Why I am having trouble liking this game

Post » Sun Feb 14, 2016 2:25 am

One of my pet peeves is not being able to place rooms at the beginning of the game where "I" want them: Not where the game wants me too. Huge turn off. I would like to see elevators available along with the Generator room and the Water Pump room. My other pet peeve is having to spend real cash to get lunchboxes and have nothing to show for it in the end. Therefore, I have to rate the "1." And, that is stretching it.

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Racheal Robertson
 
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Post » Sun Feb 14, 2016 5:19 am

It's very annoying, I went ahead and planned to build / destroy temporary rooms for better placement. took 4th vault attempt to get it right.


But that is a smaller issue to compare with the bugs of the game.


Yeah micro transitions for broken game isn't a turn on lol, but you can cycle through objectives to get them. I gotten several already.


Just got a rare dweller chick in addition to my legendary.
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jenny goodwin
 
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Post » Sun Feb 14, 2016 4:49 am

I have spent a total of $20 in real cash and have nothing to show for it. No resources and have all the dwellers are near death, with no medical bays. Not a fun game.

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Marcus Jordan
 
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Post » Sat Feb 13, 2016 9:23 pm

Oh I am sorry to hear that. I was close to buying some but that constant crashing stopped me.


Would not stop contacting until refund or fix already.
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carley moss
 
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Post » Sun Feb 14, 2016 1:24 pm

Sounds like you expanded to quickly. This game is better (and seems to be designed) when taken slowly. I've been playing for five weeks, and have had no trouble since the beginning. I've also spent less cash then you. Unfortunately, very few people can handle a game that needs some strategy. There are plenty of tips here and other places online that can help if you bothered to read them. No one forced you to buy lunch boxes. You can earn them. This game is actually one of the most free free-to-play games available.
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Shae Munro
 
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Post » Sun Feb 14, 2016 12:35 pm

I think that is key ... if your gaming style is that of a "Rusher" (trying to reach high levels very quickly) then this game can be very very unforgiving (if not impossible) ... if your gaming style is that of a "Turtler" (slowly and steadily building up your game) then this game is fairly straight forward ... I think that is perhaps the deceptive part of this game is that it actually requires a fair amount of strategy to succeed ... this is definitely not Angry Birds or Farmville where you can advance quickly or easily grind your way out of a hole ... slow and steady definitely wins this race (and using all elements of the game to win ... including SPECIAL enhancement rooms and Wasteland explorers)

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Becky Cox
 
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Post » Sun Feb 14, 2016 1:14 am

It is great to have an opinion and I respect that. As far as strategy goes I have played those games before on a PC, of course.



The thing that gets me is that when you expand your rooms there are no new dwellers arriving to fill those positions. So the production takes a hell of a lot longer. Right now I am at Dwellers 17/56 and I am stuck with no new damn arrivals. Is that my fault--hardly!?! As far as I am concerned it is a bug. Right now it is taking 15 minutes to produce stimpacks at 3 each at a time. Again, is that my [censored] fault. Many of my dwellers are near death and I have no damn stimpacks--unless I purchase more [censored] lunchboxes. Again damn it, is that my fault? And, incidentally, I did listen to and watch a video on YouTube. Strategy my friggin ass.

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Carys
 
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Post » Sun Feb 14, 2016 8:39 am

You have to keep a constant supply of babies coming along to fill those rooms and only build them when you can staff them at least half full.



Building a room with no one to staff it is asking for an incident to spark there and spread.



Make babies, lots of babies. The new arrivals stop very early on, and the radio station is not a good idea



That said there are still a lot of problems with the game, it is never explained that production time wildly increase when expanding rooms.

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Ron
 
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Post » Sat Feb 13, 2016 8:56 pm


I haven't spent a a dime and have opened a couple dozen lunchboxes without meta-gaming the tutorial. Build at a measured pace and only when you have the resources to support the rooms you are building. Complete objectives to get lunchboxes.

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Emerald Dreams
 
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Post » Sun Feb 14, 2016 5:02 am


How many lunchbox objectives do you get?



I haven't seen any for about 6 completed objectives and 2 passes.



They seem incredibly rare.

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Niisha
 
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Post » Sun Feb 14, 2016 3:33 am

It's random. I've had all three objectives be "lunch box" objectives, and gone a few days with none. Additionally, every seven consecutive days of play time will get you a lunch box.

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Trevi
 
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Post » Sun Feb 14, 2016 11:57 am

That is a lot of lag time--too much in fact.

