There's no reason it shouldn't, either. New things get added to games all the time. That's a series expands and grows.
There's no reason it shouldn't, either. New things get added to games all the time. That's a series expands and grows.
... Fallout already has/had jewelry... It was just part of outfits.
You know, considering all the useless junk that can already be found in the series, like dinner plates, coffee mugs, earnings/finance/medical clipboards, chessboards, billiard balls, ashtrays, garden gnomes, teddy bears, burnt books etc., why not occasionally have something laying around whose only purpose is barter value or melting down for energy weapon/electronic components?.
If everything was out of practicality, everyone would wear armour or boiler suits, but we have a wide array of outfits whose only existence is for the wearer's sense of style. As I mentioned, high heels that were with many of the female variants of the prewar outfits would be highly impractical, not only in walking through tough terrain, but also a hindrance as prolonged usage can cause skeletal damage, you have to wonder why a woman wanderer of the wastes didn't don her vault boots with said outfits, which would be both more comfortable and practical - apparently even in the post apocalypse one has to coordinate one's outfits. Additionally, there are suits with ties, you have to question, how do people know how to tie ties, let alone decide to don them. You have the hairstyles - the Domestic, the Seductress, the Tunnel Snake and the Pompadour (if I recall that is what they are called), that not only are trimmed and styled, but also would require the use of hair gel/petroleum jelly. Not only the player, but NPCs have donned these fashions, even in the wastes, the post apocalypse.
The wastes, at least as presented by the game, aren't seemingly as daily feats of life and death and on the brink of destruction as people make it out to be - no one goes hungry, with use of trading, agriculture and animal husbandry, there is even so much of a surplus, many places have markets and eateries, and willing to trade said surplus to outsiders - and don't even discriminate what they will trade, they will accept anything, ammo, medical supplies, a pre war currency that is no longer legal tender. They even have cigarettes - still in their prewar manufactured cartons and packages. With that in mind, it is possible to think that these wastelanders have the time, energy and desire to look fabulous rather than functional.
Oh yeah, you're right, I do remember stealing a necklace!
As for toes and ears...I personally don't consider those jewelry. I don't know what kind of effed-up-place you're from! rofl
I mean, if I can explode a raider's head with grandma's pearl necklace, then I'm all for it!
Gold is a very soft metal and is relatively easy to both smelt and use (as is Silver). Now manufacturing highly pure samples of those metals IS much more difficult than just working with the metals for Jewelry (tho the later DOES require artistic ability far beyond the technical skills and tools to work competently with the metals themselves). Assuming one could obtain sufficient pre-war jewelry to work with as raw materials, reworking new Jewelry would not be technically more difficult than ANY type of metallurgy / machinist tooling post war.
On the game play side, I don't think jewelry presents itself as a very useful set of items. Seeing how "magic" is not part of the game lore, I'm not sure what significant reason for wearying Jewelry (beyond the aesthetic "bling" factor) would be. Granted we already have some potential "magic" items (hats that increase PRECEPTION, glasses that increase LUCK, etc.) but all of those items are suppose to have some inherent real world aspect that grants those bonuses (not just "magic").
Now if bottle caps actually had weight and you could carry around a ring (1/10 of a lb) worth 5000 caps (and the 5000 caps weighed 50 lbs.), then Jewelry would have an more applicable potential use in the game.
Well, ignoring the part where "just for aesthetics" is enough of a reason by itself .....
Yeah, some of the bonuses on outfits in FO3 were kind of "huh?". Like the Luck glasses. But Perception on a cap? There's a reason people wear brimmed hats - the shade provided to your eyes cuts down glare & makes it easier to see. And "impressive" or "sixy" clothing could definitely provide some sort of improvement to interactions with people (CHA bonus, or Speech, or Intimidate, or....). Ditto for jewelry. Of course, that would depend on the type of clothing and the type of people you're interacting with. But, still - that's one of the few situations where the bonus makes sense, where it isn't "magic".
Small town Kansas just like Dorothy Gale. Sure I ave wandered a bit and moved on from there. But those early years they do stick with you.
I hardly dare ask, but...may we see your necklace of ears and your nose adorned earrings...?
NO... There private like....
(my tongue in cheek is cause you could could grow an extra toe and have it removed in 2 and carry it round, same with you could lose an ear boxing same game just so everyone knows... Also just image search Sulik and you'll see his )
Sorry for derail hehe
(if you are not squeamish seriously thats a warning Do a look and read up on Ed Gein he had some strange ideas bout Bling)
Come to think of it there are crystals in FO3 too. Alien crystals, but crystals none the less.
good for a nice particle effect, if nothing else...
distinguishing it's wearer as a member of this or that faction maybe.
...or hiding microphones, explosives, remote controls, drugs, cyancali etc in them...
other than that though, no idea...
Totally basing this off a chapter in "Alas Babylon" but .....might be because if gathered from the blast zone, it might be radioactive. Not sure what the decay rate would be, maybe someone with some science training could chime in (Physicist perhaps).
There are rings and watches in fallout 4. Before it was just a little hard to add additional content for no other reason then pure cosmetics. Making games were a lot harder in the past.