Since FONV has come up.
Why are those in favor of Multiple endings in favor of them?
Unless the ending of a game will never be brought up due to the next game taking place so far away that it is not mentioned or so far in the past/future it is not mentioned multiple endings are pointless.Why have 6 endings if 5 don't count?
Some argue total freedom with no consequences or...well substance either. Nothing we do feel like it matters, and we can do whatever the hell we want. I never do a quest in Skyrim and think "oh wait maybe I should wait to do this after I do that" because I always think "who am I kidding, the NPCs in this game don't react to jack."
The thing is that when you have DEFINED endings, then the devs are actually free to add more detail.
What's beautiful about Fallout New Vegas is that it has defined enough endings needed to be detailed and feel alive, and yet there's enough freedom in that there's multiple endings, with many factions or towns having their endings be completely independent of the main quest. They encompassed every reasonable ending (cause "and then the Powder Gangers took over Vegas" sounds pretty farfetched) and then allowed for every possible PATH to those endings.
Let me put it this way. A lot of people seem to think "Well what if I don't want to support the NCR, Legion or House?" Yeah, there's an option for that. "But what if I don't want ANY involvement in the politics?" Then don't get involved?
People just focus on the big picture and seem to see three factions they think they HAVE to support and think "omg my freedom," but it's not like that. Meanwhile, I feel like New Vegas provides MORE freedoms within side quests. Fallout New Vegas really amazed me because it rarely happened to me that I thought "I wanna solve this quest THIS way, but somehow I doubt the game provides an option for that." No, they thought of just about everything, and thus you can solve multiple quests in a multitude of ways, allowing for con-artists, hot-headed frontal assaults, spies, demomen etc.
So I have to sit here and laugh when Skyrim fans say "yeah I have more freedom!!" when they're forced to solve every single quest the same exact way (off the top of my head I can name THREE quests that are an exception to this, only one having any impact on anything) whereas I can discover new ways of playing a quest every single day in Vegas.
That's what the focus is for us. People here seem to think "omg they're gonna define my character by providing preset options," when in actuality the preset options are DAMN good and reasonable for all potential reactions to solving a quest. Meanwhile Skyrim is SOOOOOO phobic of designing the player's character for them that Skyrim actually ends up
not getting [censored] done. There's no way to enhance the player's character in Skyrim either because the game provides no tools to do so with, and ironically, despite their phobia of defining the player's character, they end up doing so by providing every quest with ONE way to be solved and ONE dialog option to reply with.
My guess is? Their writers are just bad. It's really NOT that hard to write good dialog options and quest branches for a multitude of potential characters and people, but Skyrim has yet to do this at all...