Why kill the Customization?

Post » Sat Jan 22, 2011 5:28 pm

I am not worried. I always disliked the classes since it limited the amount of levelups that were possible for my character. to me the new way sounds better.
as for spell making I really do not care since I only used it for creating low cost spells like light on self for 1 second so I could level those skills up quicker. to me the new system sounds like magic will be more dynamic and have more options without having to be constantly changing spells
Now I can cast a couple weak fireballs at an archer, a stronger 2 handed fireball at a mage a ways off and finish off the charging Orc with flame thrower all with 1 spell.
To me this sounds far better than the old system of having to use 3 different spells to achieve a similat resault.
I really think that we will find more customization in this game than in Oblivion and if weapons like spears and Halberds are in, we may see more customization then even Morrowind had but we have to wait and see
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Veronica Martinez
 
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Post » Sun Jan 23, 2011 4:54 am

To me, Skyrim's going to have roughly as much customization as the previous games: it's just that it'll be a more concrete sort.

In Morrowind and Oblivion, as the OP described, much of what made your character personal stemmed from the way you designed them outside of the context of the actual gameplay. I could make a class that was identical to a premade one, but give it some comical name like "Pack Mule" and then create an entire backstory (for my own purposes) about how they were renowned back in their home town for their carrying strength. I could also make spells and give them unusual effects or names: perhaps I swore to create fatigue-draining spells and then beat all of my enemies to death with my fists. Or maybe it was a signature move for each of my spells to heal the enemy and yet poison them at the same time for whatever stupid reason. Lots of people may not really think about it, but I think we take foregranted just how much our own little touches affected the game.

In Skyrim, I feel as if Bethesda's throwing away some of this oldschool customization-through-imagination and are instead just trying to have the options right there and accessible from within the game itself. I'd be able to give my character scars and decals from the getgo, instead of compensating with something odd like always wearing a glove over my left hand to hide an imaginary one. We will now be able to ultimately determine our character's specialization through actually playing and focusing on certain skills, instead of being limited by classes.

But I do think it's an unfair exchange. I still feel as if being able to cast each spell in multiple ways isn't really more diversity, it's just like turning them into FPS weapons that are too adaptable for too many situations. There better be some major limitations to how often you can, say, place flame traps. Higher magicka cost, short duration, less damage, whatever. But who knows? Bethesda has a tendency to pleasantly surprise me. :shrug:
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Zoe Ratcliffe
 
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Post » Sun Jan 23, 2011 4:59 am

I hate to use such a generic term but "think outside the box" people! There is more customization, only it's being implemented differently. :wink_smile:
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lucile davignon
 
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Post » Sun Jan 23, 2011 3:35 am

Yeah, lets just ignore scars, face paints, more hair, beards, body modification, height modification, perks, improved AI, more realistic economies, crafting, and more to come.

No, with spellmaking gone (clarification still needed), and a lack pre-made and custom classes, all customization is gone.
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Bee Baby
 
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Post » Sun Jan 23, 2011 2:17 am

That's really close minded if you think they are taking all the customization out. First of all, the class system was a burden. There is even more customization without it. You now literally choose who you are. Nobody is making any presets for you. Second, with this new improved combat system, spell crafting would be very tricky to implement. I'll bet they want to see how this new system will work first, then they will reinstate it for Skyrim. At the moment you're just going to have to wait for a mod. The other one's you listed are actually being expanded upon, and improved. They took more customization out between Morrowind and Oblivion, than they are with this and either Morrowind or Oblivion. TES will never be generic.
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Sarah Bishop
 
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Post » Sat Jan 22, 2011 6:19 pm

so far as customization goes, it is SO not being removed. They said they would have character customization even more customizable and just because there aren't "classes" doesnt mean anything. Your character will level up according to what you do and what items you use. Just because it isnt blatently stated what your class is.......and so far as spell creation, they cant fit EVERYTHING into the game.....and it was kind of fun to name my own spells but i could do without it, sacrifices must be made for improvements sometimes...
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Bethany Watkin
 
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Post » Sat Jan 22, 2011 9:54 pm

