Spears and helbeards may look quite alike, but they're just not the same weapon, they're wielded in a completely different way, and there is a big differene in the weapons head... so saying [/quote] Just be happy you have other polearms [/quote] just won't make me happy, would you be happy if longswords were removed and whenever you complained about it people just say [/quote] Just be happy you have claymores [/quote] make you happy? Claymores and longswords look even more alike if you ask me, but just like spears and helbeards there is a big difference in how they're wielded, and we don't even know for sure that they will include other polearms, just like we are only 85% sure they won't include spears, infact I'd rather have spears use the claymore animation (no matter how stupid it would look) than not have them at all... and besides, back when the vikings were mighty and controlled much of England they used spears more than swords (this is also my argument against people saying crossbows wouldn't fit (yes I know they aren't ingame), for by that logic your saying swords shouldn't be there either.)
And for people who say spears were overpowered in Morrowind, have you tried using a jinx blade? THEY were overpowered...
Now onto other supjects, I've just heard some terrible news about blocking (which to me don't make any sense):
Is it really true you've only allowed blocking with shields and two-handed weapons? Why? Hell I'm 90% sure that in real life it would be ten times easier to lift two medium sized blade up to block an attack than lifting a gigantic blade... but two-handers should instead just deal far more damage than any one-hander, and there would easily be enough room for a block button for each weapon on the ps3: lets say that l1 is left hands attack, l2 left hands block, the exact same with r1 and r2, I know this would fit because the combat options in Ob (block, attack, cast spell) filled all these spots... and now that the hotkeys have been removed we have the four arrow keys for other stuff and the select button didn't do anything if I remember correctly. So bethesda please reconsider this, if what I heard is correct...
Another style of difficulty slide (I think Daggerfall did it right)
First of all I don't think this is confirmed, so here's how I'd like the difficulty slider to work: Like Daggerfalls... but if you haven't played Daggerfall I'll explain it: In the beginning of the game you can choose how high your reflexes are, with the choice of very easy, easy, normal, hard, and very hard, what this does is... lets say you choose very easy, enemys will now move a slower and attack slower but your skills will also increase slower. and its determined at the start of the game what you choose, and it cannot be changed.
I have nothing more to add here right now but will update the list once more combat info have been shown, please discuss this and tell me your oppinions on combat related subjects...