Why isn't Skyrim three dimensional?

Post » Thu Dec 15, 2011 6:12 am

Without flight, there is not much to add vertically...

Still, Beth did a good job. I found some nice examples of vertical designs in west and Dwemer ruins. They commented how levitation was ruining their cool dungeon designs. Yeah, we are enjoying linear dungeons so much right now. They should bring back levitation and work on designs that would work with it. Some innovation please.
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Jennifer May
 
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Post » Thu Dec 15, 2011 7:19 pm

I would like to see this too. There are some (Shriekwind Bastion was like woaaah when I first saw it), but for the most part its "wind down tunnels until final room, take a left in final room and wind back to the start"

Edit: Yea on levitation... it was broken back in Morrowind cuz there were no barred doors. Now that you can only open certain doors from 1 side, the levitation argument ruining dungeon design is kinda moot. And bring back acrobatics while you are at it. Who needs to levitate when I can fortify acrobatics +1000 and just jump to that little ledge?
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Kill Bill
 
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Post » Thu Dec 15, 2011 11:08 am

Still, Beth did a good job. I found some nice examples of vertical designs in west and Dwemer ruins. They commented how levitation was ruining their cool dungeon designs. Yeah, we are enjoying linear dungeons so much right now. They should bring back levitation and work on designs that would work with it. Some innovation please.

yes.
skyrim also needs tower dungeons (towers, like the ones that go up, not forts that dig themselves underground) and a 1000 floor tower dungeon (with some outside levels, just so people can test that slowfall spell they have been working so hard on :whistling: )
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Alisia Lisha
 
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Post » Thu Dec 15, 2011 9:36 am

Skyrim is not a platformer.


Like you I used to be into platformers and made arguments in forums defending their honor, but then I took an arrow to the knee.
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IM NOT EASY
 
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Post » Thu Dec 15, 2011 10:31 am

Quite frankly, I wouldn't want to have "several dozen" stories...Yeah it's expansive and all but it get's frickin tedious when you're lost in the same dungeon for the 15th time in a row and can't even find the entrance you came in from anymore.


Hey, epic dungeons you can get lost in are far to few these days. I say bring them on! Maybe a Moria-type designed that takes 3 days to pass through.

For those who don't wish to get lost, let me just pull out my handy-dandy Quest Marker Arrow... to the knee, of course ;-)
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Sakura Haruno
 
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Post » Thu Dec 15, 2011 7:50 pm

Regarless of the dimensions no TES games dungeons even come close to Skyrims design and variety.

Actually, Morrowind's dungeons were amazingly done. The level design is one of my favourite aspects of games, which is why I love Morrowind so much. All caves were well designed and even down to small touches, like the texture of a cave wall, added a lot of variety.

Jus' sayin'.
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Vera Maslar
 
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Post » Thu Dec 15, 2011 5:49 pm

Actually, Morrowind's dungeons were amazingly done. The level design is one of my favourite aspects of games, which is why I love Morrowind so much. All caves were well designed and even down to small touches, like the texture of a cave wall, added a lot of variety.

Jus' sayin'.


I can quote you for truth about the Dungeon Design of Morrowind being good (While we are here, I think that Skyrim, dungeon-design-wise, is as good as Morrowind)

But to the textures of the cave's walls to be different is a little to much isn't it? :tongue:
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Adam Baumgartner
 
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Post » Thu Dec 15, 2011 9:41 pm

You have this immense, rugged, mountainous environment, but almost every area in Skyrim that you can explore only has one level. The tallest building I can think of has 3 floors, and there's no open access between them, so you don't get the sense of it being very tall.

The tallest area that I can think of that has open access between levels is only two floors high. You can jump down from the top level to the bottom, but that's it. With all these dungeons, why is everything sprawled out in such a flat way? These things should go up and down more, have more levels.

I know the comparison to Zelda is getting old for some, but think about those dungeons for a second, some of them are over a dozen stories high, and there are often rooms that let you access all the floors in this huge, cavernous space. There's a very tangible feeling of going back and forth around the dungeon, but you also have to be very mindful of what level you are on. Skyrim doesn't have that.

