After playing FONV, and seeing how awesome Obsidian made it, I don't want bethesda to do fallout 4.
Obsidian should do it. their writing is far better.
For the love of God, please let them do it.
As for what Bethesda's doing wrong?
On one hand, I think Bethesda needs to drop their phobia of canon endings. The Warp in the West should've been the biggest wake-up call for them that yes, you DO have to pick a canon ending. Instead, no, they're still phobic of canon endings to the point where instead of simply accepting they're an inevitability and creating multiple endings without worry, they opt to take away choice from the player to fix it, so that NOBODY can beat the game and then later find out their character doesn't qualify as canon.
What's wrong with canon endings? I LOVED Fallout New Vegas partly because the Courier was such an interesting and new type of protagonist for an RPG. He was a blank slate, but he wasn't. You were free to form him, but you weren't. The game gave you all the freedom to make whatever character you like while silently hinting at traits of the canon Courier, making each new addition to the story not only another chapter in the story of the player's character, but also another chapter in that of the Courier. Each DLC was the chance to write a chapter and read one aswell. What Bethesda's doing? We can't write a chapter, basically. We can only read an incredibly, INCREDIBLY bland chapter they've written. They're so phobic of canon that they avoid portraying ANY personality within character dialog, let alone any real choices. So instead of reading a story about a charming, badass Courier who's on a search to find his own beliefs, we get some Dragonborn guy who.....well fights dragons and that's about it. Instead of being able to write a character that is a sly but selfish businessman who manipulates and backstabs all the factions to his benefit, we get to write....well basically we get to write if our Dragonborn fought the dragon head-on, defeated it with a spell or stabbed it in the back.
On the other hand? I just think it's bad priorities. There's no reason for Skyrim to be this shallow. Skyrim had what, 5 years development total, but 3 of those were spent making the engine and the foundation? Ok, but Fallout New Vegas had the engine and many of the world items provided (not all, many of the DLCs for example show lots of new textures and items), but then only had a little over a year of development time. The end result? New Vegas is released and some of the Obsidian devs say "sorry, we didn't have time to flesh out the Legion further, to develop West Side and North side beyond being minor unimportant "nations" and we had to cut Ulysses." Nevertheless, the game feels finished, the only noticeable thing missing being a lack of towns for the Legion. Meanwhile, what's Skyrim doing? Well the game feels incredibly shallow but the devs all comment and say "yep, definitely a finished product." Really? Are you sure? Are you just saying that because it's bad publicity, or are you saying that because you actually believe it? Not sure which one worries me more....
Skyrim's world is beautiful, yes, but honestly I'd take a living, breathing world with a compelling story over a jagged mountain top anyday. I hope I'm not the only one.
Lastly though, I worry about the quality of their writers to begin with. I'm sorry, but the main quest plot was absolutely abysmal. Compared to Morrowind, where Dagoth Ur is a compelling antagonist with a story, or Oblivion, where we understand that Mehrunes Dagon is doing what he's doing because he's basically like a Roman God; obsessed with his realm (and meanwhile Mankar Camoron is somewhat interesting himself), what does Skyrim provide? "herp derp i destroy all cuz i iz dragon." Wow....