Why hasn't a 'bash lock' been featured in a TES game before?

Post » Tue Dec 06, 2011 11:42 am

What is the purpose of the locked containers at all? All it does is restrict access to loot the player has earned after killing everyone. Having a bash feature that always eventually works, (except against specially-crafted containers or doors, which can't be picked or opened magically anyway) is a great option for Warrior gameplay.

"Only Thieves can get loot" is a bad design philosophy.

A thief doesn't neccessarily kill everyone, just slide in undetected, silently pick the lock, and slip out again.

A mage uses MAGIC to open locks.
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Ruben Bernal
 
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Post » Tue Dec 06, 2011 7:07 am

There was a good lock bash mod for Oblivion. If you bashed, it alerted guards/creatures nearby, and there were strength requirements for higher level locks.

The problem was, once you met the strength requirement (easy for a warrior) then you could always bash the lock. If you can always bash the lock, what is the point of having locks?
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Etta Hargrave
 
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Post » Tue Dec 06, 2011 1:44 pm

I suspect Gogron gro-Bolmog didn't give a damn.


Gorgon may be tougher than anyone in the place but he's not tougher than EVERYONE IN THE PLACE. Learned that one in Oblivion with my super badass Nord and the lock-bashing mod. It would be nice if it were in or is modded in soon. it lets you stay on track for certain character conceptions and give each architype a way to deal with locks.
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Strawberry
 
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Post » Tue Dec 06, 2011 2:47 pm

Because there's already two ways to open locks. One of which is dedicated exclusively to it.


yes there are [two] ways but there are [three] job classes

a war orc or nord should not have to fool wit picks or magic.

they should have their own way...

hopefully this game will have quest reward perks like fall out
a companion guild member saying here let me teach u this

*bash door perk unlocked*
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Gill Mackin
 
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Post » Tue Dec 06, 2011 6:54 am

You should only be able to bash open fragile/non barricaded doors and you would only be able to bash open certain levels of locks with a certain amount of strength. Opening said door would then alert nearby guards/enemies. I know it has been done in movies but personally I would not try to open a chest by bashing the lock with my weapon, realistically that would damage my weapon.
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joannARRGH
 
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Post » Tue Dec 06, 2011 3:45 am

There was a good lock bash mod for Oblivion. If you bashed, it alerted guards/creatures nearby, and there were strength requirements for higher level locks.

The problem was, once you met the strength requirement (easy for a warrior) then you could always bash the lock. If you can always bash the lock, what is the point of having locks?

I liked a Morrowind Lock-bash mod that made it take time to bash locks: You had to strike the lock multiple times, and your weapon and skill determined how much (if any) damage you did to it. It also seriously drained stamina, knocking me down several times to bash a single lock.

Again - bashing locks alerts any guards or inhabitants: If there's nobody around anyway, it's their fault for leaving their stuff unattended (or failing to kill you when they tried). Don't punish the player for not choosing to be a Thief.
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Madeleine Rose Walsh
 
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Post » Tue Dec 06, 2011 2:51 pm

Face bashing to get what you want is confirmed to be in, so who cares about opening a door?
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Lifee Mccaslin
 
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Post » Tue Dec 06, 2011 6:03 am

Pure war Orc hahaha i can kill a dragon i can cut off heads

Nothing can stop me!!!

Finds a shack in the woods wit a old worn out wooden locked door
>_>

Well almost nothing -_-
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Lew.p
 
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Post » Tue Dec 06, 2011 6:53 pm

Just add in a percentage for the item to break. If someone wants to demolish the chest for the item inside then they should also have a chance of destroying the item inside.

Doors could have no penalty but give off a loud thump because the guy is kicking it over and over.

Edit: I guess its time to learn the modding tools, may have to do this myself.
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Nathan Risch
 
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Post » Tue Dec 06, 2011 7:24 pm

This feature was in Daggerfall, lock bash was loud and alert guards, such feature was reintroduced by mods in Morrowind and Oblivion
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2347
http://www.tesnexus.com/downloads/file.php?id=25040
so possible to be added back into Skyrim also, since attributes and durability out need bind probability to bash lock to weapon damage, actor skills and stamina and health value versus Lock Hardness and add probability alert actors around if Sneak skill check was failed.

