Why is 'LOOT ALL' hardbound to 'R' while default to 'RELOAD'

Post » Sun Nov 29, 2015 8:15 pm

We have all heard of the horror tales of hard bound keys that conflict with player's preferred key binds.

But, seriously, did no-one at Beth notice that the default reload key 'R' also is hard-bound to 'LOOT ALL' in the, now ridiculous "live" container loot mechanic? Have any one of you not played, at least 15 minutes into the game, and not see, that while you fight enemies in the vicinity of a container, and need to reload, that the keys conflict?!? This is by default, and you let this through to release?!?

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FLYBOYLEAK
 
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Post » Sun Nov 29, 2015 4:30 pm

Because Console Port. VERY sloppy done. Console controllers have a lack of buttons to assign commands to.

Yet Beth being lazy Kept this limiting for the PC.

Have you seen the blunder of Grenade and Pistol whip being on the SAME key o.O ??? More then half the time trying to melee with your ranged weapon instead results in you chucking a grenade in your own face ><

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D LOpez
 
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Post » Sun Nov 29, 2015 6:29 am

Keybindings are a disaster.

There's a loot all button?

I guess I would have known that if I read the NON EXISTING game manual.

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Aman Bhattal
 
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Post » Sun Nov 29, 2015 8:18 am

Yes, but, come on, they can't be stupid on purpose because... consoles?! That makes no sense at all. PC sales are huge, they can't possibly just not give a damn, right?

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jason worrell
 
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Post » Sun Nov 29, 2015 2:20 pm

Wait, so R = Reload & Sheathe/Ready Weapon & Loot All?

I only learned R was Sheathe yesterday, and now there's more?

How many other functions does R have?

Never mind, I'll go read it in the game manual we don't have.

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Dominic Vaughan
 
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Post » Sun Nov 29, 2015 7:46 am

The R key doesn't loot all during the live container mechanic, it activates the old school menu like in F3 and NV. It only loots all while you are in that old school menu.

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Scarlet Devil
 
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Post » Sun Nov 29, 2015 4:35 pm

THANK YOU! I was starting to think that I was the only one having problems with this! The only major complaint(I have a few minor ones) that I have about this game so far is this new "quick menu" system. It is AWFUL.

I have my PS4 controls set to square=reload and X=jump so, like the OP said, if I want to reload or jump while near a container or body, it's just not happening. This is not cool when you're in the heat of battle or trying to jump up onto something while there is, say, a locker nearby.

In addition to that, it is totally immersion breaking to have this ugly menu pop up whenever you look at something. AND it doesn't show you any info. How much is this item worth? How much does it weigh? Is it worth picking up? Yes, you can go into the transfer menu to find all of this info, but then, what's the point of having it in the first place?

I am totally baffled as to why the quick menu was added to the game and I am PRAYING that they give us an option to disable it in a future update.

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Jennie Skeletons
 
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Post » Sun Nov 29, 2015 12:21 pm

Oh, for God's sake man, is that what you took from my post? Fine, it's called 'TRANSFER' and then called 'LOOT ALL', both hard bound to 'R'. My point of course is that while custom key binding can produce wonky results due to keys being hard coded is bad enough, what ever possessed Beth to use 'R' to open a looting container while at the same time also defaulting to 'RELOAD'?!? You're going to constantly open the loot mechanic in the middle of fire fight, and it's... by default?! That's crazy! Has no-one tested this game prior to release?

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Mel E
 
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Post » Sun Nov 29, 2015 10:18 am

That's not even the worst one. The worst key binding offense is having the weapon melee bash be the same as the grenade toss. Who the hell thought of that bright idea?

I've already killed myself several times while bashing an enemy to death by accidental throwing a Molotov at the guy I was smashing.

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stevie critchley
 
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Post » Sun Nov 29, 2015 12:43 pm

Or when you need to exit a menu with Tab, sometimes with E sometimes with Escape...

