Why isn't Skyrim three dimensional?

Post » Thu Dec 15, 2011 7:09 pm

You have this immense, rugged, mountainous environment, but almost every area in Skyrim that you can explore only has one level. The tallest building I can think of has 3 floors, and there's no open access between them, so you don't get the sense of it being very tall.

The tallest area that I can think of that has open access between levels is only two floors high. You can jump down from the top level to the bottom, but that's it. With all these dungeons, why is everything sprawled out in such a flat way? These things should go up and down more, have more levels.

I know the comparison to Zelda is getting old for some, but think about those dungeons for a second, some of them are over a dozen stories high, and there are often rooms that let you access all the floors in this huge, cavernous space. There's a very tangible feeling of going back and forth around the dungeon, but you also have to be very mindful of what level you are on. Skyrim doesn't have that.

Even if you are sick of hearing the word "Zelda," look at Morrowind. Morrowind had several big dungeons that had multiple stories with lots of moving up and down to get around. I dunno, I just have this feeling that Skyrim is essentially a 2D plane with huge variation in height, but only one really "floor" to play on.

Maybe the dungeons have more vertical aspects than I realize, but the lack of any access between the floors really doesn't create the sense that you are ever above or below an area that you've already been to. I find that 9 times out of ten, when I look up in this game, the only thing there is the ceiling or the sky. Nothing interesting to explore above your head.

Try it, go into any random dungeon and start looking around above you. Anything interesting? Take some screenshots if you see something.
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Kevin Jay
 
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Post » Thu Dec 15, 2011 6:04 am

The home in Solitude has three floors, no transition doors. Several of the Dwemer ruins have huge, expansive portions with "cloverleaf" walkways to ascend/descend multiple levels.
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Cat
 
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Post » Thu Dec 15, 2011 11:07 am


Even if you are sick of hearing the word "Zelda," look at Morrowind. Morrowind had several big dungeons that had multiple stories with lots of moving up and down to get around. I dunno, I just have this feeling that Skyrim is essentially a 2D plane with huge variation in height, but only one really "floor" to play on.



Daggerfall had a lot of multi leveled dungeons, very difficult to navigate around in using the 3d map. Morrowind maybe had a few big dungeons but most were really small and bland. Regarless of the dimensions no TES games dungeons even come close to Skyrims design and variety.
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Liii BLATES
 
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Post » Thu Dec 15, 2011 3:26 pm

I'm quite certain most Dwemer ruins have several levels, and the Draugr dungeon overlooking falkreath has several levels as well.

Quite frankly, I wouldn't want to have "several dozen" stories...Yeah it's expansive and all but it get's frickin tedious when you're lost in the same dungeon for the 15th time in a row and can't even find the entrance you came in from anymore.

I'd rather have less space than the same space 200 times over and over.
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Lalla Vu
 
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Post » Thu Dec 15, 2011 1:48 pm

Vikings weren't known for constructing skyskraqers.
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Wane Peters
 
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Post » Thu Dec 15, 2011 1:26 pm

Try Ustengrav (Part of the Main Quest) or Shriekwind Bastion (It's really multidimensional) or even Blackreach (Main Quest as well)
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Valerie Marie
 
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Post » Thu Dec 15, 2011 8:42 pm

The home in Solitude has three floors, no transition doors. Several of the Dwemer ruins have huge, expansive portions with "cloverleaf" walkways to ascend/descend multiple levels.

Spoiler
Maybe the OP hasn't seen how massive Blackreach is when you see it during the main quest, talk about 3D....lol

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Wayland Neace
 
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Post » Thu Dec 15, 2011 12:40 pm

Blackreach has a lot of up & down. I've seen a very few dungeons using vertical movement (mostly Dwemer), and nearly all of them use a top-down approach, providing the player with a strong tactical advantage.

The game needs a few types of flyers that take advantage of z-movement when attacking or ambushing. Even some jelly-type monsters hanging from the ceiling (with natural camouflage) would be fun. I'm getting ot so I'll leave it at that.
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Soku Nyorah
 
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Post » Thu Dec 15, 2011 4:32 pm

Vikings weren't known for constructing skyskraqers.


