Why haven't Dwarves been a playable race for all these years

Post » Mon Nov 28, 2011 8:22 pm

Wow this thread is still going lol, most of it was a joke but I WAS looking for a reason why Dwemer weren't ever seen in world besides ghosts.
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christelle047
 
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Post » Tue Nov 29, 2011 4:18 am

Wow this thread is still going lol, most of it was a joke but I WAS looking for a reason why Dwemer weren't ever seen in world besides ghosts.


Next time please take such questions to the lore board. You'll get better answers and won't have people dragging this on even after people already answered your question.
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Pete Schmitzer
 
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Post » Tue Nov 29, 2011 1:46 am

You obviously have never played Morrowind, and you must have never picked up and read a book in Oblivion.
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Jessie Rae Brouillette
 
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Post » Mon Nov 28, 2011 10:17 pm

They are on one of the moons.
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Kit Marsden
 
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Post » Mon Nov 28, 2011 9:58 pm

They aren't dwarves, they are dwemer (big difference) and seriously you need to read up on some lore
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Carys
 
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Post » Mon Nov 28, 2011 3:23 pm

They are on one of the moons.


No.
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Kirsty Wood
 
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Post » Mon Nov 28, 2011 3:42 pm

Yeah, I like ES's unique take on dwarves. I hope we see one or two this round in some form.
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Louise Andrew
 
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Post » Tue Nov 29, 2011 2:25 am

O DEAR GOD HERE COMES THE LORE-WOLVES RUN FOR YOUR LIFE!!!!!!!! :ahhh:

No but in all honesty they are long extinct and not typical dwarves......and the people here are kinda Nazis about it.........


If you don't like the lore, maybe you should play a different game. The lore is one of the best things about TES. Also, you throw around the N word a little too easily.
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adame
 
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Post » Mon Nov 28, 2011 9:23 pm

The main fact is that they no one knows what happened to them they just disappeared and never came back for all we know they could have sacrificed there lives to seal away the dragons to stop alduin or set a disease on themselves because they were the most advanced in technology,
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Darren Chandler
 
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Post » Tue Nov 29, 2011 3:02 am

The Op's question has been answered no need to drag this on folks
/thread
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Taylor Bakos
 
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Post » Mon Nov 28, 2011 8:04 pm

The Op's question has been answered no need to drag this on folks
/thread

agreed
/thread
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Stacey Mason
 
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Post » Mon Nov 28, 2011 5:21 pm

I would like classic fantasy dwarves as a race too, don't care if it f'cks up the lore. I guess it might be too cliche'd and 'Tolkien' or 'WOW'ish for the Elder Scrolls games though.
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lexy
 
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Post » Mon Nov 28, 2011 11:54 pm

There's nothing to bring back. The dwemer have been reduced to ash. Evidence shows that they died from hyper-deterioration/hyper-aging...their bodies aged so greately and so rapidly that they instantaneously deteriorated into dust in the middle of ha the weredoing. pies of ash found in chairs, on beds, and right next to clothes and armor. their death was swift and they had no idea it was coming. they wanted eternal life so badly...but got the exact opposite, instead.


As morbidly fascinating as that is haha I was just making a joke. The only race I'd really care to see/play as are the Tang Mo. Frickin' monkey people man! haha.
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Alisha Clarke
 
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Post » Mon Nov 28, 2011 7:44 pm

Dwemer, meaning "Deep Elves", are a lost race that lived primarily in the region of Vvardenfell and in Hammerfell. They are often referred to as "Dwarves" in western cultures, although they were no shorter than a human and the name seems to have been derived from a supposed encounter with giants who saw the Dwemer as short.[18] They were a reclusive, independent race, dedicated to the principles of science, alchemy, and engineering. They did not die out; instead, the entire race vanished into thin air all at the same time around the world. Yagrum Bagarn is the only known remaining living Dwemer on Nirn. Yagrum Bagarn resides in the Corprusarium deep beneath the island of Vvardenfell, in the Tamriellic province of Morrowind. He has been infected by corprus, granting him eternal life, but constant pain. He is searching for clues to the whereabouts of his race when one finds him in TESIII: Morrowind. In the Tribunal expansion pack of Morrowind, there is also a quest that leads you meet a Dwemer ghost whose name is Radac and can be found in Radac's Forge. This Dwemer is largely not thought of due to the fact that he does not give any clues about the Dwemer race and is not alive.
Records of Dwemer activity date back to before the First Era, most notably in the Vvardenfell region (Vvardenfell, in Dwemeris, means "City of the Strong Shield"), which has the highest concentration of Dwemer ruins of any land in Tamriel. Feuding between Chimer and Dwemer continued until the First Council, when the Dwemer and Chimer unite to expel the Nords from Morrowind. One clan of Dwemer, the Rourken, refused to make peace with the Chimer, and their patriarch threw his ceremonial warhammer, Volendrung, across Tamriel, proclaiming that his clan would settle where it landed. Over time, they settled in modern-day Hammerfell (explaining that region's name), home of the Redguards.
Eventually, however, tensions developed between the Chimer and Dwemer once again. A great war erupted between them, eventually leading to the mysterious disappearance of the Dwemer during The Battle of Red Mountain. The difficulty was prompted by the discovery of a mythological artifact known as the Heart of Lorkhan by the Dwemer, deep in the mountains' bowels. The Chief Tonal Architect Kagrenac, their de facto religious leader, devised a set of tools (Sunder, Keening, and Wraithguard) to manipulate the Heart to instill divinity to his people, but the spell failed and caused all known Dwemer to vanish (Varying accounts state that their connection to the heart was severed, although this seems unlikely. Other accounts suggest that Kagrenac used his Tools to release the Dwemer from the Mortal Plane, but this is even more implausible). Since 1E 668, no word has been heard of the Dwemer, with the notable exception of Yagrum Bagarn, who resides in the Corprusarium of Tel Fyr. Apparently, he was absent from the Mortal Plane at the time of the disappearance, visiting an Outer Realm, an alternate dimension. His 3000 years of exploration and 500 years of investigation have yielded no leads on the presence of his people on Mundus or any other plane of existence currently known.
There are many mysteries among the Dwemer creations left behind. Mages Guild investigators have discovered that if one of the centurion spiders is taken away from Vvardenfell, it gradually becomes more sluggish, eventually going into a state of torpor. Even more curious is that upon return, the spider re-activates back to normal aggressive levels, as if sensing the presence of the Dwemer ruins. Strangely, the Dwemer robots reactivate in the lands of the Redguard also.
Dwemer artifacts are highly prized throughout the Empire, although since they are technically the property of the Emperor under the charter of the Imperial Society of Architecture and Design as well as the Imperial Historical Society, the sale of them is illegal. This does not seem to stop artifacts from falling off the backs of wagons or otherwise disappearing into various collections. Dwemer weapons and armour are especially valued, renowned for their excellent craftsmanship and sturdy design. However, acquisition of these artifacts is extremely dangerous, because of the remote location of the ruins, and the multitude of aged and no-longer reliable Dwemeri machinery within, including the Steam Centurion and other automata, as well as sophisticated traps of which the Dwemer were particularly fond.
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Jesus Lopez
 
