» Sun Oct 10, 2010 3:12 am
The armor skills in Oblivion and Morrowind are both very stupid. While I agree that armor styles differ, I never liked the whole "You get more AR with higher skill" approach that Morrowind in particular uses. How exactly does getting hit in armor increase it's actual durability?
That makes less sense then having just one armor skill. No amount of skill will actually change the physical properties of a given material, which is how Morrowind and Oblivion portray the armor skills. What would be better is static armor scores independent of skill, but different bonuses for being skilled in armor use. Just off the top of my head, without putting too much thought into it;
Heavy Armor: 0-10 Critical chance against the player increased. 11-24 No penalties. 25: Reduces encumbering stamina costs. 50: Critical hit rate against the player reduced. 75: Reduced Stagger Rate against the player. 100: Small chance of a Blow against the player inflicting "Minimal" (1) Damage.
How this differs from "Armor Skill = Higher Armor Rating" is, it better simulates actual training and condition, rather than transmorphing the material into a better material. Untrained users leave the weaknesses of the Heavy plated armor exposed, increasing the chance for critical strikes to be scored against them. Basic training compensates against those. More conditioning allows the user to use the armor for longer durations without fatigue. Advanced training allows the user to overcompensate for weaknesses in the armor design, lowering the chance he has for a critical hit to be scored on him. And in the expert conditioning, the wearer now knows how to absorb and deflect blows using the armor, reducing the chance an impact will stagger, and in some cases, with extreme training, almost completely negate the impact altogether.
Personally, I'm okay with there only being one "Armor" skill, but perks associated with different armor styles. It accomplishes the same thing as multiple armor skills, while opening up a few skill slots for perhaps better, more differentiating skills. That's just my opinion though.