:foodndrink:
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Jeff Tingler
 
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Post » Thu Dec 15, 2011 6:58 pm

There are many many dungeons you have to go up through or down through. If you'd like I can PM you a few of them so you can go see them, don't want you missin out on anything! :D
(I assume you mean dungeons that have a large area that you slowly go around the edges of to reach the bottom or the top right?)
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Tarka
 
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Post » Thu Dec 15, 2011 11:10 am

It would be nice to see a few a guess a few taller buildings and taller dungeons. But as it is the overall design to this game is very good in terms of the game world.
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Ells
 
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Post » Thu Dec 15, 2011 5:54 pm

Vikings weren't known for constructing skyskraqers.



You stole my post, you jerk. :(
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ImmaTakeYour
 
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Post » Thu Dec 15, 2011 9:18 pm

You stole my post, you jerk. :(


Awh, have a sweetroll :hehe:
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SUck MYdIck
 
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Post » Thu Dec 15, 2011 6:49 am

Awh, have a sweetroll :hehe:


Let me guess! Someone stole your sweetroll!

BTT: If you don't make any spilts as loading screens (between differen Areas) or something the game would need a lot higher Performance than it does now. The first game which was completly without any loading screens was Dungeon Siege, So in Skyrim they just have to add this diffenet cells.
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herrade
 
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Post » Thu Dec 15, 2011 7:42 pm

haha...this is hilarious. it must take talent to come up with some of these post. you win the "original complaint of the day" award
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W E I R D
 
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Post » Thu Dec 15, 2011 7:15 pm

Vikings weren't known for constructing skyskraqers.


What are these "Vikings" you speak of? Are they from Akavir? What's that have to do with Nordic ruins or cities?
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Laura-Lee Gerwing
 
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Post » Thu Dec 15, 2011 3:47 pm

What are these "Vikings" you speak of? Are they from Akavir? What's that have to do with Nordic ruins or cities?


Oh, you know, they were that people from the other dimension that the Nords think is so awesome and emulates at every turn.
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Zach Hunter
 
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Post » Thu Dec 15, 2011 8:50 pm

Oh, you know, they were that people from the other dimension that the Nords think is so awesome and emulates at every turn.


Nords: The Lady GaGa's of Tamriel.
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CArla HOlbert
 
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Post » Thu Dec 15, 2011 7:53 pm

I would love it if Chaurus could walk on walls and ceilings.
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Casey
 
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Post » Thu Dec 15, 2011 2:33 pm

Skyrim is not a platformer.
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Neko Jenny
 
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Post » Thu Dec 15, 2011 5:34 pm

Without flight, there is not much to add vertically...
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Maeva
 
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Post » Thu Dec 15, 2011 2:39 pm

Dude, you can climb freakin mountains.
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Josh Dagreat
 
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Post » Thu Dec 15, 2011 1:28 pm

Vikings weren't known for constructing skyskraqers.


But they did know how to make a fine house out of grass & dirt...http://www.hurstwic.org/history/articles/daily_living/text/Turf_Houses.htm]
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Rudi Carter
 
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Post » Thu Dec 15, 2011 6:24 am

One of the first places I was sent for a sidequest was a set of towers with a bridge over a river. The towers had, I don't know, 5 or 6 non-transitioning levels. About par for the technology which this game is mimicing. there are a number of underground lairs that have maybe a dozen "levels". I'm not talking about transitioning doors or passageways, I'm talking stairways down and such.
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Chad Holloway
 
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Post » Thu Dec 15, 2011 3:33 pm

But they did know how to make a fine house out of grass & dirt...http://www.hurstwic.org/history/articles/daily_living/text/Turf_Houses.htm]


Oh yeah. Grass and dirt.
I actually drove past Hamlet's Grave today. Let me tell you - Not impressive.
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Ilona Neumann
 
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