Why no hacking in MP? (The good kind)

Post » Tue Feb 26, 2013 6:00 am

Crytek you recently implemented a hacking variation to the Crysis campaign, allowing Prophet to interface with turrets and other things. How come in MP there are no turrets for us to hack, destroy, and later repair? Might add some new spark to the game.

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ANaIs GRelot
 
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Post » Tue Feb 26, 2013 12:33 pm

Or, it might add confusion and frustration to players who haven't played the campaign... meaning 67% of the people that play multiplayer. They wouldn't know what to do with the turret, plus, everyone would be in the tactical visor messing with the turret. It would also be OP for whoever hacked it.
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Miragel Ginza
 
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Post » Tue Feb 26, 2013 5:03 pm

OMG YES! like it'll be just like crysis 1. When you're playing power struggle and when you get near enemy base, turrets shoot rockets and machine gun at you. But implimenting in crysis 3 would be awesome! just like deployable turrets in COD.
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Sammygirl500
 
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Post » Tue Feb 26, 2013 5:53 pm

Or, it might add confusion and frustration to players who haven't played the campaign... meaning 67% of the people that play multiplayer. They wouldn't know what to do with the turret, plus, everyone would be in the tactical visor messing with the turret. It would also be OP for whoever hacked it.

I agree on this one.However i don't believe that people will go on MP before playing SP.Why would you want to run around like a chicken when you have a story waiting for you.


Anyway,OP,how about hacking the nanosuits of enemies? Maybe a successful hack will disable the nanosuit for 2-3 seconds
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leni
 
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Post » Tue Feb 26, 2013 9:28 am

You would be surprised by how many people haven't played SP. It's sad really... On the day of release I played a few games of MP then went straight to SP. And I don't understand why you would be rewarded with a temporary stun xD
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Adam Kriner
 
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