Why no gems or jewelry in Fallout games?

Post » Tue Dec 01, 2015 5:20 pm

Replace that diamond encrusted 24 karat gold dollar sign with an oversized diamond encrusted 24 karat gold bottlecap for that proper Fallouty vibe.

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James Hate
 
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Post » Tue Dec 01, 2015 11:52 am

Gold is a highly conductive, corrosion-free metal which is why it's often used in electronics. So there's one use there, among others: https://en.wikipedia.org/wiki/Gold#Modern_applications

As for gold power armor, you could paint it with gold leaf.

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rolanda h
 
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Post » Tue Dec 01, 2015 3:36 pm

Use in electronics is really all I can think of for use in the Wasteland, really.

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Kitana Lucas
 
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Post » Tue Dec 01, 2015 9:05 pm

Gold it keeps your laser rifle running. invest your caps now, for gold is the future.

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Britney Lopez
 
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Post » Tue Dec 01, 2015 1:17 pm

Given that the use of many prewar outfits we have had and likely will have, fashion over function isn't without precedent (especially in cases of not so sensible heels).

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Mizz.Jayy
 
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Post » Tue Dec 01, 2015 5:04 pm

Lol good point! Trekking across the Wasteland in heels probably wouldn't work very well.
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Nims
 
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Post » Tue Dec 01, 2015 1:41 pm

As far as I can tell, the most valuable things in the Fallout universe are still weapons, armor, clean food, medicine, and shelter. Caps are just a means of keeping track of valuable goods. Luxury just isn't what people value. I mean, look at the Pre-War theme; the whole set of pristine Pre-War goods costs about as much as a minigun with one belt of ammo.

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Chris BEvan
 
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Post » Tue Dec 01, 2015 4:52 pm

:-))

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Melis Hristina
 
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Post » Wed Dec 02, 2015 3:54 am

hmm

This is actually irrelevant. There is a ring in the game that is equipable. This means that an item slot has been assigned to left hand (most likely) rings. That a script may or may not have been linked to a specific item doesn't matter. An item slot has been assigned and the possibility of more rings is very real. That makes other types of jewelry a reasonable possibility.
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Lil Miss
 
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Post » Tue Dec 01, 2015 5:46 pm


That's easy. It would very easily fulfill the same purpose it always has. If you have enough time and resources in the wasteland to waste on frivolous things like gold and jewelry, then you clearly have it made and others should be jealous of you.
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Trevor Bostwick
 
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Post » Tue Dec 01, 2015 12:52 pm

Holy crap! Why didn't I think about the item slot?! Good call! At the very least we will get some mods with different rings we can wear.
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Damien Mulvenna
 
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Post » Tue Dec 01, 2015 10:13 pm

Or severed ears

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Chris BEvan
 
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Post » Wed Dec 02, 2015 1:17 am

Rather than wade though three pages, I'll just mention this ---- just as baseball caps gave PER (presumably because they shaded your eyes and made it easier to see farther?), and glasses boosted PER (assuming they're boosting your vision in some way, regardless of prescription), then they could easily have jewelry that increased CHA, if they did not already. I use so many mods, I have no idea if there actually were items in the game that boosted CHA but I know, whether through mods or vanilla, there were necklaces that boosted your CHA ---- made you more appealing to look at, and presumably talk to.

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Grace Francis
 
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Post » Tue Dec 01, 2015 4:46 pm


Better still*, if clothing and jewellery were a faction or individual preference that could go either way.

*IMO anyway. I understand others could see that as pointless annoyance.
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Klaire
 
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Post » Wed Dec 02, 2015 1:28 am


We need pinky rings. Useful for when we gotta make'em an offer they can't refuse.
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Steve Smith
 
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Post » Tue Dec 01, 2015 8:02 pm

I think the question is the same as asking why we don't get to pick butterfly wings and purple flowers and crap. Because fallout is badass. Purple flowers are not badass. Fallout is killing people with a gun that shoots toy cars. While listening to the ink spots. Badass
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steve brewin
 
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Post » Tue Dec 01, 2015 3:22 pm

Human cultures of every era have come up with all sorts of things to decorate themselves with - tattoos, scars, overly-fancy clothing, jewelry (everything from carved bones to gems to worked metals).