BTW accordingly to Lore Voice users was able bash doors and ruin walls instead of using siege machinery in battles, so modding an additional effect to FUS RO DAH shout on high charge thats open up to Hard level locks on doors and alert all Actors in certain area radius is logical idea.
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Mariaa EM.
 
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Post » Tue Dec 06, 2011 6:00 pm

I want to roleplay a ghost who walks through doors.
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Barbequtie
 
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Post » Tue Dec 06, 2011 5:11 am

Just add in a percentage for the item to break. If someone wants to demolish the chest for the item inside then they should also have a chance of destroying the item inside.

Doors could have no penalty but give off a loud thump because the guy is kicking it over and over.

Edit: I guess its time to learn the modding tools, may have to do this myself.


Good man hopefully bethesda will add this perk in with the confirmed dlc
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tannis
 
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Post » Tue Dec 06, 2011 5:16 pm

I think there will be an additional penalty of damaging the contents inside locked containers for bashing the lock, like in KOTOR II, in addition to attracting attention. I'm just glad this allows my warrior character to go places he couldn't before without level grinding lockpicking.
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Kelly Upshall
 
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Post » Tue Dec 06, 2011 7:18 am

Because there's already two ways to open locks. One of which is dedicated exclusively to it. To add a third is trivializing it a bit.


If I recall, you could bash-unlock doors and chests in TES Arena. Whether you could do so in Daggerfall escapes me. I've sort of been disappointed that the option wasn't there in Morrowind or Oblivion. I figured that bashing a door or chest could have a chance of causing a guard to spawn in behind you. Trying to pick a lock might get you in trouble if they see you, but bashing a lock would certainly draw attention. If I am playing a thief or an honorable person, I would not want to bash things in towns or in someone's home. But if I am in some dungeon populated by criminals, if I choose to bash locks, then the freedom to do so should be there.
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naome duncan
 
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Post » Tue Dec 06, 2011 4:02 pm


"Only Thieves can get loot" is a bad design philosophy.

A thief doesn't neccessarily kill everyone, just slide in undetected, silently pick the lock, and slip out again.

A mage uses MAGIC to open locks.


Counter Argument "A Warrior who does not buy a Open Lock Scroll or get an enchanted item that has an open lock spell is making poor game choices"

Warriors can already open any lock in the game with in game provided tools and techniques.
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Causon-Chambers
 
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Post » Tue Dec 06, 2011 3:53 am

1. Because it would break quests and/or allow you into areas you shouldn't be in yet.
2. Because the game uses doors to trigger movement between different areas. Contrary to what people say, the Elder Scrolls has never been a seamless world.
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neil slattery
 
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Post » Tue Dec 06, 2011 2:56 pm

[quote name='Dragon_Stalker' timestamp='1320334844' post='19033956']
This feature was in Daggerfall, lock bash was loud and alert guards, such feature was reintroduced by mods in Morrowind and Oblivion
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2347
http://www.tesnexus.com/downloads/file.php?id=25040

wow it was already in old elder scrolls games!!

wtf bethesda??

I'd actually play a war if this feature was back in the game!!!!
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lucy chadwick
 
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Post » Tue Dec 06, 2011 9:31 am

Maybe because it's incrediably hard to bash a lock? especialy the ones built into objects like doors or chests. Next people will be asking "why is there no "Seaforium Charges" in TES!? It's used in another RPG I mean come on! I would acutally play a warrior then derpy dee!"
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Wane Peters
 
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Post » Tue Dec 06, 2011 5:54 am

Counter Argument "A Warrior who does not buy a Open Lock Scroll or get an enchanted item that has an open lock spell is making poor game choices"

Warriors can already open any lock in the game with in game provided tools and techniques.

Why should I have to use a scroll to open a chest or door? It's not like I need scrolls to kill the owners. How did they intend to open the lock anyway?


1. Because it would break quests and/or allow you into areas you shouldn't be in yet.
2. Because the game uses doors to trigger movement between different areas. Contrary to what people say, the Elder Scrolls has never been a seamless world.

1. No more than Lockpicking and Open Lock spells already do.
2. ...So? Bashed door/lock =/= Completely destroyed door/lock.

