Why I like dual weilding

Post » Sat May 28, 2011 4:57 am

I think this is actually a good feature to help the balance of this game, because I am 100% in the balancing skills camp. I HATE it when one skill or bunch of skills is much more/less powerful than another. And now, this addition actually helps the combat skills, because (assuming the weapon skills are roughly the same) there is now a purpose in choosing more than one weapon style. Particularly if the blunts are significantly different in what they can do to the blades, you can wield one of each, using both their advantages and training both their skills at once. In Oblivion, there was no point inbeing a knight when you would never find use for both of them because you only fought with one at a time and they had very similar advantages.

So... discuss.
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Jaki Birch
 
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Post » Sat May 28, 2011 9:14 am

I think this is actually a good feature to help the balance of this game, because I am 100% in the balancing skills camp. I HATE it when one skill or bunch of skills is much more/less powerful than another. And now, this addition actually helps the combat skills, because (assuming the weapon skills are roughly the same) there is now a purpose in choosing more than one weapon style. Particularly if the blunts are significantly different in what they can do to the blades, you can wield one of each, using both their advantages and training both their skills at once. In Oblivion, there was no point inbeing a knight when you would never find use for both of them because you only fought with one at a time and they had very similar advantages.

So... discuss.

You've seen and heard all the info, surely you know that Blade and Blunt are out in favor of One-Handed and Two-Handed.
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Carlos Rojas
 
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Post » Sat May 28, 2011 4:06 pm

You've seen and heard all the info, surely you know that Blade and Blunt are out in favor of One-Handed and Two-Handed.


It's possible that maces and swords could have different properties like speed, armor penetration, and effectiveness against different enemy types.
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Rachyroo
 
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Post » Sat May 28, 2011 8:21 am

You've seen and heard all the info, surely you know that Blade and Blunt are out in favor of One-Handed and Two-Handed.

Each weapon still has it's own "feel" and "finishing moves", on top of their own perks that do make them pretty specialized.
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Sylvia Luciani
 
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Post » Sat May 28, 2011 10:28 am

You've seen and heard all the info, surely you know that Blade and Blunt are out in favor of One-Handed and Two-Handed.


I hear people saying this yet not once EVER have I seen any evidence of it. Source please.
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brian adkins
 
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Post » Sat May 28, 2011 5:16 am

You've seen and heard all the info, surely you know that Blade and Blunt are out in favor of One-Handed and Two-Handed.


that's better actually :) thank god

hope we see spears too as 2h weapons if not then a mod for them ASAP :)

and I can just imagine maces having this huge bonus damage to skeletons and other undead who lack blood or sometimes flesh, and swords having an advantage vs living enemies and so on and so forth.
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Lil Miss
 
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Post » Sat May 28, 2011 5:12 pm

I hear people saying this yet not once EVER have I seen any evidence of it. Source please.

Not once but twice, once in the GI mag and once in the GI hub.

that's better actually :) thank god

hope we see spears too as 2h weapons if not then a mod for them ASAP :)

and I can just imagine maces having this huge bonus damage to skeletons and other undead who lack blood or sometimes flesh, and swords having an advantage vs living enemies and so on and so forth.


I agree it makes much more sense than a one-handed mace and a two-handed war hammer being governed by the same skill.
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Fluffer
 
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Post » Sat May 28, 2011 12:27 pm

Not once but twice, once in the GI mag and once in the GI hub.


Yeah, once agin, source please, because I only recall it mentioning that there was dual wielding, not that it was a skill that replaced the others. I never see this anywhere except in speculation on these forums.

It doesn't even make sense to me. Why would anyone choose one-hand over two-hands so that they would not get the advantage of 2 weapons?
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jessica breen
 
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Post » Sat May 28, 2011 3:28 pm

I hear people saying this yet not once EVER have I seen any evidence of it. Source please.

http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx?PostPageIndex=2.

Look on page 2, in the 5th paragraph of the Radiant Story section.

