Why kill the Customization?

Post » Sat Jan 22, 2011 10:19 pm

I by no means am trying to speak for everyone either. But I can promise there is a large group of players like me who have made up your fan base for years. Fans who feel like we are getting shafted for no real reason... I do not want to see the Elder Scrolls slip into the role of just another mediocre RPG...


I hope there aren't too many fans like you that somehow know exactly how the game will function when it's totally different than before, as you've said. It wouldn't be fair to the rest of us without ESP.
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Sun Jan 23, 2011 11:09 am

your right defining your person without a class, the new perk system, the better character creation, and radient AI/story really kill the customization
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Sun Jan 23, 2011 10:01 am

I voted no because customization is not being removed, it's being implemented differently.


This guy. He has a point here. We should all listen to him.

Seriously, just because something is implemented differently (merged skills, the perk system, etc) does NOT MEAN IT IS BEING REMOVED. A disturbingly large portion of this forum's population has yet to realize that. Even more so because we still know next to nothing about the skill system. People are just taking rumor and speculation, presenting it as fact, creating more speculation of their own, and then going to town about how TES is ruined because of it.

TLDR version: People are overreacting over change on the internet. Shocker.
User avatar
Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm

Post » Sat Jan 22, 2011 8:29 pm

Personally i think we'll have more customization in this than we've ever had.
From what we know already it sounds like that,be it combat,skills,magic,our appearance etc.
I have no problem with it so far....and there is way more to come yet.


There is good change and bad change, the arguement of saying "well some people dont like change there idiots hurpderp," is logically incorrect for there are many types of change. Example if BF3 added 128 players matches thats good change vs if it the game was maxed at 32 players thats bad change from the original of 64 player matches; because the game series is a series that focuses on massive scale battles and teamwork over the individual. More players requires more teamwork to succeed less players means more people can Lonewolf to succeed thus destroying the original intent of the game.

1: Our appearance; Well in character creator of course there is more options, but with armor and clothing if they go the oblivion route there is less customization vs the morrowind route which if they wanted to they could expand on.

2: magic; if it is true they are removing custom spells then that means there IS LESS customization options, yes spells have new effects but that is a base effect and not something the individual can change/customize.

3: skills; well there is less skills so less customization options so yeah idk what you're saying there. This is only logical More skills=more options and chioces LESS skills= less options and choices. It's basic math.....

Of course this in all makes the game easer to understand for new players thus increased sales.

But i am not to worried for the pc version will have mod tools, but this means the modders will have to do EVEN MORE work than they did on oblivion.

Remember there is bad change and good change; simply stating "omgzy our overreacting to change," is saying that the said change will be good and not bad what peoples are doing here is BEGGING THE QUESTION.
User avatar
YO MAma
 
Posts: 3321
Joined: Thu Dec 21, 2006 8:24 am

Post » Sat Jan 22, 2011 9:07 pm

hype
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Sat Jan 22, 2011 8:48 pm




True, but the reality is that we know NEXT TO NOTHING about how the system works yet. All we know is what little info was in Dev tweets and GI. People are using that to create speculation (one argument that has yet to be confirmed, and yet keeps cropping up is the removal of attributes for example) and then talking about how TES is ruined because of the conclusions THEY drew. So yes, they're overreacting to change in this case because we know next to nothing about said change.
User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Sun Jan 23, 2011 5:26 am

It's easy to assume that "less ___________ means less customization of ___________" and assert that it's an obvious either/or proposition. That isn't necessarily the case, though.

There are fewer skills in the game, but when combined with perks, it's possible that we will end up with greater character differentiation for all we know. If spellmaking is gone (as seems to be the case,) one could argue that there is less customization (or no customization) of spells. But if the various magic schools are more differentiated from one another and there are more uses for spells, it could be argued that we will end up with greater effective spell variety, and by virtue of that, greater effective customization of how your character plays compared to mine. There aren't any preset classes in the game this time, and for all we know there may be no attributes, but if the end result of the new leveling system means that my character is more clearly distinguished from yours because of the skills and perks I chose to focus on, and those differences matter more this time around because they're functionaly more diverse and specific, then it could be argued that there is actually greater character specialization and customization.
User avatar
lilmissparty
 
Posts: 3469
Joined: Sun Jul 23, 2006 7:51 pm

Post » Sun Jan 23, 2011 7:54 am

It's easy to assume that "less ___________ means less customization of ___________" and assert that it's an obvious either/or proposition. That isn't necessarily the case, though.

There are fewer skills in the game, but when combined with perks, it's possible that we will end up with greater character differentiation for all we know. If spellmaking is gone (as seems to be the case,) one could argue that there is less customization (or no customization) of spells. But if the various magic schools are more differentiated from one another and there are more uses for spells, it could be argued that we will end up with greater effective spell variety, and by virtue of that, greater effective customization of how your character plays compared to mine. There aren't any preset classes in the game this time, and for all we know there may be no attributes, but if the end result of the new leveling system means that my character is more clearly distinguished from yours because of the skills and perks I chose to focus on, and those differences matter more this time around because they're functionaly more diverse and specific, then it could be argued that there is actually greater character specialization and customization.

This is also a good point. In Oblivion and even Morrowind, it was relatively easy to max out all your skills and attributes to 100, it just took a lot of time and/or gold to grind or buy skillups from trainers.