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Post » Mon Nov 28, 2011 11:14 pm

I want to be a tiny bearded man

:facepalm: oh god...
they were only called short because of encounters with giants... and they look like babylonian tall elves
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Astargoth Rockin' Design
 
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Post » Tue Nov 29, 2011 2:24 am

It's been addressed that they caused their own extinction by trying to tap into powers of the gods, but what exactly happened to them is one of the mysteries of the TES world.

It's most likely that they were all just vaporized and killed when that happened, as when you go into the Dwemer ruin underneath Mournhold in the Tribunal expansion, you see piles of ashes next to dwemer armor and weapons and on top of chairs, which implies there were Dwarves sitting on the chairs and inside that armor when they were reduced to ash.

Other theories, which I think you get from the last living dwarf, is that they were transported to another plane of existence, or that they were banished to Oblivion, or that they succeeded in gaining the powers of the gods and ended up in TES world's 'heaven'.

We learned a lot of this subject in Morrowind, and I had a mage character that spent most his time researching the dwemer race and their disappearance, but even then, you get a lot of subjective information and few definite answers. The last dwarf only has theories, not answers. We know what caused their disappearance, but not what happened to them.
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Alexander Horton
 
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Post » Mon Nov 28, 2011 3:52 pm

If you don't like the lore, maybe you should play a different game. The lore is one of the best things about TES. Also, you throw around the N word a little too easily.


While I agree that the lore of TES is one of the best parts of the series and people that don't care about it are missing out, there's nothing wrong with saying Nazi. It's not a swear, it's an abbreviation for a political party. It was Hitler and the Third Reich that messed everything up. The lore of the world is also one of the best things about it, much like TES.
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Melanie Steinberg
 
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Post » Tue Nov 29, 2011 5:30 am

lim more confused by the lack of imga...
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Amy Melissa
 
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Post » Tue Nov 29, 2011 12:36 am

Because Luagar2 has been missing from the forums for some time, and I believe he has said that document is a bit out of date.
Got to love the irony, the Final Report is out of date.

Out of date isn't the right word. It could use an addendum, which wouldn't change the general thesis, just clarify/elaborate on some particulars.
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!beef
 
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Post » Mon Nov 28, 2011 3:20 pm

I foolishly suspected they had turned into the Falmer somehow, but ingame lore quickly disproves this. Besides, the Falmer were defeated by a 12 year old Nord girl, I doubt the Dwemer would go down so easily.

I think the Dwemer must have left Nirn to colonize the stars on steampunk motherships. Their technology is ridiculously advanced for a pre-industrial society such as Tamriel.
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Mason Nevitt
 
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Post » Mon Nov 28, 2011 8:56 pm

One thing to keep in mind is, Elderscrolls never had dwarves to begin with. Dwemer are elves, a little bit shorter than humans, and they do have beards, but they aren't stocky little guys who swing around axes...
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Rachel Hall
 
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Post » Mon Nov 28, 2011 10:52 pm

Well it's unknown what exactly happened to them, if they actually disappeared, or became another race. Who knows, what we do know is the Dwemer as they were, aren't around in Nirn anymore. Besides they were elves, not dwarves. In quite a few books in Skyrim (and the previous TES games) it actually states that Dwemer were part of the Elvish race.
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CORY
 
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Post » Mon Nov 28, 2011 1:35 pm

http://www.uesp.net/wiki/File:MW-art-Dwemer-Concept.jpg
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Ross Thomas
 
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Post » Tue Nov 29, 2011 2:58 am

Hell let's just put care bears and treasure trolls in while we're at it.[throws caution to the wind]
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Kelly Osbourne Kelly
 
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Post » Mon Nov 28, 2011 7:50 pm

I want to be a tiny bearded man :sadvaultboy:
(I'm actually looking for a lore reason, I know theres Drawven armors, but i've never seen a Dwarf)

Bah! Dwarves are in every friggin' Fantasy RPG ever. I'm disappointed enough as is that TES has elves.
People need to start showing more originality.
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Tikarma Vodicka-McPherson
 
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