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Dona BlackHeart
 
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Post » Sun Feb 14, 2016 1:29 pm

It's a build-up game, a strategic one, too. Stop being so impatient, rushing through this game won't get you anything but frustration, since Fallout Shelter does not forgive mistakes so easily. Take your time, enjoy the game and don't be in a hurry where it's not needed. ;)
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glot
 
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Post » Sat Feb 13, 2016 9:32 pm


I think this strategy may get you in trouble :D I'm not sure how the "scaling" of events (molerats, radroaches etc) works but it is possibly based on size of vault. Making lots of babies will get you a large vault with lots of mouths to feed & water, but low-level stats to produce the resources and fight the intruders... But I agree, empty rooms (certainly resource rooms) are pointless and take energy for no output. I only build new rooms when I have dwellers to staff them, after checking all other rooms are full !


Also, the radio station does bring in people on a regular basis once you staff it with high Charisma dwellers - and it adds to the entire vault's happiness. A large radio room fully upgraded and staffed with 6 people of 10 Charisma wearing "Naughty" nighwear is very effective! The increased happiness gets you bonuses on stuff I can't remember right now (!). And when I get the "raise xx dwellers happiness to 100%" challenge, I just move everyone out of the radio room then move then all back in - it always seems to work!

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LuCY sCoTT
 
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Post » Sun Feb 14, 2016 6:03 am


Upgrading rooms nets harder incidents, not more or expanded ones. So in theory more babies and people =/= scaling events. But I may be wrong.



The radio station doesn't train anyone inside of it.


It uses power to do what making babies already does. (bringing in new dwellers and raising happiness)


The radio station is the last thing anyone should be fully staffing, it pulls people away from making resources or scavenging the wastes. For only a *chance* at getting a new level one character about every 2- 3 hours. Whereas I can make N number of new dwellers through babies every 6 hours. IF it pulled in people with better stats or levels it would make a lot of sense.



The happiness bonus out of it only really helps when things are going fine, if you have radiation or food problems then it doesn't help. It is really the last thing to be staffed, only when everything else is peachy. The only big use I see in it is bringing in new blood that can be used to make babies with as the family trees start to get f'd up.

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Sami Blackburn
 
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Post » Sun Feb 14, 2016 7:00 am

Yea, It has taken me nearly $30 in real money to figure that out. Now in this new game I am waiting on seven babies to be born, leaving me with a total of eight new brats.

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Sophh
 
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Post » Sun Feb 14, 2016 10:30 am


What are you in such a rush to get to? There is no real endgame other than sending people out to the wastes to get gear. Your options are to buy lunch boxes (which you don't like) or work for free ones (which you don't like). Either move along or svck it up.

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kitten maciver
 
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Post » Sun Feb 14, 2016 1:14 am


Problem being the free ones are random. There's no guarantee if or when they come up in rotation.



I would have no problem if they were always available and attached to a difficult objective.



It would be something to work towards.

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lucy chadwick
 
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Post » Sun Feb 14, 2016 8:28 am

Wonderful attitude. But hay, you have to consider where it comes from. Thanks.

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{Richies Mommy}
 
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Post » Sun Feb 14, 2016 12:37 pm

Even making tons of babies takes a damn toll on your resources. But hey, it's just a strategy game with no ending. I get it!

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Chad Holloway
 
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Post » Sun Feb 14, 2016 5:36 am

It's a fact. Either play the game or don't. They aren't going to suddenly have a massive pity party and hand out hundreds of free lunch boxes. The entitlement in such posts (whaa this free game isn't free enough) is an even more wonderful attitude.






Of course making tons of something is going to "[take] a toll on your resources". Are you even reading the stuff you write?

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Undisclosed Desires
 
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Post » Sun Feb 14, 2016 12:28 pm

Gee, thanks for the insult.

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D IV
 
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Post » Sat Feb 13, 2016 9:54 pm

No, I am actually friggin oblivious. A.hole!

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Strawberry
 
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Post » Sun Feb 14, 2016 5:55 am


The fact that you are oblivious is pretty clear.



The fact that you have to resort to name calling speaks volumes about your maturity.

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Elea Rossi
 
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Post » Sun Feb 14, 2016 6:35 am

Taking it slow only goes so far till the game chooses to toss radroaches and molerats at you that kills everyone. I was in a stable setup letting extra dwellers train as I waited for explorers to gather good gear for everyone. Then boom the tables turn and everyone started to die slowly as the invaders from below started to widdle me down. I started to run out of workers and supplies even after selling off rooms to try and make everything stable was not enough. Eventually one last radroach attack was the final nail in the coffin that killed the last of my power room dwellers. Without the power they where just about to create food and water ran out killing the last of my dwellers in the vault.



Edit: Oh and before anyone says that I upgraded too fast I didn't all rooms before this happened where base level. I had two three wide power, water, and food production rooms. That was enough to keep up with the supply demand. No rooms in my vault where ever leveled up before that events that took out my vault happened.

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Rachel Briere
 
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