» Sun Jun 10, 2012 5:11 pm
I totally agree.
They should have taken notice of all the good things Fallout New Vegas did.
That has consequences, people, places you care about. The main quest is big, important, the mojave wastelands future depends on your choices, you have to get it right.
If you do something, you get the consquences.
Everything in it is convincing and it lives.
Caesers Legion are the exception, they are horrible and very, very stupid. But they exist as a completely free option, albeit unsideable.
In comparision to the pathetic, very unnessesery vileness wrapped up in sickeningly sentimental writing, thieves guild, and for doing the trophies, CL are actually better done. You can destroy them completely for one thing.
You can do the trophies at the barest minium level possible and with the barest minimum effort. You hate them, just get it over with, then forget about it. So not true about the hideous tg trophies.
It has true freedom and choice.
Skyrim has a big open world, but little effort put into the quests themselves.
The main quest is seriously lame. There is nothing to show you did it, not even cutscenes.
The system itself is broken.
Bethesda made a openworld game but then put essential tags on people who never needed them, won't let you destroy the people you want, fail what you want and the whole system treats you like a stupid child.
They try to force you to join the tg to the point they deliberately hid the none tg options for finding Esburn ingame. Things that have absolutely zero connect to the tg, are forced into the tg.
Fallout 3 has more choices than skyrim. And that game forces your town exploding, dj killing, fev in the water, slaver, kill happy scourge of the wasteland into being a soppy daddys girl/boy for the soppy main quest and won't let you side with the enclave properly.
That is 99% free everywere else.
Dragon Age Origins, a linear and traditonal rpg, has more choice than skyrim. That lets you do whatever you want, within the options of the quests.
You cannot make a big enough impact on skyrims world, by wiping out whole factions and people you hate, because bethesda were so stupid, they force you to do some linear, twisted, lacking in good options, idea of what they think you should do.
It's like they thought making it openworld would be enough, you don't need true choice, the ability to do whatever you want, and then made some quests with work in, and a load of fetch and kill quests.
What skyrim needed was more rigidity, structure, beter writing, a main quest that was good, epic and impactful, and to let you kill, do, destroy whoever and whatever you wanted throughout the entire game, without being able to destroy the chance to do the main questline and finish it.
In short, it needed FONVs system.
Even ending the game with the main quest would have made more impact. Then at least, what you did would have to be carefully thought out, planned, done in advance, to get the ending you wanted.
I can see why Obsidian did that on FONV now. At least it leads somewere and gives results.
I would much prefer a ending then continue, but I can see why they did it.
But to use a more rigid, proper consequences, properly written system would mean they actually had to do some proper writing, put actual effort into the quests all the way through, and make cutscenes.
And instead they made a openworld and wasted it with a broken system, completely unnessery essential tags, and just slapped fetch and kill quests into places that did not have good quests.
Skyrim has made me even more wary of Fallout 4 now.
After playing FONV, and seeing how awesome Obsidian made it, I don't want bethesda to do fallout 4.
Obsidian should do it. their writing is far better.
Seeing the stupidity in skyrim, I suspect bethesda will ruin FO4. They will have the same, lazy attitude and do a skyrim on on it.
And that would be a crying shame.