Why Helbeards Won't Do,

Post » Tue May 17, 2011 4:14 am

I was nice enough to underline the answer! And sure some magazines got some info wrong (like the pone with crossbows) but we can't expect the developers to confirm what they're saying is right...

And again you highlighted why this in fact is NOT confirmation since magazines get things wrong.

Until we see a dev comment or see it in action in a pic or video there is no confirmation. Period.
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James Shaw
 
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Post » Tue May 17, 2011 12:31 pm

His way? You don't just choose how to spell words, you do it right or you do it wrong. I don't see how pointing out the mistake to help him avoid it in the future is a bad thing.

Well the things is... he didn't mind it the first time but through the next 500 times it got slightly boring...
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Monique Cameron
 
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Post » Tue May 17, 2011 6:01 am

Well the things is... he didn't mind it the first time but through the next 500 times it got slightly boring...

I never actually corrected him in any of my posts, not directly at least. I was pointing out how you don't just choose how to spell words, which is essentially what was said. If that was an honest mistake then that's fine, but I pointed it out nonetheless. Anyway, this is wildly off topic, let's put this to rest.
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LuCY sCoTT
 
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Post » Tue May 17, 2011 9:39 am

I like my pointy spears more than my halberds.
Also I would love to have Hellbeards! Would they be beards but on fire?!

I think we should wait on the blocking because we have some contradicting views from different mags.
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Meghan Terry
 
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Post » Tue May 17, 2011 8:57 pm

considering that while spears could be made to work in a satisfying and balanced way, it'd be a lot more work for just one weapon type.


This. People have to realize that there is development time that has to be shared with every aspect of the game. Why spend precious dev time trying to rework spears to actually be balanced when you can add in spear-like weapons that are balanced due to the swing aspect? It's just people splitting hairs because they have some pent up need to stab something. Daggers are your pal in Skyrim if the only reason you want spears is to stab.
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Gen Daley
 
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Post » Tue May 17, 2011 3:30 pm

This. People have to realize that there is development time that has to be shared with every aspect of the game. Why spend precious dev time trying to rework spears to actually be balanced when you can add in spear-like weapons that are balanced due to the swing aspect? It's just people splitting hairs because they have some pent up need to stab something. Daggers are your pal in Skyrim if the only reason you want spears is to stab.

But I want to stab from a defensive position, not up close. *poutyface*
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rae.x
 
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Post » Tue May 17, 2011 10:56 am

But I want to stab from a defensive position, not up close. *poutyface*

Oh for the love of...get out there and stab people like a man!
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Anna S
 
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Post » Tue May 17, 2011 10:09 am

Oh for the love of...get out there and stab people like a man!

If I'm getting close, I'm using a hatchet to their face. People will get brained.
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Ria dell
 
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Post » Tue May 17, 2011 8:18 am

Not in the least. You guys come into every single spear thread and say the same thing "Spears aren't OP" except that is why they were removed and I also link a video every time illustrating that fact.



http://www.youtube.com/watch?v=eo-gePUCTrs

the person in the video seems to be a very interesting individual (bangs garbage can lids together at 3am as well) who most likely looks for faults in a game and exploits them. running backwards up sloped walls (to avoid taking hits), jumping up and down while attacking (to avoid taking hits) and constantly running backwards away from enemies (bethesda fixed that by the way)... thats not how i play the game. this isn't an online game either so unless CPUs are doing those same things i don't see the point in that video... theres NO WAY MAGIC COULD POSSIBLY BE OVERPOWERED EITHER, but even if it was who cares? this isn't a competitive online game like call of duty. it's intended to entertain you.. are spears not an entertaining concept?
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Eilidh Brian
 
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Post » Tue May 17, 2011 4:42 pm

I never actually corrected him in any of my posts, not directly at least. I was pointing out how you don't just choose how to spell words, which is essentially what was said. If that was an honest mistake then that's fine, but I pointed it out nonetheless. Anyway, this is wildly off topic, let's put this to rest.

I just got one question? You do realize I'm him, right? If not, then thats why its so fun talking about yourself in thirdperson and I got another question: Have you ever seen the way robot chicken makes fun of your avater?
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katsomaya Sanchez
 
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Post » Tue May 17, 2011 8:06 pm

I just got one question? You do realize I'm him, right? If not, then thats why its so fun talking about yourself in thirdperson and I got another question: Have you ever seen the way robot chicken makes fun of your avater?

Oh sorry, I didn't notice, my bad. And yes, I have...why would I care?
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Rusty Billiot
 
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Post » Tue May 17, 2011 10:43 pm

This. People have to realize that there is development time that has to be shared with every aspect of the game. Why spend precious dev time trying to rework spears to actually be balanced when you can add in spear-like weapons that are balanced due to the swing aspect? It's just people splitting hairs because they have some pent up need to stab something. Daggers are your pal in Skyrim if the only reason you want spears is to stab.


I don't want spears just because I want to stab. I want spears because of how important of an aspect to medieval (or medieval-inspired) warfare and to nordic (and nordic-inspired) culture they were. Making a Nord game without spears is like making a modern warfare game without assault rifles.
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Robert Garcia
 
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Post » Tue May 17, 2011 3:03 pm

I don't want spears just because I want to stab. I want spears because of how important of an aspect to medieval (or medieval-inspired) warfare and to nordic (and nordic-inspired) culture they were. Making a Nord game without spears is like making a modern warfare game without assault rifles.

