I take ZeniMax Media Inc's., Bethesda Softworks, Bethesda Game Studios, Pete Hines, and Todd Howards word for it because they actually want to develop two brand new AAA video games the size of The Elder Scrolls video games and Fallout 3 and Fallout 4 and that on Todd Howards face every time you look at him he looks very tired and you can see his is burnt out on working on developing The Elder Scrolls video games after twenty two years.
They are human beings and need to move on to expand their creative freedom so it can flourish.
Todd Howard is very rich now and he made ZeniMax Media Inc. and Bethesda Softworks very rich also with The Elder Scrolls V: Skyrim and Fallout 4 both earning like $600+ million dollars (USD) in the first week or two when they released both of those video games for sale.
They also trademarked Starfield in 2013, like after April 2013 when they said they will move the rest of the video game developers working on developing The Elder Scrolls V: Skyrim onto their next adventure and next project which was Fallout 4 and now probably Starfield or whatever brand new AAA video game they are developing.
I think Starfield is still in active trademarking.
I keep saying it, but I'm calling it I have been calling it since like 2014 there will be no The Elder Scrolls VI released for sale in 2017 or in 2018.
I even called it back as far as 2012 that Fallout 4 will be released for sale in 2015.
Bethesda Game Studios takes about five or so years to develop their video games after they release the one that they finished developing for sale.
Releasing The Elder Scrolls VI for sale in 2017 will be to early, even in 2018 releasing it for sale will be to early. Fallout 4 just released for sale one year and twelve days ago.
Fallout 3 releasing for sale only two years after they released The Elder Scrolls IV: Oblivion was a one off thing.
Video games today are taking more and more years to develop.
Todd Howard seems to like having about 100+ employees to 200+ employees he feels that that is his sweet spot of the number of people he likes to work with.
Hiring more people isn't always a good solution to get video games developed faster. Miscommunications can happen and have happened when you have 1,000+ people hired.