"If you're really good at a particular skill, like one-handed weapons or destruction spells, a stranger who knows of your reputation may ask for training, challenge you to a duel, or beg you for a favor that will require you to show off your skill."
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ANaIs GRelot
 
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Post » Sat May 28, 2011 9:06 am

A lot of balance would probably go out the window once enchanting gets involved.

I would not be surprised if dual welding heavily enchanted light weapons become overpowered. Fast weapons with damage on hit enchantments.
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Bigze Stacks
 
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Post » Sat May 28, 2011 5:47 pm

I think this is actually a good feature to help the balance of this game, because I am 100% in the balancing skills camp. I HATE it when one skill or bunch of skills is much more/less powerful than another. And now, this addition actually helps the combat skills, because (assuming the weapon skills are roughly the same) there is now a purpose in choosing more than one weapon style. Particularly if the blunts are significantly different in what they can do to the blades, you can wield one of each, using both their advantages and training both their skills at once. In Oblivion, there was no point inbeing a knight when you would never find use for both of them because you only fought with one at a time and they had very similar advantages.

So... discuss.

Wait...dual wielding has been confirmed? Are you [censored] serious?

I'm going to hold off untill i find a confirmation, but if it turns out to be the case, then i wil seriously cry tears of joy.

EDIT: Oh, so someone mentioned the skill "One handed weapons" and that means dual wielding? No, it doesn't.

We had one handed weapons in Oblivion, they were called swords, normally worn with sheilds. That does not do anything to confirm dual wielding. Too bad, I'd love to see it as a feature, but there seems there's no hard evidence of it, so ir etract my earlier statement, allthough the tears of joy part would be true if it actually was confirmed at some point.
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elliot mudd
 
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Post » Sat May 28, 2011 2:01 pm

http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx?PostPageIndex=2.

Look on page 2, in the 5th paragraph of the Radiant Story section.

"If you're really good at a particular skill, like [b]one-handed weapons[/b] or destruction spells, a stranger who knows of your reputation may ask for training, challenge you to a duel, or beg you for a favor that will require you to show off your skill."


Oh, okay. Well that seems pretty crap.
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koumba
 
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Post » Sat May 28, 2011 7:13 am

I think this is actually a good feature to help the balance of this game, because I am 100% in the balancing skills camp. I HATE it when one skill or bunch of skills is much more/less powerful than another. And now, this addition actually helps the combat skills, because (assuming the weapon skills are roughly the same) there is now a purpose in choosing more than one weapon style. Particularly if the blunts are significantly different in what they can do to the blades, you can wield one of each, using both their advantages and training both their skills at once. In Oblivion, there was no point inbeing a knight when you would never find use for both of them because you only fought with one at a time and they had very similar advantages.

So... discuss.

Brilliant haven't even thought of that. Now early game i can train maces and swords equally so i can latter on use 2 handers without worrying about skill level difference. :)
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Dawn Farrell
 
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Post » Sat May 28, 2011 5:54 pm

Why would anyone choose one-hand over two-hands so that they would not get the advantage of 2 weapons?

Something else you must have missed, you don't choose skills anymore you just use them. If you use both one-handed and two-handed equally then you will level up both at no penalty to leveling.

I don't have the GI mag but i trust what dozens of others have quoted from it.

Could someone who has the mag please quote the part that mentions leveling the One-Handed skill?

Meanwhile i locate the Hub quote too.
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Robert Jackson
 
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Post » Sat May 28, 2011 8:44 pm

Oh, okay. Well that seems pretty crap.

Well it makes more sense than Blade and Blunt. The principals of fighting with a sword is pretty well the same as fighting with a quarterstaff or a mace, except you might target different locations.

Anyway, I'm happy that dual wielding is in, even though I'm never going to use two weapons. I'm happy because I'm pretty sure that if it wasn't included, I wouldn't be able to shield bash; and I really like to shield bash.

Also, now I don't have to listen to people complain about how TES doesn't have dual wielding.
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Sasha Brown
 
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Post » Sat May 28, 2011 5:20 am

Something else you must have missed, you don't choose skills anymore you just use them. If you use both one-handed and two-handed equally then you will level up both at no penalty to leveling.


