Hello, I played Skyrim for about 100-200 hours and I do not think I will be playing any more. Simply, nothing I do matters and it is frustrating. I recently bought Fallout:New Vegas and I am astounded at how this game puts Skyrim to shame in almost every area except graphics. It's like they made huge leaps forward in terms of story/quest/dialogue construction in FNV, but decided to ignore everything when they made Skyrim.
It just feels like after the first 50 hours on any character it is the same quest styles with no real choice or consequence; go kill x or collect y. In FNV the factions I decide to join and the quests I take on matter because it could negatively impact my character in the future. In this game however, I can be and do whatever I want and join any faction no matter how nefarious without consequence. I am just in a sandbox with pretty scenery, not a living breathing world. There are just so many quests and npcs but hardly any value outside of the main quest.
This is a shallow, superficial game. I think they should have taken 6 months after they finished the world to include branching quests and dialogue choices that end differently and interestingly depending on choices made. Is this really too much to demand? It has been done in about every Bioware game and Fallout 3/NV.
There is no longevitiy, only volume. The only replayability is in creating different character builds. This is the 21st century, games have progressed beyond that. Sorry for the rushed feel of this post, I kind of just threw it together to share my thoughts on a game that is both progressive in terms of visuals but massively regressive in terms of choice and consequence.