Why Have Classes?

Post » Sun Feb 23, 2014 6:44 pm

If you can use any skill from any line once you've unlocked it, why restrict classes? Seems like you could increase the variety even higher without classes (assuming there was skill balance).

Thoughts?

Cas

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Lori Joe
 
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Post » Sun Feb 23, 2014 11:46 am

Why not have classes?

Honestly I like the way ESO class system works because complete freedom would make all the archers the same once cookie cutter set ups come out, but when they come out with classes at least a templar archer feels different from a dk archer.
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john palmer
 
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Post » Sun Feb 23, 2014 9:39 am

Great scott, my good man! The sense of individually is everso diminishing.Don't take this away as well.

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Causon-Chambers
 
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Post » Sun Feb 23, 2014 5:54 pm

Class skills are mutually exclusive, you cannot use another class skill at all. Same for Vampire and Werewolf.

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Susan
 
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Post » Sun Feb 23, 2014 9:33 am

Not a fan of the classes myself or the skill point cap which means a single character might not be able to learn everything.

But the classes are there primarily for the sake of players of class-based MMOs as a stepping stone towards ESO's more open character development system.

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Trista Jim
 
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Post » Sun Feb 23, 2014 9:20 pm

I would rather they go with classless system like Darkfall Online.

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sunny lovett
 
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Post » Sun Feb 23, 2014 4:29 pm

My guess is because some combinations of class skills would be to powerful. Can you imagine a dragon knight with the ability to teleport to his enemy with a basic nightblade skill? *shudders*

Edit: I personally view the classes as something like the prestige classes in D&D. Or the back story of your character. Did you become a glorious nightblade to take back your sweet roll some filthy Kajiit stole? Or a paladin hunting down some filthy thieving kitty? Or a dragon-knight looking to beat the sweet rolls out of a Kajjiit?

Who doesn't like sweet-rolls?

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Holli Dillon
 
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Post » Sun Feb 23, 2014 9:04 am

You mean like it was originally? I didn't follow it closely but I think they changed to a class based system eventually.

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Steve Fallon
 
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Post » Sun Feb 23, 2014 8:58 pm

From my understanding, the new 'Darkfall' with calsses are a new game.

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CRuzIta LUVz grlz
 
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Post » Sun Feb 23, 2014 12:32 pm

Havent seen one of these threads in a while.
The four classes just work. Work quite well. No need for all alts to end up being the same.
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Leanne Molloy
 
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Post » Sun Feb 23, 2014 3:52 pm

They probably went for a class system so they can balance three skill lines together against other triple skill lines, instead of having to balance every skill line individually which, if done poorly (and it's very, very hard to do well) can devolve into a tiny number of cookie cutter builds.

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Poetic Vice
 
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Post » Sun Feb 23, 2014 10:54 am

If you don't have classes, how are you going to learn anything? :tongue:

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Thema
 
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Post » Sun Feb 23, 2014 3:53 pm

I thought they were for sleeping in. Did I get that wrong?

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Mistress trades Melissa
 
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Post » Sun Feb 23, 2014 5:05 pm

I like having some character choices that are permanent. It gives the character more of a sense of identity IMO. Race and Class are the only 2 though. Everything else we can change if we feel like it.

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meg knight
 
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Post » Sun Feb 23, 2014 4:54 pm

This made looking at this ridiculous post worth it!

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Hazel Sian ogden
 
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Post » Sun Feb 23, 2014 11:20 pm

So this is a dumb question but until recently i have been under the impression that the classes are not restrictive at all, meaning a Dragon Knight can spec into a Sorcerer skill line. Is this correct or incorrect.

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SiLa
 
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Post » Mon Feb 24, 2014 12:07 am

Incorrect. You cannot be a dragon knight that summons daedra. (As a quick example)

*However* you could be a dragon knight that uses a destruction/healing staff. (Weapon skills are not class based)

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Jose ordaz
 
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Post » Sun Feb 23, 2014 8:57 pm

Thanks that makes a lot more sense.

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Nichola Haynes
 
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Post » Sun Feb 23, 2014 8:43 pm

I guess my question is: would you rather have a classless system where all choices were permanent or would you rather have a class system where they are not? I'm not supporting either, just asking. Seems strange to me to restrict only classes and either vampire or werewolf. Seems like they should restrict guilds or armor as well to add individuality...no?

Cas

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Eric Hayes
 
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Post » Mon Feb 24, 2014 12:36 am

When you look at the class skills as EXTRA skill trees it makes a lot more sense, and is much more satisfying.

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Naazhe Perezz
 
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Post » Sun Feb 23, 2014 10:50 pm

I agree. For an MMO at least.
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Laura Tempel
 
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Post » Sun Feb 23, 2014 10:26 am

The point is to have a choice. When you make choices, some times there are consequences.

Why are people still complaining about not being able to learn every single skill in the game? Theres no choice or individuality in it. That just turns the game into a huge time sink. No MMO is designed for one person to be the absolute best at everything. What would be the point in a social online game?
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Scared humanity
 
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Post » Sun Feb 23, 2014 11:02 am

Who's complaining? I simply started a thread asking. I didn't ask to have every skill nor did I imply you should be able to have every skill.

Cas

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DAVId MArtInez
 
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Post » Sun Feb 23, 2014 5:14 pm

Apart from class skills, they don't do anything. Seems a little silly to me.

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michael danso
 
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Post » Sun Feb 23, 2014 6:53 pm

I wondered this too. The very first thing I did when I got into beta was to make one of each class and compared them. I came up with: Passives. They are too strong. Since you only have 7 abilities, stacking the rest in passives would be ridiculous for all the classes.
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Imy Davies
 
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