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jessica robson
 
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Post » Sun Nov 29, 2015 4:02 pm

Well what you said was wrong and I thought your issue was caused by misinformation/confusion or whatever. Which

Yes, because you can reload WHILE looting (sarcasm).

You only loot all while in transfer mode. That mode freezes the game, so why are you spamming the "R" key that it accidentally loots all when in the transfer menu? If you're not spamming, then I don't see the issue.

As for looting while in a firefight, that was your choice. I don't know what kind of enemies you faced yet, but I'm only 13 (haven't progressed the main story to diamond city) and already come across two raiders in PA. Both of them equipped with a Fatman. The second one was the worst as he had friends and they would pickup the Fatman as soon as the PA raider died. I must have died several times taking out that camp. So you shouldn't be taking enemies lightly IMO.

Now this is an issue. I'm afraid of doing a power rifle bash as I might do the same. It's a shame as I was looking forward to both of the grenade and weapon bashing mechanics.

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Alister Scott
 
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Post » Sun Nov 29, 2015 12:55 pm

...This is a joke, right?

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Tessa Mullins
 
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Post » Sun Nov 29, 2015 7:38 pm

No, it's not wrong.

Uh, what?

Are you taking the piss? Pressing 'R' opens the loot menu, it's completely irrelevant if it's 'TRANSFER' or 'LOOT ALL' when it interrupts my action! I want to reload, not open up a menu in the middle of a fire fight. The reason this happens is because Beth, in their infinite wisdom thought it was a good idea to assign several actions to the same bloody key-bind, by default! Do you understand?

What the... what?! I was R.E.L.O.A.D.I.N.G! Reload and looting shares the same key! It wasn't my choice, the 'TRANSFER' key-bind is hard coded, I can't move it, and I have used 'R' to reload for about 25 years of computer gaming. Everyone uses 'R' to reload, why, the hell does it share the same key with one that would interfere with an action that you perform at the same time? Why?!

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daniel royle
 
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Post » Sun Nov 29, 2015 1:38 pm

No, and I pointed out before the release that this was going to be a problem. How I realised this but Beth didn't I have no idea. I never use grenades in games anyway, but it is bloody stupid. As is using R to do everything from open boxes to reload and confirm in menus.

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naana
 
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Post » Sun Nov 29, 2015 7:27 am

Yes it was wrong. Your OP said " 'R' also is hard-bound to 'LOOT ALL' in the, now ridiculous "live" container loot mechanic?". Loot all in ONLY in the transfer menu.

This is a crazy theory, but maybe try looking at a wall, floor, or any non-container object when trying to reload? Beth added other new mechanics as well, so they had to consolidate all the functions under few keybindings as possible.

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Cameron Garrod
 
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Post » Sun Nov 29, 2015 10:39 am

When you're in the middle of a heavy fire fight and your clip is running low, what's on your crosshair as you try to dodge bullets and find temporary cover is a very low priority.

No they didn't. Not for PC. I have over 100 keys on my keyboard, with a good dozen being in easy reach of my hand that handles walking, with a few more available directly on my mouse. Functions that you would use in a moment's notice (such as Reload) can be near one of your hands, while others that aren't as speed sensitive (like opening a "Transfer" menu) can be further away. There is absolutely no reason to "consolidate all the functions under few keybindings as possible" on a PC. Even on consoles, you can do better separation of actions so that you don't accidentally do one when you meant to do the other (in the case of reload-vs-transfer, perhaps needing to hold down the transfer button for half a second or so before it activates, and if it's released before then it reloads instead).

But even worse, there is no excuse to hardcode any keybinds, whether on console or PC.
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Imy Davies
 
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Post » Sun Nov 29, 2015 11:28 am

Yeah, there's literally no excuse for this. It's just shoddy design.