(the following is reasonable inference and not necessarily fact yet)

If the perk system works like what they say (I think the devs have confirmed that you'll be getting perks each level for your first 50 levels, then stop gaining them) then you'll be able to make your character *your* character through your perk setup. You'll still be able to specialize in axes, maces, swords, daggers, bows, crossbows if they're in, what have you. You'll just do so differently. Which goes back to the post I quoted earlier. Customization is not removed, it's just implemented differently.
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Sat Jan 22, 2011 9:28 pm

I think it's so funny hearing about people saying that 3 less skills = less customization.

Seriously, the point of a role playing game is to live the life of another person (who usually has a quite more epic life than you do, but that's not the point)
Well, people seem to forget that a life isn't made out of numbers. Things are more abstract than that.
That's why I don't mind reducing skills.
Say for example, they removed Blunt and Blade, and replace it with "melee weapon" (THIS IS JUST AN EXAMPLE! DO NOT START YET ANOTHER THREAD ABOUT IT STATING IT AS FACT AND SAYING THE GAME WILL svck OK? WE'VE ALREADY HAD ENOUGH POINTLESS THREADS ABOUT IT)
Well, I think it doesn't make that much of a change, because it doesn't prevent you from using any of the weapons. In fact, it removes the annoyance of "oh look! I've found the coolest weapon ever! what? it's not my weapon type? then I'll just keep it in my house, or sell it... awww... I'm sad now..."

and BTW, I found that I roleplayed a LOT better in Oblivion than in Morrowind. How come? I'll let you guess...
User avatar
lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Sun Jan 23, 2011 8:59 am

Well, classes svcked anyway, and classes are more generic than no classes IMO.

Less skills =/= less customization. They added perks to make up for it.

Also, we will have more appearance options than ever before.

I think Skyrim will prove to be a game with quite a lot of customization.
User avatar
Haley Merkley
 
Posts: 3356
Joined: Sat Jan 13, 2007 12:53 pm

Post » Sun Jan 23, 2011 2:24 am

and BTW, I found that I roleplayed a LOT better in Oblivion than in Morrowind. How come? I'll let you guess...

Better face customization?
User avatar
Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Post » Sat Jan 22, 2011 7:53 pm

I disagree I think they'll be even more customization then Oblivion or Morrowind combined. The Character creation is getting upgraded, not to mention the fact that you'll still be able to do what you want in the game. If you want to sit under a waterfall for 2 hours you can, if you want to do the main quest you can, or you could annoy Esbern by sneaking behind him and saying "By Azura, By Azura, By Azura it's my mentor I can't believe it, it's truly you oh my". :rofl:
User avatar
sarah simon-rogaume
 
Posts: 3383
Joined: Thu Mar 15, 2007 4:41 am

Post » Sat Jan 22, 2011 11:23 pm

Why is all the customization that make the Elder Scrolls series a unique ROLE PLAYING experience being removed? I was upset about the fact that Classes were being removed but said "Well... maybe it will turn out for the best...". But now I see Spell Crafting has been removed as well?!?!? Whats next Enchanting, Facial Customization, Races? I play the Elder Scrolls for the unique customization the game has given! Now it just feels like we are going to be "Generic Hero #182373". Why alienate the fans who have come to love the Elder Scrolls for its amazing customization by making the game more generic and cookie-cutter?

I loved when I could make my Demon Infused Wood Elf, Nez'Keth Val'Nekrazoth, The Deathbringer Sniper who used Demonic Infused Blood Magic! Such as "Nether Soul Devour" to drain the health of my enemy and force their soul into a prison within a Soul Shard! Now ill just be Nezketh Val'Nekrazoth the guy who uses a bow and some drain spells. What is there to make me "me" now? Do I really have to rely on the mod community to fix whats going to be killed? Do they have to bring the "Role Playing" back to the "role playing game" franchise that is the Elder Scrolls?



Thats silly.

Classes were not like Dnd werre they shaped what you could do or could not do they did not add anything. And saying they are removing customisation like, facial customisation, enchanting, and races, is farfetched.

Your charactercan still be a demon infused Bosmer , with a fancy name. Who is a deathbringer sniper. So you dont really know what you are talking about.


And where is the option to say that you dont think the customisation si being removed.
User avatar
Sunnii Bebiieh
 
Posts: 3454
Joined: Wed Apr 11, 2007 7:57 pm

Post » Sat Jan 22, 2011 9:45 pm

Better face customization?



Less skills, which in return were more flexible. Yes face customisation helped, but only for a few minutes as I play in 1st person.

Also because the world wasn't full set on hating you just because you existed (Morrowind felt quite hostile no matter where you were. maybe it's just me though)
User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Sun Jan 23, 2011 12:55 am

Killing customization? Hell, if anything, the removal of minor/major classes is a good thing, because I remember with annoyance back when I had to choose between certain skills from the start, rather than let my playing style dictate my character's strengths and weaknesses.
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Sun Jan 23, 2011 10:25 am

People are just afraid of change. They think that anything different than Morrowind will be horrible and they also think that they deserve something for some reason.


Its the internet and it's full of these type of arrogant self-entitled spoiled people.
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Previous

Return to V - Skyrim