With every passing year, I'm more inclined to stop gaming. At first I attributed this to "getting older", "growing more mature", etc., but I don't think that's right anymore, as I'm still fully capable of behaving very immaturely for my age (and let's leave such concepts at the door for the time being).
I've noticed that the level of thought invested into experimenting with the storyline and the story-telling conventions of games is close to zero. In fact, looking back, the industry still has not matured from the "chosen one" cookie-cutter formula. Sure, we got Havok, paralaxbumpwhatevesmapping, but in the last dozen of games I've played, I was set on a path of saving the world as the "last grey warden", "the last living jedi", "the last dragonborn", you name it. In fact, I can think of very few games where the characters were not written to be cheap plaster molds, or delivered lines not riddled with unadvlterated cheese.
While video games have the potential of being a groundbreaking form of multimedia art, it's hard to see when somebody is going to come along and turn the video game industry into something more than the cheapest form of money grubbing consumerism. Right now, the level of art that gaming is at is akin to the early film experiments of the late 19th century - the fact that you have the means to shoot a bunch of factory workers entering the building does not make it art.
In my opinion, the problem with the gaming industry is that it continues focusing on teen adolescent males who are not yet fit for distinguishing good and bad art due to lack of experience. Additionally, it employs mechanisms of addiction to maximize profit. A good example of such an occurrence are MMO's, whose leveling mechanism, equipment and other content turns the player into a guinea pig spinning the big wheel - is there any point to the leveling? Has the World of Warcraft ever taught you anything about yourself, your phobias, your mother, or being human in general? Doubtfully.
One other fitting example of the most basic capitalist greed is Bioware - the fact that a company strips out content and sells it as DLC is outrageous, and implies that the artistic integrity of the game is non-existent. Imagine David Lynch cutting out scenes with supporting characters in one of his movies and selling it as "additional content". Wouldn't you want to punch him in the mouth http://www.fullissue.com/wp-content/uploads/2010/12/David-Lynch.jpg
To conclude, as my mother is nagging me to join her for lunch, gaming as art needs http://www.youtube.com/watch?v=ML1OZCHixR0&feature=related.
The DLC thing you said about BioWare isn't true.
It's EA that forced BioWare to remove content from their games and release them as DLC.
EA takes out some content of the games they publish and give them to people who bought a copy as free DLC after they create an EA account.
They do that to prevent gamers from buying used games,and it's their tactic.
It's something that happens with most of the games EA publish no matter who developed them.
Anyway,I disagree that the game industry is focused at teenagers.
I think it's the opposite. There are so many games with violence or drugs and sixual content that are for older gamers,that youngers doesn't have games for their age.
That's why you see 13 year olds playing games that are for the ages of 17+ or 18+
The industry is focused to two ages,one being kids (3 to 10) and the other one being advlts (17-Infinity).
You will just see Mickey Mouse games that are for people 3 and older to play, and gory games that are for older people.
People who are at the ages of 10 to 17 doesn't get enough games for their age so they either play games for youngers or for elders.
About the "chosen one" story:
This concept works.
There are many people who play games to escape from real life situations.
So there has to be something they don't like,and they want to forget it by playing games.
When the game tells them that they are the chosen super heroes they didn't knew,well those people feel good.
They feel like they are of some importance,because the game affects their mentality.
I mean let's say that you play some deathmatch and you kill everybody and when the round ends you are the one with the most kills.
You feel good because you won and you think that since others couldn't go to first place,that it's some skill you have that helped you won and since you understand that,it makes you feel better.
There are lots of escapists trying to find that moment of joy where the game rewards them to feel they are good for something.
And what is a better way to do that other than being the chosen from the thousands to become a hero and save the world and the whole universe ? :whistling:
There are many people who want that.
They want to feel important and unique and because they can't in real life,they play games to get that same kind of feeling.
I don't say that all who play games are like that,but there are people like that and are quite many.
That's why games like that have success.
That's why games become easier and dumber nowdays.
They are easier so escapists can feel that they are even more powerfull when they play them,and so they can more easily complete them and get the feeling they want.
And who needs more such kind of positive feedback that comes out from a game than people who doesn't get that feedback from real life ?
There are people with agoraphobia (feeling anxiety or terror when with other people) and people that perhaps their brains work slower and they have less I.Q.,and those people are overwhelmed by real life and interacting with other people and seek for things to pass their time that doesn't require other people.
One might be reading books all the time,one might listening to music all the time and some might want to play games all the time.
Unfortunately lot's of people have such kind of problems.
All these people who seek things to do that can do by themselves without having the fear of someone watching them and perhaps telling them harsh things,are a possible consumer base for the game industry.
And the developers see that and try to make their games more appealing to those people.
But of course there are people who play games casually,and just want to have fun,and doesn't get in gaming for escapism but just to kill some of their time while having fun.
And of course there are people who would like a game that doesn't make them chosen super heroes,and people who would like a more difficult or complex game.
But games that doesn't put the gamer at a "chosen super hero" archetype or are somewhat harder or more complex aren't that popular.
Take for example S.T.A.L.K.E.R. Clear Sky,a game that came out at 2008.
It had nice graphics for its time,and unlikely most FPSs that puts you in place of someone with unique super human abilities like Halo or Crysis or Duke Nukem it placed you to JUST a mercenary and the game's difficulty was hard,and it had some features that other fpss didn't had e.g. (customisable armor and guns,trade and exploration) and reviewers unleashed a huge ball of lava upon it to burn it.
http://www.escapistmagazine.com/videos/view/zero-punctuation/271-S-T-A-L-K-E-R-Clear-Sky
Most media didn't even refered to it like it never existed,and I wouldn't be suprized if that's the first time you hear about that game too.
And this is how it goes...
Games that puts you in the role of some chosen badass with super abilities,that are easy to beat and streamlined get praise while games that puts you in the role of just some ordinary human without super abilities and are hard and perhaps ask you to do something more than "kill all enemies" are regarded as bad games.