Why do so many members complain about everything they have said? I mean who uses the default classes? Not so many and then if you didn't use the default classes it doesn't really matter if the classes are still in or not. Almost all the new threads are about "oh I won't buy the game cuz they took out the spellmaking" or " the series have been to mainstream so I wont buy this game" and I'm starting to get sick about it because the game haven't even come out yet so no need to start whine already. Everybody seems to want it to be exactly like Morrowind. I don't, I want something new and want them to keep evolve the game so that we always will get something new and fresh and not play the same game forever.
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Shelby Huffman
 
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Post » Sun Jan 23, 2011 6:17 am

Yeah, lets just ignore scars, face paints, more hair, beards, body modification, height modification, perks, improved AI, more realistic economies, crafting, and more to come.

No, with spellmaking gone (clarification still needed), and a lack pre-made and custom classes, all customization is gone.

This one speaks wise words. Listen to him.

If there is anyone "one" feature that "makes" TES, TES from a gameplay standpoint. It has to be the "get better at what you do by doing it" system. Other than that it's all changeable.
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Mel E
 
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Post » Sun Jan 23, 2011 4:20 am

Classes svcked, in my opinion.


This.

I was comfortable with the class system and its major/minor structure back in Morrowind and Oblivion, but I'm extremely happy that they've been removed. It actually adds MORE customization because it allows any player to train up any skill they want without fear of restricting their leveling. Further, it lets players who wanted to be a combat class at first switch to something else entirely later in the game when the demands change.

Finally, based on what I've read and heard from the interviews with the developers, the spellmaking customization was removed because of difficulties toward the new combat system. They found it extremely difficult to combine multiple magicka types without screwing up the effects they have on opponents. It's a price we have to pay for improved effects and variety in our spells.

Further, the customization of the game is being increased even further. Facial customization is improving, clothing and items appear to be developing better, and the world itself is going to be more diverse and well designed. Therefore, you're not going to be just another generic hero - you're going to be a hero of your own making instead of "Knight Hero A" or "Scout Hero C."
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Kathryn Medows
 
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Post » Sun Jan 23, 2011 1:57 am

I know! I spend thousands of hours in every game they make and love it, yet I complain and worry they will make a terrible game! :shakehead:

:P

Speak for yourself.
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Lisa
 
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Post » Sun Jan 23, 2011 12:44 am

Yeah, lets just ignore scars, face paints, more hair, beards, body modification, height modification, perks, improved AI, more realistic economies, crafting, and more to come.

No, with spellmaking gone (clarification still needed), and a lack pre-made and custom classes, all customization is gone.


QFT.
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Jessica Lloyd
 
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Post » Sun Jan 23, 2011 10:32 am

Yeah, lets just ignore scars, face paints, more hair, beards, body modification, height modification, perks, improved AI, more realistic economies, crafting, and more to come.

No, with spellmaking gone (clarification still needed), and a lack pre-made and custom classes, all customization is gone.

See, Hellmouth gets the plan, so why do others insist on opposing the negativity? :P
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Princess Johnson
 
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Post » Sat Jan 22, 2011 11:36 pm

To me, removing an individual feature and replacing it with something they deem better (for whatever reason, and whether I end up fully agreeing with that reason myself or not) doesn't eliminate customization. It simply replaces it with a different form of customization. One which, for all we know - not having seen it yet - could be as or close to as deep as the old form, while also making the systems they've designed more usable, powerful, and exciting. I have no problem with that, personally.

As others have pointed out, it sounds like customization has been enhanced in other parts of the game (character creation, etc.) Just as the removal of set/named classes seems initially to limit customization, but perks and the new leveling system actually have the potential to encourage greater customization and specialization in the long run.
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Marilú
 
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Post » Sat Jan 22, 2011 6:32 pm

Speak for yourself.

Either you missed the sarcasm or you don't play Bethesda games for thousands of hours? In which case why are you on their official forums?
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Laura-Lee Gerwing
 
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Post » Sat Jan 22, 2011 8:51 pm

Either you missed the sarcasm or you don't play Bethesda games for thousands of hours? In which case why are you on their official forums?