No...not really.
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jennie xhx
 
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Post » Tue May 17, 2011 4:53 pm

The only reason I can think of for giving new category for spears is to throw them. If you're unhappy about it, you'll have to wait for a mod or a DLC to change this, if there's a need to change.
Now I think about it... will be there any glaives in this game?

About blocking, I have no problems. In Oblivion blocking without a shield was really weak compared to shield blocking. There could've been some kind of parry system where if you and your opponent hit each other at the same time you could clash your weapons, but I don't know how it could've been done.
Now, some sort of active shield spell that you could use to deflect certain kind of attacks would be nice.
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Lady Shocka
 
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Post » Tue May 17, 2011 11:29 am

Oh sorry, I didn't notice, my bad. And yes, I have...why would I care?

The quote in your sig just reminded me of it... no offence...
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Dark Mogul
 
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Post » Tue May 17, 2011 10:24 am

No...not really.


Yes, of course. The sword is the pistol of the middle ages. The sidearm. Mostly used by officers or those who could afford it. The spear was the assault rifle. In nordic culture, the spear was a very important aspect of the warrior, and in most of the middle ages, polearms were some of the primary weapons in combat. If you don't want to compare it to assault rifles, compare it to the M4. Making a nordic setting without spears is like making a US Army game without M4's. It might have something to replace M4's, but it won't be the same.
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Kirsty Collins
 
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Post » Tue May 17, 2011 2:26 pm

Halberds can't be used like a two handed axe, that aside, if I had to pick a pole arm, Halberds please. Spears are anti-horseman weapons, and at least with halberds I can smack/punish someone with a harsh hit. :gun:
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Abi Emily
 
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Post » Wed May 18, 2011 12:28 am

No...not really.

someone needs to school you in nordic history my friend
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Nina Mccormick
 
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Post » Tue May 17, 2011 8:21 pm

These arguments all have good points except one: The whole "age of the weapon" debate. Two reasons why it's a null point:
1. We can't assume weapon evolution is the same in this world as ours. The lore never speaks of the inventor(s) of arms or armor. It is entirely possible that people learned to craft swords and then decide to point a point on a stick instead of vice versa; that's just how it went down for real.
2. Comparing the age of weapons inside TES universe and ours oughtn't be made since Skyrim takes place over 200 years after Morrowind and Oblivion. Considering the presence (and relative abundance in the games they appear) of halberds, crossbows, full plate armor (not just lorica segmentata, the real s**t), and modern lutes (as present in Morrowind taverns), the time equivalent for II and IV to our time would be roughly 1300-1400 C.E. Add the 200 years, and with the help of basic math, one can see we'll be in the 1500-1600 range in V (not factoring in the possible advancements caused by communing with the gods or the intervention of magic). By this time not only are all the aforementioned arms and wares available, but arquebusiers, canons, and muskets will have either faced the field or are currently emerging.

Therefore, all arguments concerning weapon age are invalid.
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Sammi Jones
 
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Post » Tue May 17, 2011 10:53 am

Not invalid. I agree that one cannot expect that game to be "historically accurate" - however, it should be logically accurate and fit the nordic style. And spears as weapons for professional fighters are very logical, no matter when they were invented, and a Nord without a spear just doesn't look nordic.

I would not complain about halberds for example. They might be anachronistic historically speaking, but they already exist in the lore, so their appearance wouldn't be a problem to me. However, the disappearance of spears is never explained in lore.
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Blackdrak
 
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Post » Tue May 17, 2011 9:10 pm

I notice that any arguments about the effort involved in actually implementing spears are being completely ignored. Animations, balancing, perks? Eh? WHY WON'T YOU GIVE US SPEARS, etc.
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Brιonα Renae
 
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Post » Tue May 17, 2011 11:19 pm

Oh no, I don't ignore those. I think that's a price worth being payed. It was worth doing animations, balancing and perks for swords, and since I think spears are just as important as swords, it's worth it there, too.

That argument was implied by me saying that I think that spears are essential weapons in this setting.
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stevie critchley
 
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Post » Wed May 18, 2011 12:44 am

I disagree. Spears have never been hugely popular with gamers, and I don't see the worth in siphoning resources from other aspects of the game - aspects that, presumably, would be utilised by a much larger portion of the player base - to implement a feature that would only be used by a small portion of the audience.
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Charlie Ramsden
 
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Post » Tue May 17, 2011 8:45 pm

Not invalid. I agree that one cannot expect that game to be "historically accurate" - however, it should be logically accurate and fit the nordic style. And spears as weapons for professional fighters are very logical, no matter when they were invented, and a Nord without a spear just doesn't look nordic.

I would not complain about halberds for example. They might be anachronistic historically speaking, but they already exist in the lore, so their appearance wouldn't be a problem to me. However, the disappearance of spears is never explained in lore.

The debate over it being present is not invalid, but using "spears are old as hell" is not a sufficient point. I do believe that spears AND halberds should be present, along with crossbows. Regardless, a defense I'd bet money on that Bethesda will use if confronted with the "Nords ought to have spears" argument will be that "even in Morrowind, where spears are available, it wasn't a major weapon of the Nord race, as both Axe and Blunt had +10 bonuses whilst Long Blade and Spear had +5." They have proficiencies in all weapons that fall into the combat school, and based off bonuses they lean toward Axe and Blunt.
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TWITTER.COM
 
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Post » Wed May 18, 2011 1:47 am

I notice that any arguments about the effort involved in actually implementing spears are being completely ignored. Animations, balancing, perks? Eh? WHY WON'T YOU GIVE US SPEARS, etc.

ALL THE AGREEMENT
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Cat
 
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