Even if you are sick of hearing the word "Zelda," look at Morrowind. Morrowind had several big dungeons that had multiple stories with lots of moving up and down to get around. I dunno, I just have this feeling that Skyrim is essentially a 2D plane with huge variation in height, but only one really "floor" to play on.

Maybe the dungeons have more vertical aspects than I realize, but the lack of any access between the floors really doesn't create the sense that you are ever above or below an area that you've already been to.


Aww, you need to explore more before posting something like this.
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Anthony Diaz
 
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Post » Thu Dec 15, 2011 8:19 pm

Morrowind dungeons were scary :(
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matt oneil
 
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Post » Thu Dec 15, 2011 6:58 am

Skyrim is not a platformer.


Well, actually, in at least one dungeon... I don't want to spoil it for you :)
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Amiee Kent
 
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Post » Thu Dec 15, 2011 6:32 am

OP is on crack. I'm going up and down, forward and back, left and right all the time.
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.X chantelle .x Smith
 
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Post » Thu Dec 15, 2011 10:16 am

Oh, you know, they were that people from the other dimension that the Nords think is so awesome and emulates at every turn.



err...Viking culture was anachronistically brutal and peaceful. While they held chess in extremely high regard and farmed, they would also, according to recovered histories, give a captured foe the chance to show his bravery by tying him face down, slicing open his back, breaking his ribs so they pointed upwards, and draping his lungs over the ribs so they flapped like an eagle's wings. You know, as a favor to him. Extra points if the victim didn't scream. They may have also sprinkled salt on the lucky guy's lungs, too, for kicks. They also had an incredibly repetitive [censored] theme in their legends.

The Nords of Skyrim don't really fit that mold. They aren't even really sea-reavers

edit- that's censored? I guess you have to censor things on the forums...well I can't go around the censor but the term is used for forced relations with a woman, and it's not pleasant
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Red Bevinz
 
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Post » Thu Dec 15, 2011 4:40 pm

Well no, the blood eagle probably wouldn't be PC, even for a M-rated game.

The nords aren't sea reavers because they don't have to be. You should compare the boats at Windhelm to the norse longship though.
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Mimi BC
 
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Post » Thu Dec 15, 2011 4:10 pm

i dont think op's seen how high the throat of the worlds is yet
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OTTO
 
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Post » Thu Dec 15, 2011 7:48 pm

i dont think op's seen how high the throat of the worlds is yet


This is exaclty what I'm talking about. I know you can get high up. But there's nothing under the throat of the world. There's nothing above it either. It's one level, and if you run in one direction yes, you'll fall down the mountain, but you still won't be above or below anything. You are running across ground that is not flat, but it's still just one story the whole time.

I've been to Blackreach. It's the perfect example of what I'm thinking of. How many levels does Blackreach have? It has a ground floor across the whole place, and it has an upper level. That's it. You can jump down to the lower bits from the higher bits, but there's not a whole lot of vertical challenge to figuring the place out. Even though it's the huge, cavernous, sprawling space, Bethesda just didn't make any use of the Y axis.

I can think of one place, which is attached to blackreach, and it's the dwemer ruin that you have to go in for part of the main quest. There's one room in there where you have several challenging levels to play on, and you can jump down to several (I think about 3) different "Floors." The big problem is that's the only good example I can think of for any vertical consideration of where you are in the dungeon, and it's sort of a moot point anyway because there's no real way to get up there from the bottom.

People saying I'm on crack, or I haven't played much, meh to you all. I've played 248 hours of this game. I'm perfectly aware of the variety of dungeons out there. However, I find that 9 times out of ten, when I look up in this game, the only thing there is the ceiling or the sky. Nothing interesting to explore above your head.

Try it, go into any random dungeon and start looking around above you. Anything interesting? Take some screenshots if you see something.
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Cedric Pearson
 
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Post » Thu Dec 15, 2011 7:37 am

Not 3D? Dude can you not see your hands in front of your face and you obviously have not been struck by a Giants club yet. You will get to visit the sky very quickly :)

Stop staring at the floor and look up at the world around and above you.
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Eibe Novy
 
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Post » Thu Dec 15, 2011 6:36 pm

Not 3D? Dude can you not see your hands in front of your face and you obviously have not been struck by a Giants club yet. You will get to visit the sky very quickly :)

Stop staring at the floor and look up at the world around and above you.



