Why do games have to be so consistently unintelligent?

Post » Thu Jan 27, 2011 8:17 am

Now DLC is announced before the game is even released. Godspeed DA2.


Exactly, I heard that and then played the demo.....I'm not getting that game.
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Matt Bigelow
 
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Post » Thu Jan 27, 2011 7:50 am

I'll be honest. Sometimes I want to play a game that makes me think on different levels, but most of the time I want to get in there and kill the bad guys/throw the ball/blow something up etc. etc. I like mindless violence. I play Call of Duty. I even like the story modes so I can sit back and relax while I kill things. The better it looks while I kill things, the better. So I love games like God of War and Dante's Inferno.

Game that show off a rich history also catch my attention. Not because I have to think while playing the game, but because the game makes me think about things that are actually important. Assassin's Creed was good for this. The game required more thought then my mindless shooters and my hack n' slashers and was still fun.

Game that require a lot of thought such as RTS or puzzle games often leave me feeling disappointed. They're fun while building up/figuring out the puzzle, but when I'm actually attacking I get bored. Or moving to the next puzzle is (Usually) boring. There are exceptions (See: Amnesia) but they're far and few between.

TL:DR - I like killing things and going herpa derpus behind my monitor. I don't want to think, most of the time, while playing video games. I just wanna blow stuff up. :flamethrower:
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Tanika O'Connell
 
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Post » Thu Jan 27, 2011 8:07 am

I'll be honest. Sometimes I want to play a game that makes me think on different levels


http://xbox360.ign.com/articles/108/1085864p1.html
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Kelly Upshall
 
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Post » Thu Jan 27, 2011 12:47 pm

If you have this problem you are playing the wrong games. There are plenty of games with depth and character, but you can't expect to play Call of Duty and find a moving epic.

As for the chosen one narrative you have such a problem with, I believe the reasoning behind that is that all games which feature this storyline let you customise your character. It is very hard to come up to with a story that could suit all characters, so a 'chosen one' story can work quite well.
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FLYBOYLEAK
 
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Post » Thu Jan 27, 2011 5:04 pm

I like my games like I like my women; the more unintelligent, the better.
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carly mcdonough
 
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Post » Thu Jan 27, 2011 8:05 am

Eh, those tropes are going to exist as long as humanity does. The only thing you can do is seek out the games that contain that level of maturity, like the Silent Hill series, Planescape: Torment, Shadow of the Colossus, etc. Hell, Rockstar is doing a surprisingly solid job of creating artsy and mature games with likable, fleshed out characters, something I never imagined Rockstar doing in a million years.

And even some games that contain the same tired old cliches are still fantastic works of art, like Metal Gear Solid and Xenosaga. The gaming industry contains about as much crap as the movie industry does, but both have a nice pile of beautiful gems just waiting to be discovered.
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rolanda h
 
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Post » Thu Jan 27, 2011 2:24 pm

I blame EA. Check out the open letter in my signature.
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Noely Ulloa
 
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Post » Thu Jan 27, 2011 6:28 am

Games are "unintelligent" because unintelligence sells in the gaming world. As someone said earlier, S.T.A.L.K.E.R.. Do you really think your average 12 year old will want to worry about hunger meters, ammo weight, complexity, and difficulty?

The scene all together has evolved from a "hey, lets figure this out and replay it to find something else out or unlock a new character" to "give me everything now." The modern face of gaming, it seems, wants everything now and doesnt want to work for it. Take Metroid for the NES. It seems like a simple game until you get lost and cant proceed because you forgot about a rocket attachment and 5 hits your dead while your at it only to look at a password on your screen. I know that when i completed a game back then, it felt like an actual accomplishment and now, its almost needed for you to get the "experience."
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Makenna Nomad
 
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Post » Thu Jan 27, 2011 12:42 pm

Gaming needs an awfully long and boring game with no point to it at all?
I'd rather play Call of Duty than that.
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Josh Sabatini
 
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Post » Thu Jan 27, 2011 3:34 am

I don't think games need to be so hard that you throw your controller through the tv when you die, but it would be nice if there was different difficulties in every game. Fable III for example was SO easy I felt like a 2 year old could beat it. Playing COD on veteran is quite the challenge though.
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Jamie Moysey
 
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Post » Thu Jan 27, 2011 7:44 am

I like my games like I like my women; the more unintelligent, the better.

Why?
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Sheeva
 
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Post » Thu Jan 27, 2011 12:01 pm

Why?


So he can throw them away as soon as possible once he uses them?
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cassy
 
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Post » Thu Jan 27, 2011 12:01 pm

Unintelligent is different than cliche

Of those games you've mentioned many of those games are rather good games. It's the cliche part that's not necessarily so good.

Personally I don't mind a rehashed game so long as it is actually good and enjoyable.
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lilmissparty
 
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