Modern folks, medieval folks, primitive tribal folks, everyone. So, from that standpoint, yeah - it's a bit odd that there isn't "jewelry" in the games. Between tribals, raiders, and "civilized" people trying to demonstrate how well they're doing or how important they are.... :shrug:

Tell the raider chief with a necklace of Deathclaw teeth, bone piercings in his face, and bracelets (wrist & upper arm) made of the sniper-rifle cartridges, that he's not "badass". :tongue:

(seriously, where does the assumption that "jewelry" = "happy fluffy flower picking" come from?)

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adam holden
 
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Post » Tue Dec 01, 2015 3:49 pm

If my character could look like that Raider chief Fallout 4 will be my favorite game *ever*!
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Betsy Humpledink
 
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Post » Tue Dec 01, 2015 9:51 pm

How on Earth would the two possibly equate? If anything, obtaining swag after gunning down raiders is the exact opposite of running through a field picking up flowers and catching butterflies. You need to work on your metaphors.

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Celestine Stardust
 
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Post » Tue Dec 01, 2015 7:20 pm

Fallout is wasteland survival. No one gives a [censored] about jewelry, and if they do, they probably won't survive. Things of value are things that have a practical use that enables you to survive. They use bottle caps for currency, for christs sake. I for one have no desire to see jewelry in Fallout.

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Brandi Norton
 
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Post » Tue Dec 01, 2015 2:32 pm

The tribal leader & his lieutenants wear trophies & impressive armor to demonstrate their strength and celebrate their victories. The raider bands do the same, as well as to terrify their victims. The leader of the trading settlement adorns himself in "fine" clothes and ostentatious displays of luxury and wealth, to show his importance / advertise his success / lord it over those he feels are beneath him. The leader of a disciplined military group decorates herself in medals and fancy uniform trim, again to emphasize success, authority, and importance. Ditto for the leaders of a scientific enclave, just with details more taken from their fields of interest.

Human society has done these things in every era and way, from the medieval, to pirates, to Amazon tribesmen, to modern-day street gangs, socialites, sports fans, etc. Having to survive and rebuild in a post-apocalypse setting wouldn't change that. :shrug:

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Monika Fiolek
 
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Post » Wed Dec 02, 2015 2:33 am

Yes, all that is true, but post-apocalyptic doesn't sort under any of those. I saw no jewelry in Fallout 1, 2, 3 or NV, and there's no reason for it to suddenly appear in FO4.

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Phillip Hamilton
 
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Post » Tue Dec 01, 2015 12:06 pm

I am all for scavenged/handmade adornment, any pre war jewelry should be rare. Just doesn't fit having the setting proliferated with jewelry. Maybe a family heirloom pocket watch or something here or there. Something like Anna's Locket, where it's a trivial, one off kind of thing.

I'd much rather a quest be given by an electronics building npc looking for gold and silver to scrap for connector plating.
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Red Bevinz
 
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Post » Tue Dec 01, 2015 4:33 pm

It was Derikikk who first pointed this out.

there was a necklace (guest item to get into thieves guild you had to steal) in 1

a necklace (MRs BIshops could be swiped from safe) in two.

Course the ghost locket (also 2)

And that got me thinking in 2 I know you could get a PIN by being upstanding, or a tattoo going the other way.... But cause they were pretty svcky i didnt do it did you get a ring if you went the shotgun wedding rout??

Also sulik had grampa's bones in his nose... And I had a toe and an ear I kept around hate misplacing my parts.

Edit ohhh ya and the out house gold pocket watch

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Janette Segura
 
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Post » Tue Dec 01, 2015 11:49 am

like...

teddy bears... :-)

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michael flanigan
 
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