This is exaclty what I'm talking about. I know you can get high up. But there's nothing under the throat of the world. There's nothing above it either. It's one level, and if you run in one direction yes, you'll fall down the mountain, but you still won't be above or below anything. You are running across ground that is not flat, but it's still just one story the whole time.

I've been to Blackreach. It's the perfect example of what I'm thinking of. How many levels does Blackreach have? It has a ground floor across the whole place, and it has an upper level. That's it. You can jump down to the lower bits from the higher bits, but there's not a whole lot of vertical challenge to figuring the place out. Even though it's the huge, cavernous, sprawling space, Bethesda just didn't make any use of the Y axis.

I can think of one place, which is attached to blackreach, and it's the dwemer ruin that you have to go in for part of the main quest. There's one room in there where you have several challenging levels to play on, and you can jump down to several (I think about 3) different "Floors." The big problem is that's the only good example I can think of for any vertical consideration of where you are in the dungeon, and it's sort of a moot point anyway because there's no real way to get up there from the bottom.

People saying I'm on crack, or I haven't played much, meh to you all. I've played 248 hours of this game. I'm perfectly aware of the variety of dungeons out there. However, I find that 9 times out of ten, when I look up in this game, the only thing there is the ceiling or the sky. Nothing interesting to explore above your head.

Try it, go into any random dungeon and start looking around above you. Anything interesting? Take some screenshots if you see something.




Sorry if you didn't see that part.
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Kayleigh Mcneil
 
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Post » Thu Dec 15, 2011 3:05 pm

So you want to go inside the mountains then...
btw I'm still up for giving you good places to get your vertical cravings :P
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Kelly Tomlinson
 
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Post » Thu Dec 15, 2011 12:49 pm

In some regards I agree with the OP. There isn't a lot of play with different heights in a lot of the game. If there is a multilevel area, most of the time it is a ground floor with stairs to a lower floor or a higher one. But there are some that are extremely impressive. Wolfskull Cave has a few different levels in the main chamber. Sure they are mainly small and only contain a simple enemy or two but the variation is nice.

When I saw some of the mountains I was really excited about how you could have all sorts of different levels for places to go. The game didn't meet up to my expectations on that front but tbh my expectations were a tad ridiculous.
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Eibe Novy
 
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Post » Thu Dec 15, 2011 1:07 pm

Consider the ruin for the "Man who cried wolf" quest. Pretty awesome vertical stuff going on there, I think.

Also, bleak falls barrow(i think) has that cool pit thing, there are at least 3 levels in that. Plus forts that have 3-4 levels. So it exists, maybe just not as much as you'd like.
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Enny Labinjo
 
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Post » Thu Dec 15, 2011 1:25 pm

As far as I've been able to tell, there are immense dungeons that go up and down. You just can't go up and down very well without a levitate spell..... :P
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ijohnnny
 
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Post » Thu Dec 15, 2011 10:49 am

No levitate, no climb, no varied jump height with pretty much 0 ways other than ranged attacks for the player ton interact with varied height environments I was not expecting much in this regard. There are some dungeons that do an okay job of it, but yes overall if you look up you see the ceiling occasionally you will see a shaft of light to the outside world but there is nothing you can do about it.
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Killer McCracken
 
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Post » Thu Dec 15, 2011 3:30 pm

There are some places where you can pass through a mountain, I'd like to have seen more of these, but certainly even the mountains are more than one level in some places.
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RAww DInsaww
 
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Post » Thu Dec 15, 2011 9:27 am

On a related note... does it really take an entire barrel to hold four tomatoes?
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Austin Suggs
 
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Post » Thu Dec 15, 2011 6:59 am

On a related note... does it really take an entire barrel to hold four tomatoes?

Well, I suppose if that's all the-

WAIT A MINUTE!

That isn't related at all!
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nath
 
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