First off; If this has been discussed before... well... I guess that's unfortunate.
Well then...
I was one of those who could hardly believe it when I heard the Medium Armor Skill was out in Oblivion.
After re-playing Oblivion a while back, however, and even Morrowind, I realized how daft these skills really are.
How much sense does it make to have a character with a Heavy Armor skill of 100, swap his armor
for a medium or light set, and utterly svck? Logically, he would wear such armor as if they were made of air!
It might work the other way around, but all in all, it's flawed from the start.
In my opinion, I think it would be best to either throw the armor skills out entirely, or narrow it down
to simply Armor.
Now, I know armor did slow you down in at least Oblivion... but they should emphasize this more.
Being armored like a tank should come with a hefty penalty to movement and/or Stamina.
If there is no Armor skill, it could instead be affected by Athletics. But since they say that skill is out, I hardly think that
will happen.
Now I realise people will probably say "Uhh! I want Light Armor skill for my rogue/thief/assassin/whatever!"
Well, even if it is narrowed down to one or no armor skill, wearing light or no armor would still be preferrable
for such characters for obvious reasons.
Heavy armor should slow one down, drain more stamina or what have you, and generally prevent you
from moving silently, softly, nimbly and stealthily. Plus, reflective metal is hardly ideal if you wish to sneak around.
Just look at Mount & Blade. It has no armor skill at all. Anyone can equip any armor (might be STR requirements).
You just have to be aware that heavier, better armor will slow you down considerably.
In conclusion:
I claim that one or even no armor skill is better than three, as long as the penalties for wearing armor make perfect sense!
Thoughts?
I mostly agree with this.
I like the idea that one has to possess a certain amount of skill in order to best utilize armor (and yes - a single "armor" skill, rather than dividing it by weight). I don't think that the range of protection offered based on skill should be from "svck" to "great." It should be from "good" to "great." While I think you should be able to gain some advantage from some skill with armor, I don't think it makes any sense for that gain to be particularly notable, nor for the range to start out from "svck."
That part of it illustrates a basic problem with the way that TES approaches skills. By tying level increases to skills (formerly with the distinction of majors and minors - with Skyrim, troublingly, with all skills) they effectively slave skills to the level system - advancement in a skill has to be paced in a way that doesn't unbalance the leveling system, rather than simply paced at whatever pace makes sense. If they were to make the armor skill relatively easy to master and its effect on protection relatively small, that would almost certainly play havoc with the leveling system. So in order to do that, the leveling system would have to be rethought. At the very least, the effect of armor skill increases on leveling would have to be very minor, because it really is a "skill" that would increase quite quickly and max out quite early, so the increases can't be keyed to levels the way that other skills potentially can be.
As for weight - YES! I know this would be unpopular with the more easily frustrated players, but I simply don't care. Heavy armor should slow you down, and that's just the way it goes. I can see some perks that would provide some minimal gain in movement while in heavy armor, but they should be minimal. The notion of zero encumbrance (not just reduced, but ZERO) while wearing a couple of hundred pounds of armor is frankly ludicrous. Absolutely ridiculous. I have little doubt that it will exist in Skyrim, but I sincerely believe that it shouldn't - at all. Heavy armor should provide more protection at the expense of more weight and that's just how it should be. Light armor should provide less protection with the benefit of less weight, and again, that's just how it should be.
I'm glad this thread popped up, because I've lately been re-reading John Steinbeck's translation of Malory's The Acts of King Arthur, and have been thinking about armor, and heavy armor in particular. The entire point of jousting was to unhorse a knight, since as soon as he was off his horse and had to move around on his own, he was under a considerable disadvantage, simply because of all that weight. While mounts probably aren't in the game, and I'm positive that mounted combat isn't, the point is still there - moving around in full plate is extraordinarily difficult. Period.