Why limit they party to one? Seems so small.

Post » Fri Nov 27, 2015 9:51 pm

This is one thing that annoyed me in Fallout 3/4. The one-person party limit seems extremely small, especially compared to fallout 1/2 and most other rpgs where you can have 3-5 people usually.

Not to mention this drastically cuts down on the storytelling aspects in terms of the dynamics of all of your companions and their interaction not only with the player character but the other party members and npc's.

It'd be nice to have 2 other people + a non humanoid (IE dogmeat/robots).

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jesse villaneda
 
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Post » Sat Nov 28, 2015 11:21 am

Errr... you can have followers?

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Trevor Bostwick
 
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Post » Sat Nov 28, 2015 9:48 am

Its should be linked with your charisma, the higher the charisma the more followers you can have at any given time.
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Amber Ably
 
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Post » Sat Nov 28, 2015 5:12 am

Personally the one human+ one other companion limit is a good balancer, to many companions risk making combat too easy, its already troublesome balancing so players who solo and players who pick companions has roughly the same challenge.
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Rude_Bitch_420
 
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Post » Sat Nov 28, 2015 4:08 am

could've been counter balanced by making you take higher charisma, some charisma based perks or both. Pretty much the more you spend on charisma the less combat effective you would be and so the companions would make up for this.

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Genevieve
 
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Post » Sat Nov 28, 2015 5:13 am

I do hope this is the case... I do understand the Combat to easy worry, but if your a charming fellow (well in my mind) like 2-caps, A charm luck build is gonna need some help, when things get uhh heated.

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JUan Martinez
 
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Post » Sat Nov 28, 2015 11:20 am

I think, in this type of game four or five companions would get in the way, honestly.
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Alexandra walker
 
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Post » Sat Nov 28, 2015 12:21 pm

i'd like to see companions that oversee your settlements when not actually in your active party.

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Matt Gammond
 
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Post » Sat Nov 28, 2015 6:42 am

Has it been stated that we can have one human and one non in our party? Or are we only limited to one companion overall?
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Dean Brown
 
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Post » Fri Nov 27, 2015 9:57 pm

I tend to like smaller parties since path finding can get a bit wonky with a huge entourage of companions, so I'm okay with this.

Maybe there could be a perk that makes it so that you can have more companions?

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Dan Stevens
 
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Post » Sat Nov 28, 2015 12:03 am


If this was your pure number crunching RPG, perhaps, but I have a feeling in 4 you don't really need to take combat perks to be effective at combat, you'll not be great, but you're still quite dangerous even without them, so that's not really a counter to a huge party.
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Jessica Stokes
 
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Post » Fri Nov 27, 2015 9:32 pm

I liked how NV handled it with 1 humanoid companion and a non-humanoid, with charisma affecting how effective they are in combat.

Since it's a perk every level I'd think that they have something along the lines of the "magnetic personality" perk where each rank will add 1 to the amount of companions you can have at a time.

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Kirsty Collins
 
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Post » Fri Nov 27, 2015 9:27 pm

Personally, I think even one gets in the way.

-------

OP: Not every RPG is based around a party of characters. Bethesda's games are built around a solo protagonist, and are balanced that way. (Now, I like games in both styles. But if you're going to give me a party, I prefer a game that gives me decent control over them - turn-based or similar - and also for the game to be built around some sort of overhead view. As well as being inherently designed for a group of characters - the need to balance skills between them, ways to control them, balancing combat so that 4-6 characters match off correctly against the enemies, etc.)

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Bones47
 
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Post » Sat Nov 28, 2015 1:29 pm

You can have 2 last I check, which is good. (One animal/robot and one humanoid).

And honestly, I'm assuming it's the seem reason why Overmare Studios has limited the party in Fallout: Equestria to 3 (one animal/robot, two humanoid). - Balance. Having too many followers will make the game way too easy, even on the hardest difficulty.

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Quick Draw
 
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Post » Fri Nov 27, 2015 11:54 pm

Because in skyrim one got in the way enough
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Romy Welsch
 
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Post » Fri Nov 27, 2015 11:00 pm

1 is perfect
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Dan Scott
 
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Post » Sat Nov 28, 2015 3:05 am

I take "Lone Wanderer" and "Sole Survivor" quite literally when playing Fallout. I never use companions. Yet somehow in Skyrim I dragged Lydia around wherever I went. Anyway, you plus one seems fine to me.

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Dark Mogul
 
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Post » Fri Nov 27, 2015 10:25 pm

Don't worry, in a year there will be mods galore that will let you do it.
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Naazhe Perezz
 
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Post » Sat Nov 28, 2015 12:05 pm

Let's be honest here, that was mostly linked to her carrying some cheese wheels, assorted loot and a metric ton of flowers picked on the way. I mean it's either Lydia or constantly slow-crawling because my fingers just can't stop grabbing anything remotely useful.

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Christine
 
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Post » Sat Nov 28, 2015 6:53 am

Yeah I'm sure it will be a rather simple mod to create, it'll probably be one of the first available.

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naana
 
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Post » Sat Nov 28, 2015 9:24 am

Never assume anything is "simple". Unless you can mod or program in your sleep, I don't wanna hear it.

To be honest, one buddy out in the field is enough. And I'm used to how F3 and NV did it. Comfortable. Familiar.

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Damian Parsons
 
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Post » Fri Nov 27, 2015 8:59 pm

Having multiple possible followers & being forced to chose 1 adds to the replay value of the game.

If Bethesda steps up their game and adds character to the followers each play-through should add something different depending on who you chose and how that follower acts.

Then again, this is Bethesda and they have odd views on what makes followers/companions interesting.

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jasminε
 
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Post » Sat Nov 28, 2015 12:03 pm

Probably because the more companions the more likely they will just block hallways. Also it pretty much trivializes combat when you walk around with a small army

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Latino HeaT
 
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Post » Sat Nov 28, 2015 9:38 am

Fair enough. I just meant that it doesn't seem as complicated as something like SkyUI or Project Nevada to create.

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Kelly Tomlinson
 
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Post » Sat Nov 28, 2015 3:06 am

If we want to talk simplicity, and I use to term loosely, I've seen companion mods where the companion in question did not add a variable to the accumulated followers, therefore did not exist as a follower to the game and could be added to a team of any other followers that did add the variable.

So, find a way to add a companion, without adding the variable, or increase the variable and get around the lock that prevents adding too many companions.

No idea how you do it, but I assume this is how you do it.

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Daniel Lozano
 
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