedom to make any kind of character I want.
I can understand the excitement of the challenge of playing on master, but doesn't it limit the type of character you can make when you have to focus so much on damage output and reduction? It seems like it almost forces you to wear armor, use a shield and some kind of physical weapon, and take some smithing perks. Then you have to max out all the 5/5 damage and defense perks for those skills. So that's about 20 perks you're spending on damage reduction/output. It seems you can't waste perks on skills like alteration, destruction or speech when playing on master. Even using poisons on master seems like a bad idea, because you're gonna get rocked by undead and automatons. And playing a destruction mage who uses flesh spells seems to be reserved for a certain type of gamer-masochist. Is master level only viable if you are an armored warrior?
My current character's main form of attack is with greatswords, but he also wears expert robes of alteration and uses flesh spells and alchemy. I play on adept, but it would give me headaches playing him on master. Even now at level 33 with ebony flesh and all 3 mage armor perks, I can get two-shotted by deathlords...and that is exciting enough. I can't imagine having fun with a character who gets one shotted by every archer in the game. I like playing this character because it is a nice balance of magic use and warrior skills. I'm guessing this character would not be possible on master.
Am I wrong?