Also, Tato overflow still won't appear in the workshop. It's a persistent bug so you will have to manually harvest the plants.
Also, Tato overflow still won't appear in the workshop. It's a persistent bug so you will have to manually harvest the plants.
where do i go to find dirt then for all these crops because i dont want to have to wlak throug ha forest to get to my workbench for makking things
tenpines only has tatos and yeah they show up at the work station but once you have other crops mixed in the tatos don't appear at workbenches for some reason
that's not tato specific. I found out that in the settlements where I planted multiple kinds of plants, only some appear in the workbench. I am yet to find out what exactly is going on there but my guess is that it depends on order in which you have either plants them or assigned settlers to. So as an example, if you have 2 settlers inside settlement and have plated 4 corn and 1 carrot, in that order, 4 corn gets consumed by settlers and only carrots are stored in the bench. But that's just theory.
Anyway, in the settlement where you have planted monocultures, this problem will not occur obviously and tatos are stored all right.
No, each settler can work plants worth of 6 food units. Some plants are worth 1 (mutfruit) unit and others 0.5 (all the rest).
Mostly. Some of my companions have diligently farmed or vended when assigned, but it seems more often than not, they tend to wander away and even unlink themselves from the chore. Deacon and Curie will run a shop, but Valentine checked himself out of shop duty and the booth showed it wasn't even assigned anymore. Piper tends to default to farming, while Preston and Hancock default to guard duty. Codsworth has occasionally done farming when asked, but even he seems to quit.
There may be optimal tasks for each/all companions (some folks report they work well as provisioners? I'm never doing that though), but there is definitely evidence that they aren't consistent about working assigned duties.
In Sanctuary I plant all my crops behind the house with the workbench. No traipsing through the forest required. It should be an obvious place to start since there are already some crops there....
Why don't you try some locations yourself ? If the game lets you plant a crop in a location then it's considered 'dirt'.
I started planting things around that big tree in the Sanctuary loop, but that was early on and I was getting that bug where plants were glitching out and I was somehow planting new ones over them.
Same here.
You know... it might be amusing to store all the current crops in the workbench, replant them in the front or back yards of the Sanctuary houses: one yard, planting 6 Food worth of crops at a time, assigned to a single settler so they are sure to work THAT patch alone).
Maybe put 12 Food worth of crops in front of a house for Marcy and Jun - they can work it together! Romantic!
The game is glitchy when it comes to farm production. You can raise one specific crop at a settlement with no issues. Two or more and most of the time you will not get much of anything out of them. The exception to this seems to be Greygarden with just the robots working there. When you add in human settlers things go all wacky.
Here is my method of early game adhesive production. Sanctuary grows corn and you can get this done by just using Preston's gang of lost sheep. Abernathy Farm does Tato's of course with just the Abernathy's working the place. Then Greygarden for Mutefruit with just the robots running the place. (The next closest option would be Greentop Nursery for Mutfruit). I remove all the other plants and store them in the workbench so the bots focus on the Mutefruit.
Oh, yeah, I get the corn I need to plant at Sanctuary from Greygarden.
Yes, you need to keep food and water out of your workbench or nothing new will be added the next time you check. Same goes for junk and salvaged materials if you have some scavenging workbenches set up and settlers assigned to them.
The way the game, and settlements work, you pretty much need to live at a settlement where you don't expect to get any crops, water, or salvage from your settlers at that particular settlement. You get all that from all the other settlements and carry it back to your base for storage in that workbench. Since you need to keep the workbenches empty at your producing settlements supply lines are no help. All they do is give you access to whats in those other settlements but it does not move them from place to place. You have to move the stuff yourself.
Somewhat of an aside, but related: I like to make "starch plots".
3x3 plot of Mut, Tato, and Corn = 6 Food = 1 Settler required = 1 harvest of Veg Starch. Nice, neat, and easy.
This is ingenious, but I'm afraid my OCD for separated rows and the look of them all together won't allow me to do this and like it lol
Why can't we make planters to grow things in, like at the boston airport?
Yeah, tatos are bugged for some reason and only appear in the workbenches of settlements with NO other crops.
I'm currently opting not to correct this since I generated hundreds of Veg Starch and still rake in a bit of Adhesive through normal looting.
But next character is not going to make farms vary their crops like I did this time. It's not like the settlers' diets need the variety right?
companions are sometimes glitchy when it comes to assigning, sometimes you can't assign them to anything, but usualy you can, settlers definately work on what you assign them to, i have settlers for each task, farming, scrap bench and guard duty and they are pretty good at sticking to it, but sometimes i send some of them to other settlements i don't have a beacon so that messes up the assignments but otherwise they keep doing what you assign them to.
marcy and june a re great couple ROFL, he's always feeling sorry for himself and she's complaining