Why I Know Skyrim is Going to be Good

Post » Wed Sep 21, 2011 4:16 pm

People begin to complain at the little things. There is nothing massive that people hate which shows how awesome of a game Skyrim is going to be. When you have to complain about people not having toes, that's a very good thing, because the broad game looks and will be amazing. Maybe people won't have toes, who cares! we get dragon shouts! Sure there are minor things like 3rd person horse only, lack of toes, and no changing your characters after, but who knows, they might fix that before the game comes out, we still have a bit til 11-11-11 :)
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Lady Shocka
 
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Post » Wed Sep 21, 2011 2:36 pm

They aren't changing anything this late in development, but the footage we've seen is old.
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Symone Velez
 
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Post » Wed Sep 21, 2011 5:23 pm

We all know where this is going.
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Mason Nevitt
 
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Post » Wed Sep 21, 2011 3:11 pm

Aye, Skyrim is going to be good and then some.

If there's no toes maybe there'll be a toes DLC? :P haha
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Megan Stabler
 
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Post » Wed Sep 21, 2011 2:51 pm

Not much to go before 11.11.11, they aren't changing anything. Which is fine, because Skyrim will be legendary.
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flora
 
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Post » Wed Sep 21, 2011 8:04 pm

I'm going to complain about your complaining about people complaining :flamethrower:

These threads are silly.
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Richard Thompson
 
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Post » Wed Sep 21, 2011 11:50 am

He isn't really "complaining about complainers" he is just stating that if people are nitpicking this badly then he thinks it's going to be a good game. What's really silly is people finding people/things to whine about.
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DAVId MArtInez
 
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Post » Wed Sep 21, 2011 6:35 am

Why I know Skyrim is going to be good?

Because Bethesda.
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Manny(BAKE)
 
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Post » Wed Sep 21, 2011 7:50 am

No spell creation, no degradation, no attributes, no jump height or speed variable, marginalized H2H, all big problems.
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OTTO
 
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Post » Wed Sep 21, 2011 1:51 pm

People begin to complain at the little things. There is nothing massive that people hate which shows how awesome of a game Skyrim is going to be. When you have to complain about people not having toes, that's a very good thing, because the broad game looks and will be amazing. Maybe people won't have toes, who cares! we get dragon shouts! Sure there are minor things like 3rd person horse only, lack of toes, and no changing your characters after, but who knows, they might fix that before the game comes out, we still have a bit til 11-11-11 :)


hopefully you're right.
third person mounts only is pretty big in my book. they may seem small to many, but others see them as big "let downs". it's all a matter of opinion. what a player likes or couldn't care less about often clash in these forums and you find many people 'need' to be right. it's all a matter of perspective really it think. at the end of the day it is only a game{but wow is it awsome}and we all have the right to express our own likes and dislikes. the day that we all agree with eachother will probably be the day that TES closes up shop, gods forbid!
i can def live with the changes i just know that i would have enjoyed skyrim so much more if they had smply left us a few more options.

like you said, they could change one or two things but i'd seriously doubt it
:wink_smile: ely
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Roberta Obrien
 
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Post » Wed Sep 21, 2011 5:52 pm

I like you, you're positive.
And of course this game is gonna be good. It's TES. http://i.imgur.com/AgmhU.jpg
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dav
 
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Post » Wed Sep 21, 2011 5:07 am

http://theskyrimblog.com/?p=1114

Long time Elder Scrolls fans have become accustomed, and somewhat resigned, to the harsh reality that an Elder Scrolls game will have multiple bugs on release. It’s a ‘trade off’ – we get a huge, expansive, detailed and immersive world. And the sheer size and depth of that world will inevitably mean that there will be bugs out there that don’t get squished in beta testing.

For most of us, it’s a trade off we are prepared to make. After all, can you imagine the howls of anguish if Bethesda were to announce that the release date for Skyrim was to be pushed back to 2012 so that further bug testing could be carried out? The official forums would no doubt go into meltdown!

Previous games have each had a couple of patches – the usual pattern seems to be that we get an initial, interim patch within a few days or a week after release, followed by a more substantial patch a few weeks later. But, inevitably as the development team resources are switched to the next game (Fallout 4 one assumes?) the ability of ‘fix’ games is reduced and eventually it is left to modders (at least on PC) for fix things, and in that regard, the Unofficial Oblivion Patch has become a standard, ‘must have’ download for PC users.

So, there was an interesting ‘change of gear’ mini-announcement coming out of the current PAX event going on down in Seattle. It appears that Skyrim is going to abandon the occasional major patch philosophy in favour of some form of in-built ‘live update’ system. Apparently, that is commonly used on the PC by companies such as EA, although I’m not very familiar with it myself.

Console users will also get ‘live updates’ on a regular basis, one assumes via X-Box Live and Playstation Network. Of course, Steam users will already be familiar with the auto-application of patches and fixes via Steamworks….

Whilst insisting that his team are currently doing everything they can to get rid of as many bugs and glitches as possible before November, he appears to take a realistic view towards producing a totally bug-free game.

“Are there going to be bugs we didn’t catch in a game of this size?” he asked rhetorically. “Our assumption is there are going to be.”

Whilst some may regard that as defeatist, others would term it realistic. The reality is that post-release patches and/or ‘hot fixes’ are an accepted part of gaming nowadays. And, to be fair, Bethesda has had a worse reputation that most for producing bug-laden games. It’s a point that Todd Howard himself concedes:

“It’s a known issue and a very valid complaint,” he said. Before launch, Howard said, Bethesda is testing Skyrim rigorously and more heavily using a system that runs automated versions of the game overnight, searching for bugs and helping the team squash them. “We’re getting better at it,” Howard said.

Vision of banks of machines playing Skyrim all through the night on ‘auto settings’

We can only hope that the combination of three years of development, a brand new engine, extensive testing and quicker ‘hot fixes’ means that we’ll be playing something that it is at least 99.9% bug free.

And if not, well, there’s always the inevitable ‘Unofficial Skyrim Patch’ to look forward to

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Pixie
 
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Post » Wed Sep 21, 2011 3:31 pm

No spell creation, no degradation, no attributes, no jump height or speed variable, marginalized H2H, all big problems.


:violin: :rofl:
Thanks OP and I agree Skyrim will be a great game!
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Vicki Blondie
 
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Post » Wed Sep 21, 2011 7:43 pm

No spell creation, no degradation, no attributes, no jump height or speed variable, marginalized H2H, all big problems.

For every "no" there are 10 "yes"s.
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Rachel Cafferty
 
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Post » Wed Sep 21, 2011 8:45 pm

http://theskyrimblog.com/?p=1114

That's why Skyrim will be good?
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Nicole Kraus
 
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Post » Wed Sep 21, 2011 3:13 pm

Why I know Skyrim is going to be good?

Because Bethesda.


+1
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Quick Draw
 
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Post » Wed Sep 21, 2011 11:43 am

even they didnt fix much it still better than oblivion:S
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Phoenix Draven
 
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Post » Wed Sep 21, 2011 9:49 am

For every "no" there are 10 "yes"s.


Amen Brother Luke!
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Teghan Harris
 
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Post » Wed Sep 21, 2011 8:26 pm

That's why Skyrim will be good?

Instant patching is a big plus for me.
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clelia vega
 
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