Why in God's name is Hadvar following me?!?!?!?!?!

Post » Tue Sep 10, 2013 12:53 pm

Everyone:

I just finished the Civil War story arc and now I seem to have Hadvar attached to me as a permanent follower. There's no command to tell him to go home or whatever. I tried killing him, but that's impossible. I waited 24 hours in-game time to see if he would leave, but he hasn't. What the [censored] is going on?! Jesus, it's always something borked with this damnable game.

User avatar
I love YOu
 
Posts: 3505
Joined: Wed Aug 09, 2006 12:05 pm

Post » Tue Sep 10, 2013 5:27 pm

Save game, quit, reload.

User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Tue Sep 10, 2013 5:16 pm

fat travel to whiterun, walk/run to riverwood, enter the inn, exit the inn, walk/run back to whiterun and now he shouldn't be following.
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Tue Sep 10, 2013 7:33 am

My friend couldn't get Hadvar to leave him alone after he was aggravated so he gave up and traded Skyrim in.

True and sad story.

User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Tue Sep 10, 2013 5:00 pm


Well, that's a little bit extreme...
User avatar
Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Tue Sep 10, 2013 8:40 pm

That seems a bit much

User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Tue Sep 10, 2013 1:04 pm

He's just somebody who can't immerse himself in open-world games anyways. Comes as a shock to me (and I'm sure most of the forum), but Skyrim is challenging to some people... and without anything forcing them to do something they get bored. It's a sad reality.

User avatar
Astargoth Rockin' Design
 
Posts: 3450
Joined: Mon Apr 02, 2007 2:51 pm

Post » Tue Sep 10, 2013 10:51 am

That did the trick, I think.

*shakes head* I've played video games since childhood, and Bethesda's "Skyrim" is among the most beautiful, graphic-wise, games that I've ever laid eyes on. But, that said, it's also the most bug-prone games I've ever seen, and that detracts from the other aspects of "Skyrim." Damnit, it's hard to role-play a character when you're worrying half the time that a quest might get borked or, well ... *shakes head*

"Skyrim" is a beautiful game, but very bug-prone. I've owned it for the PS3 since it was first released, and my previous two characters (especially the first one that originated with the 1.0 version of "Skyrim") have varying degrees of bugginess.

User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Tue Sep 10, 2013 1:59 pm

My husband doesn't like the open world aspect of Skyrim. It drives him a little crazy in RDR. I don't like the very linear aspect of most of the FPS's that he plays, so we are even. He need's the "here's what's next" I guess.

That's one of the reasons that I've had a couple characters that "do no quests", they just go were they want and do what they want. Takes alot of the pressure off, you can injoy all the other things that you like alot more if you aren't worried about "glitching" a quest. I give the character a "job" but never worry about quests.... I do my own.

User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Tue Sep 10, 2013 6:08 am

The Elder Scrolls is my favorite game series and Bethesda is my favorite game studio. I love their games. But Bethesda has always made buggy games. I can forgive the initial bugginess on release. Open world games are more complex to code than linear games. There is no way to predict what players will do with the freedom these games give them. But what I cannot forgive is Bethesda's lack of patch support. This goes for all their games. Some of the still-existing bugs in earlier Elder Scrolls games are worse than any bug in 1.9 Skyrim.

I'll say this: patch support for Skyrim has been better than the patch support they gave all of their previous games put together. They have done a much better job with patches and I applaud them for that. But it isn't good enough. They need to continue to improve. I hope they will. Their games desperately need better patch support.

I love doing this! About one in five of my characters does no quests at all. They follow their noses and get into their own trouble. I love the feeling of being free to go anywhere and do anything without feeling guilty for not saving the world.

Back in my Morrowind days one of my favorite things to do was to send low-level characters on a walking/swimming tour around the perimeters of Vvardenfell and Solstheim. They'd start in Seyda Neen and follow the coastline all around the game world until they got back to Seyda Neen. It was great fun. These extended trips were a kind of massive, home-made, main quest of their own. (I adore making up home-made "main quests" for my characters.) :)

User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

Post » Tue Sep 10, 2013 2:03 pm

This is exactly what I do as well. The main fun is that, in the contrary of most quests, the outcome is always different.
User avatar
Kitana Lucas
 
Posts: 3421
Joined: Sat Aug 12, 2006 1:24 pm

Post » Tue Sep 10, 2013 5:06 pm

:D I have a quest all lined up for one of my first PC characters ( when I get my pc that is). Cartographer, that will be her job. They are suposed to map the Islands in the north area. ( which they will do) They will run into Septimus and get the wild idea of maping the Dwemer ruins, kinda like maping a cave, but with the ruins. Needs a mod or two. Of course it has to be a party, guards, apprentice cartographer..etc.

I like finding my own quests that kinda "match up" to something that makes sense in game.

User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Tue Sep 10, 2013 1:24 pm

Yes, exactly!

User avatar
Katy Hogben
 
Posts: 3457
Joined: Mon Oct 30, 2006 12:20 am

Post » Tue Sep 10, 2013 7:38 pm

I like to complete the Civil War and Alduin story lines with my characters, then go off in whatever direction afterward.

My current character, for example, is a "good" vampire who plans on eventually betraying Lord Harkon with Serana at her side. Speaking of vampires, I just encountered my first-ever Night Master vampire ... and, good God, she was impossible to defeat (my character is level 43 with 100 percent sneak) with ranged magical combat. I ended up having to consume an invisibility potion to get in close enough to that vampire to kill her. Huh. I thought those Night Master vampires weren't supposed to pop until around level 65. What's next? A legendary dragon making mince-meat out of my 43-level character? *lol* Or, wait, will the Ebony Warrior make a special appearance at disintegrate me by merely glancing in my direction?

User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm


Return to V - Skyrim