I have the quote now. I misinterpreted at first as well, but now I understand what you mean. When I say choose the skill I mean choose to level up that skill. I know you don't choose them preset. But that's the thing. It creates the same balance isssue as with blade and blunt. If you level up one, the other is useless. If you level up both, you have to do it at half-speed, making there very little point in doing so.
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Neil
 
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Post » Sat May 28, 2011 3:42 pm

Something else you must have missed, you don't choose skills anymore you just use them. If you use both one-handed and two-handed equally then you will level up both at no penalty to leveling.

I don't have the GI mag but i trust what dozens of others have quoted from it.

Could someone who has the mag please quote the part that mentions leveling the One-Handed skill?

Meanwhile i locate the Hub quote too.


But why choose one enchanted weapon when you can have two enchanted weapons? You can stack more enchantments that way.
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Rachel Cafferty
 
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Post » Sat May 28, 2011 7:54 am

Wait...dual wielding has been confirmed? Are you [censored] serious?

I'm going to hold off untill i find a confirmation, but if it turns out to be the case, then i wil seriously cry tears of joy.

EDIT: Oh, so someone mentioned the skill "One handed weapons" and that means dual wielding? No, it doesn't.

We had one handed weapons in Oblivion, they were called swords, normally worn with sheilds. That does not do anything to confirm dual wielding. Too bad, I'd love to see it as a feature, but there seems there's no hard evidence of it, so ir etract my earlier statement, allthough the tears of joy part would be true if it actually was confirmed at some point.


It's been confirmed. One "object," one hand. It was pretty flat out stated. Sword shield, sword sword, sword spell, spell spell, shield spell, and for the really dumb, shield shield.

And as far as someone who normally thinks more skills = better, I think the new system will work out pretty well, since the perks will along weapons to differ and be specialized.
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D IV
 
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Post » Sat May 28, 2011 7:15 am

But why choose one enchanted weapon when you can have two enchanted weapons? You can stack more enchantments that way.


Arguing about "which way to play is better" is stupid and the exact opposite of what the TES series is about.
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Steve Smith
 
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Post » Sat May 28, 2011 9:13 pm

Wait...dual wielding has been confirmed? Are you [censored] serious?

I'm going to hold off untill i find a confirmation, but if it turns out to be the case, then i wil seriously cry tears of joy.

EDIT: Oh, so someone mentioned the skill "One handed weapons" and that means dual wielding? No, it doesn't.

We had one handed weapons in Oblivion, they were called swords, normally worn with sheilds. That does not do anything to confirm dual wielding. Too bad, I'd love to see it as a feature, but there seems there's no hard evidence of it, so ir etract my earlier statement, allthough the tears of joy part would be true if it actually was confirmed at some point.

Dual wielding is confirmed in the Game Informer article. It specifically mentions dual wielding weapons and spells on page 50.
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Sammi Jones
 
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Post » Sat May 28, 2011 5:54 am

Arguing about "which way to play is better" is stupid and the exact opposite of what the TES series is about.


What are you talking about?
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Elizabeth Falvey
 
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Post » Sat May 28, 2011 9:11 am

It's been confirmed. One "object," one hand. It was pretty flat out stated. Sword shield, sword sword, sword spell, spell spell, shield spell, and for the really dumb, shield shield.

And as far as someone who normally thinks more skills = better, I think the new system will work out pretty well, since the perks will along weapons to differ and be specialized.

So dual wielding is finally possible...I'm sorry, i...I'm going to go break down weeping because I'm so happy.
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Jason White
 
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Post » Sat May 28, 2011 4:56 am

So dual wielding is finally possible...I'm sorry, i...I'm going to go break down weeping because I'm so happy.

It's really a true duel wield as in you can duel wield any combination of one handed weapons and use them independently of each other. Pretty sure this is the first game to ever offer true duel wielding. All other games make you attack with both weapons at the same time so they must be similar in use and in most cases identical.
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Kellymarie Heppell
 
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