Why is my Ghost Ship sending a laser beam into port?

Post » Sat Feb 19, 2011 8:44 am

Not quite sure what is going on here. I made the ship a ghost ship with the GhostEffect, but for some reason it is beaming a ghostly thread right into port. It is also killing FPS, but not straight away, that seems to get worse the longer I hang around.

http://i110.photobucket.com/albums/n99/Shezrie/ScreenShot844.jpg

I currently have a lot of items 'ghostified' and none others have this problem.

Anyone have any ideas?
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CArlos BArrera
 
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Post » Sat Feb 19, 2011 8:05 am

Its probably not the ghost effect, but a defect in the ship mesh (NIF).
Sort of like what happens when you create a beast race using the human skeleton. The tail flies off into the distance.
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Far'ed K.G.h.m
 
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Post » Fri Feb 18, 2011 9:30 pm

I think DR had this problem as well, when he was working on the same effect for RST, might wanna ask him about it.
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Tyler F
 
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Post » Sat Feb 19, 2011 9:49 am

AS HeyYou (EDIT : IT was actually WillieSea that mentioned it !) mentioned it is probably an unweighted vertex or 2 in the NIF (assuming you are using a rigged boat so it can have movement ) - should be able to fix it in Nifskope if you can find the correct vertices -- If you go to the NiSkinPartition in the Block List and highlight it then go to the Block details and under Skin Partition Blocks - Vertex Weights - expand each and look for any that are all zeroes and if you find any then change the first value to 1.0 instead (again assuming the boat is rigged to a single bone just to be able to have some movement so all of the vertices should be 100% weighted to that single bone) -- It goes much faster than you'd think at first to check them but is kind of tedious to look at every single vertex -- IF you have a 3d modeling program you could import it and make the changes there a bit easier but in this case it should be possible just using NIfskope !
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Ladymorphine
 
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Post » Sat Feb 19, 2011 2:48 am

Thanks very much everyone. As you all say, it must be the mesh.

Thanks for the detailed instructions JDFan, that helps immensely. :)
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Gemma Woods Illustration
 
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Post » Sat Feb 19, 2011 9:19 am

Thanks very much everyone. As you all say, it must be the mesh.

Thanks for the detailed instructions JDFan, that helps immensely. :)


Your welcome -- If you can not get it working upload the Nif(s) somewhere and PM me a link and I'll take a look at it and see if redoing the skin partition in MAX helps.
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NO suckers In Here
 
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