You were being sarcastic, but still trying to make a point. Not everyone believes every game is good, and have reason to worry about the state of the next game.
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Susan Elizabeth
 
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Post » Sat Jan 22, 2011 11:49 pm

I voted no because customization is not being removed, it's being implemented differently.

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James Potter
 
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Post » Sun Jan 23, 2011 4:54 am

Frankly, I think classes=generic. And what could be more TES than your skills evolving as you play? Add perks, and you have a lot of customisation as well. Bethesda are human and therefore capable of errors, but I really think they know what they're doing. I wish everyone would just calm down a bit until they actually play the game.
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Janeth Valenzuela Castelo
 
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Post » Sun Jan 23, 2011 5:24 am

Why do you say they have killed customization? I dont think we know enough about Skyrim to fairly judge that yet.
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anna ley
 
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Post » Sun Jan 23, 2011 2:54 am

in all honesty, classes were kinda useless gimmicks in the first place, and that statement dates back. even in daggerfall. i started with an ebony dagger, short blade being a minor skill, and i just kept going with my dagger, upgrading near the end, and finnish the main quest relying on a minor skill for damage. all the changes beth has made so far, were back-of-mind annoyances that have been ironed out. I'd rather have a more interactive experience, and try and get those skills up to 100 IMO.
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Assumptah George
 
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Post » Sun Jan 23, 2011 7:14 am

Yeah, I heard they're taking out character customization, and you can't name your character anymore, and you have to pick Nord, and you can only wear one armor for the whole game and only one weapon, a sword. Ignore any comments that the developers make about making the series more customizable and more character-specific and making it possible for you to play the type of character you want, that's all false and not true. There's just one quest where you kill a dragon and win.

Yep. That's Skyrim for ya. Woop woop.


That would be horrible, I would have to stick with superman 64 :3, but luckily it's not the case. :sweat:
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Laura Shipley
 
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Post » Sun Jan 23, 2011 3:20 am

we dont really know if spellmaking is removed or not, the article was worded a little weird, also I think that Skyrim will have the most customization, you are not constrained to classes, you now have the perk system. Also dual handed weapons. and with the radient AI/story this game will probably be more RPG that any other.
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Floor Punch
 
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Post » Sun Jan 23, 2011 1:06 am

Do you think the game is becoming to Generic with the customization being removed?

Sadly it is.
They're killing TES just to make more $$$.

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naomi
 
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Post » Sun Jan 23, 2011 2:05 am

Why are they saying spellnmaking is out? I was pissed off enough just having to do it in the AU, I'd be even less happy if theu removed it completely. There'd be little point in playing a pure mage if your powers were gimped and restricted to the wasteful and basic spells Bethesda tends to make.
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Bee Baby
 
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Post » Sat Jan 22, 2011 11:31 pm

If it's a better realised world to role play in, with economies, afull set of guilds, and better AI ( guards, I'm talking to you ), then you can keep your 3 skills and your spell making.



Agreed. I'm concerned about how magic will work, if indeed spell-making is out... But I'm pretty sure I'll get over that pretty quickly if I get an interesting setting, interesting politics and culture, lively cities, good AI, and engrossing quests.

If I get that, then from what we know, it seems to me there'll still be enough customisation to enjoy the world in a bunch of interestingly different ways.
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+++CAZZY
 
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Post » Sun Jan 23, 2011 11:38 am

I never really considered the series to have classes to begin with. What you name your profession based on your skills is irrelevant. What should be relevant isn't what you pick at the beginning, but how you play your character. Like Ultima Online; You don't pick a class. Well... You CAN, but it's just like TES in a sense: your skills only raise based on usage. You could create your character as a Warrior and start with higher fighting skills, but then play as a mage and have your initial fighting skills diminish while your magical abilities get stronger.


picking classes or favourite attributes was meant to make sure that your character was not the same as every one else and what your character became at the end was almost completly diffent every time. I don't think removing class removes customization, but the alleged changes sure do make them less unique.

I don't think any one actually WANTS their character to be a clone of some one elses. (talking about skill and attributes, not physical appearance. devs strongly implying that character creation will be more detailed.)
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Natasha Biss
 
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