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Karine laverre
 
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Post » Sun Nov 29, 2015 9:13 pm

I'm kind of having the opposite problem. I've not had any trouble trying to bash and accidentally throwing a grenade, for me I have to hold it down to throw grenades, but tap it to bash. The problem is sometimes I mean to throw a grenade and do a big old loud bash that gives my location away. I prefer for the grenade to be my hello, not a weird bash into (usually) my companion or a wall or something.

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James Baldwin
 
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Post » Sun Nov 29, 2015 9:52 am

But, Jesus Christ, man, I already said that the name for it not 'LOOT ALL' but 'TRANSFER', but it turns into 'LOOT ALL' once you press 'R' which brings up the loot mechanic and pauses the game, but what it's called it IRRELEVANT! You're clearly either illiterate or having a go at me. In either case, just cease this activity, like, right now.

The point is, that you shouldn't have to do things like that. 'All ya needs ta doo is look up at the sky when ya reloads-it' is a pretty stupid suggestion when the problem resides in Beth adding two functions to the same key, hard binds one of them so I can't change it and defaults the other to the most common used key for that function. I know how to circumvent it, thank you very much, but this thread wasn't created to ask for help, this is a complaint, it was to vent my utter frustration that a triple-A developer doing something like this in the year 2015 is completely unacceptable.

If you can't see, or refuse to understand how stupid this is, I can't help you, this is not my fault, this is on Bethesda!

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Marion Geneste
 
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Post » Sun Nov 29, 2015 2:36 pm

Adding my voice to this complaint,this is truly crazy to have hard coded key at all but then to have them setup in this way where it can interrupt your game is SO wrong! Bethesda YOU NEED TO FIX THIS!!!!!!

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Teghan Harris
 
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Post » Sun Nov 29, 2015 10:43 am

Yes they do need to fix it, but the modding community will be able to help in the meantime. AFKMods are already looking at a dump of all the keybinds and if they can suss it out, PC users may be able to bind any button on any device to any action through the use of ControlMap_Custom.txt.

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XPidgex Jefferson
 
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Post » Sun Nov 29, 2015 9:55 am

I’ll say it again, key bindings in this game are embarrassingly bad. If I was Todd Howard responsible for a development team that was about to launch a product which had implemented this level of rubbish, I would have fired the lot.

Let’s not forget that someone at Bethesda thought it was fit to release a product that allows PC players to rebind their WSAD movement keys to the cursor keys - knowing full well that when they did that they would not be able to move and actually play the game when they went to workshop mode – because the workshop mode cursor keys cannot be rebound to something else (for some reason).

I’m enjoying the game but this is just plain lazy.

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Brian Newman
 
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Post » Sun Nov 29, 2015 8:30 pm

This times ten.

Console infestation and poor thought out ports to PC.

Game producers dumb down game interfaces and game mechanics to cope with the built in limitations of console controllers. Only so many keys.

So we end up with idiot garbage like we have here.

Happens in game after game. Makes my head bleed blood .

I happen to be a PS3/Ps4 owner as well, so not just some PC elitist.

That said, a developer could have taken the time to do it right for PC.

My main gripe is the binding of bash and throwing explosives to same key. What idiot let that thru the system?

I really hope that when Toolkit is out, that there is some means in that toolkit to allow talented modders out there to fix this sort of issue

and provide us with wider range of keybinds, without having to resort to running 3rd party inject software.

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Chica Cheve
 
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Post » Sun Nov 29, 2015 10:18 am

This game is slightly different than others. It is valued as other games, but made with a lot less effort, as mods are supposed to fix most of the design issues. I think they deliberately left things unfinished or half done, as they can always count on other players telling players to wait for mods. It is we that made them realize that and now we have to pay for it. By buying unfinished game for full price and then wait for outside sources to fix those unfinished parts.

I wish I could do that at my work.

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Patrick Gordon
 
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Post » Sun Nov 29, 2015 5:34 am

I hope it can be modded, because I find it annoying as well, both the open container and the grenade key.

But can it be modded, or is it as hardcoded as the reload key in FNV? :S

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Kara Payne
 
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