Anyone with familiarity in good traditional RPGs can tell you that a Hammer is just a heavy set of Lockpicks.
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Ash
 
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Post » Tue Dec 06, 2011 5:19 am

1. Because it would break quests and/or allow you into areas you shouldn't be in yet.
2. Because the game uses doors to trigger movement between different areas. Contrary to what people say, the Elder Scrolls has never been a seamless world.


Lmfao lockpickin doesnt break the game..

Casting a unlock spell doesnt break the game..

But kicking the lock or hittin wit yo warhammer will break the game????

*facepalm*
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:)Colleenn
 
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Post » Tue Dec 06, 2011 5:56 am

I really don't understand this "warrior" concept people are putting forth. Those class designations don't mean anything except which stone benefits them. And we don't even know for certain that alteration will have open lock, either.

It's simply the player choosing a build with no lockpicking ability. It's equal to every single other build that does the same thing. From archers with no lockpick to the mage that only takes heavy armor and destruction. Should destruction blow up locks as well? Shoot the lock with an arrow? Melt the lock with alchemy? Maybe use smithing to unsmith the lock.

It's a player wanting to consolidate all his utility in a few core skills of his choosing.
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Britta Gronkowski
 
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Post » Tue Dec 06, 2011 12:27 pm

So basically it goes like this:
-Player bashes lock
-Guards are alerted
-Guard comes
-Pay the fine
-Go back to the door and go in with no loss except for maybe 25 gold and a couple minutes of your time.

And if it's a chest, then what can you damage that is loot? Weapons don't degrade, maybe you could get less gold, but it's so abundant eventually (based on Oblivion) that this is not a balancing issue. Everything else you just sell for gold and so if it's damaged you just recieve less gold, which I've already discussed.
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Miss K
 
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Post » Tue Dec 06, 2011 5:46 pm

I really don't understand this "warrior" concept people are putting forth. Those class designations don't mean anything except which stone benefits them.

It's a player wanting to consolidate all his utility in a few core skills of his choosing.


I don't want to take Illusion, why can't I frighten my enemies by glaring angrily at them?
I don't want to take Restoration, why can't I recover from my wounds with bandages and sheer force of will?
I don't want to take Alchemy, why can't I poison my sword with my own deadly saliva?

Clearly "pure" warriors should be able to do everything that anyone else can do combined. /sarcasm
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dell
 
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Post » Tue Dec 06, 2011 9:08 am

I really don't understand this "warrior" concept people are putting forth. Those class designations don't mean anything except which stone benefits them. And we don't even know for certain that alteration will have open lock, either.

It's simply the player choosing a build with no lockpicking ability. It's equal to every single other build that does the same thing. From archers with no lockpick to the mage that only takes heavy armor and destruction. Should destruction blow up locks as well? Shoot the lock with an arrow? Melt the lock with alchemy? Maybe use smithing to unsmith the lock. Enchantment to enchant it to open itself.

It's a player wanting to consolidate all his utility in a few core skills of his choosing.


A few of those options actually sound sort of nice. Regardless, it's all based in that many people actually want to "Roleplay" when they play roleplaying games, and as such their Warrior may for example shun magic altogether, and lack the gentle touch needed to pick locks, and thus people just want a way to open locks that adhere to their playing style. Adding too many options could of course be counter-productive, but one for each main role of the game isn't too much to ask for, one way for mages, one way for thieves, and one way for warrior style characters (which sadly looks not to be present this time either. It's not like they haven't done this before either (see Daggerfall), and a lot of people, me included, simply want this to return so we don't miss out on most of the loot when playing a pure warrior.

This could of course also be fixed by simply doing what should've been done in the first place as well, actually adding keys to (most of) locks that you can either loot of the corpse of their owner, find hidden in their house/cave/dwelling or similar. Preferably this should be added on top of the bash lock feature to give a good and balanced amount of choices for how to get those chests/locks opened.
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bimsy
 
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Post » Tue Dec 06, 2011 2:07 pm

I mean.. it doesn't make sense for a big hulking warrior to be halted by a flimsy door lock that can be bashed open with strength, or bashing down a door. This can be rectified by mods but it doesn't make much sense for it not to be added as a game feature.

I could see using with very easy and easy locks, but not the hard ones.
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Curveballs On Phoenix
 
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