Nothing seemed lilike they were being touche to me ::/:
Wow I have never seen someone be condescending about a word they don't know and another word they can't spell. That is a first.
He said touché, which is a fencing term that basically means good point. The only problem is making the little mark over the e because most people don't know about alt codes. You are thinking of the word 'touchy'
And to answer the OP's question for the hundredth time (seriously, this gets asked a LOT), it is because in a game like Risen, the models are very, very simple and none of the items have actual physics on them. I'll use the example I used last time. Look at Bruma. 22 buildings (some with more than one cell bringing the total to about 42, not including the Castle. That is 42 additional objects to render, not including doors, containers, lighting effects, furniture, or regular items. there are about 65 people in Bruma, including guards. All would have to be rendered at the same time, while if they keep it in separate cells you only have maybe 8-10 NPCs walking around at once. So to do this in Bruma, you need to render all of Bruma, plus all 65 NPCs, plus all 42 cells. Then the doors, furniture, containers, lights, and other stuff which we look at next.
I just took a look at Baenlin's house. The guy you can kill in DB by dropping the wall mounted thing on him. Just the main part, not his basemant. Over 200 objects to render, not including NPCs and stuff I already counted like the actual building interior. More than 90% of the objects have physics. That is over 180 objects that can all fall, roll, bounce, and be interacted with. Take that, and apply it to all 22 buildings. Almost
4000 objects with havok physics being rendered at once, in addition to the furniture and other crap (which is about another 500 objects).
Try and run that on an Xbox 360. I dare you. It would crash as soon as the cell loads. Why can other games do connected interiors and exteriors? Because the items are either severely less detailed or they don't have physics or there are simple less objects to render.