For example, I have a global variable sotha_watchdisabled, which keeps track of the state of the health of every guard in the city. If it's 1, they all die, if 0, they're all okay and alive.
Randomly, whenever I start up the CS, this variable will be set to 1, or even weird numbers, like 40 or 2.
This is not by any means the only variable that does this, and it's really, really REALLY annoying.
But my question is, why is it doing this in the first place?