Why mages are not broken and why we don't need balance in Sk

Post » Sat Dec 10, 2011 7:53 am

Thats not a valid argument Bethesda should have found a solution for this.


Its not a valid argument because you think mages should be able to one shot everything in the game while pressing only one button. Gotcha.
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Vicki Blondie
 
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Post » Sat Dec 10, 2011 9:13 pm

Maybe you just svck at playing the game?

Personally, I play perma death and I also play on master difficulty. I play a hybrid character that is able to use 1h swords, destruction magic and archery just fine, in fact I feel overpowered with this combo. The previous builds I made were more specialized, one full melee and the other one a pure mage and neither of them were able to survive past level 15. My current hybrid build is the only build I made that is dominating under perma death.


Oh is that not wonderful?
Maybe I just svck at playing the game?

Well I will hold in all my bile and ascerbation and snidely question your gaming credentials shall I?
Im 34 years old and remember when the first house in our street got pong.
Your move.

That you deny the problems with this game does not make them any less apparent, to me or a myriad of others on this very forum.

Mind you, I have said a gazillion times Skyrim is a wonderful game but you on the defence force just dont want to hear it.
Too busy-body with swarming against anything that reeks of heresy.

You sir, are Thalmor.
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adam holden
 
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Post » Sat Dec 10, 2011 6:02 pm

I agree balance isn't absolutely needed, but it's the Mages that should be overpowered and absurdly strong.

Not the idiots swinging a sword.
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Pixie
 
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Post » Sat Dec 10, 2011 3:55 pm

Well, it WAS too spreadsheety. The way it was in Oblivion was terrible. But to remove it entirely wasn't the way to go, I don't think.

I disagree, you had to know its function, what you wanted. You also had to know what limits and restrictions you wanted that is customization for you, and a way to better your spell caster.
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Robyn Lena
 
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Post » Sat Dec 10, 2011 8:10 pm

My problem is simple. Make a character using heavy armor, enchanting, resoration and either destruction or one handed or two handed and play them. Now repeat for each one. Progress your skills in these and these alone to 100 and apply perks in the same way and simple replace stamina for magicka for the Destro build. Tell me how much more of a pain it is. Since magicka is equivalent to stamina for attacking (ignore sprinting for this completely stop using it) for equivalent investment in skill and attribute, what occurs? The 2 strictly melée styles overrun in attribute point to damage ratio at higher levels. On my main I enchanted my dragonplate with fort destro and power leveled my Destro to equal my one hand. I then tested this in the dungeon with a single weapon that did 50 dam per swing and a spell that did 50 per sec. The result? Even with no magicka drain and a constant flamethrower the same type of Draugr scourge (1hand and spell with shouts) would always die quicker to my sword. All people want is for a single skill that has a single application (namely to damage the enemy) to be just as viable at the same level as another skill with the same application.
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Karine laverre
 
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Post » Sat Dec 10, 2011 9:30 am

You had to spend a few minutes tweaking it to get the maximum possible DPS. >.>

It wasn't as underpowered as it is right now, but it was no more fun. It was all just math and tweaks and DPS and MPS and...blah

Thats not how i want to play my mage. I'm a bloody magic user, practitioner of the mystical arte, not a mathematician.
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Stat Wrecker
 
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Post » Sat Dec 10, 2011 11:00 am

Its not a valid argument because you think mages should be able to one shot everything in the game while pressing only one button. Gotcha.

I am beating my head into a wall here, you are completely ignoring everything I've said in this thread have you been reading any of my post look threw them, please. I never once mentioned one shotting anything. But if my character is powerful enough and I roleplay them to a level of being that powerful I should be able to be. You are sticking to the "destruction" argument.
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Haley Cooper
 
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Post » Sat Dec 10, 2011 7:35 am

I agree balance isn't absolutely needed, but it's the Mages that should be overpowered and absurdly strong.

Not the idiots swinging a sword.


Mages already are overpowered, its only the idiots that don't know how to play a mage without relying on I-win buttons that are complaining right now.
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Quick Draw
 
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Post » Sat Dec 10, 2011 8:28 pm

Ok, so if you feel that the opportunity costs of using destruction spells outweighs the marginal benefits then don't use them, use illusion or conjuration instead.


He shouldn't have to.

What's better? 1-H or Destuction? 1-H. Well what if you're fighting a dragon that's resistant to frost? Well it doesn't matter, not like you have to switch weapons because even if it's enchanted with frost damage with the weapon still has it's base damage.

As a mage, why choose Destruction when you can use a knife. A knife doesn't use any Magicka, so you don't have to run around like a coward waiting for your Magicka to recharge.

Do you know how annoying it is to fight a Troll when you run out of Magicka? Very. The fight can take forever, especially if you nee to heal.
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Krista Belle Davis
 
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Post » Sat Dec 10, 2011 11:41 am

Its not a valid argument because you think mages should be able to one shot everything in the game while pressing only one button. Gotcha.

...i think he means that Bethesda shouldn't have included an imminently useless skill
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Greg Swan
 
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Post » Sat Dec 10, 2011 12:03 pm

My combat character can kill anything in the game with the press of 2(well, three, if you count both mouse buttons at once) buttons >.>

I CAN. I don't. There's a distinction there.
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helliehexx
 
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Post » Sat Dec 10, 2011 6:58 am

Its not a valid argument because you think mages should be able to one shot everything in the game while pressing only one button. Gotcha.


Its not a valid argument because saying 'don't use it,' is not a valid answer in a game who's motto has been 'do what you want.'

And if you could remove the dumb from your head, you'd realize that NO ONE HERE, NO ONE, NO ONE is asking to one shot anything. NO ONE. You are making stuff up at this point.
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Adam Baumgartner
 
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Post » Sat Dec 10, 2011 11:38 am

You could go on a mission collecting a ridiculous amount of various summon scrolls and take him out that way. Sure it would take an eternity to do, but what a story that would be!


That would be a lot of DPS!
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JD bernal
 
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Post » Sat Dec 10, 2011 6:44 pm

That you deny the problems with this game does not make them any less apparent, to me or a myriad of others on this very forum.

Mind you, I have said a gazillion times Skyrim is a wonderful game but you on the defence force just dont want to hear it.
Too busy-body with swarming against anything that reeks of heresy.

You sir, are Thalmor.

I do not understand it at all. These issues are in the game.

I have also said this people are overlooking positive comments. Also some people cannot take a critic.

This made me. :rofl: Talk about random.
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Steven Hardman
 
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Post » Sat Dec 10, 2011 11:11 am

Isn't there 200 post limit for every thread?
In my opinion, I thought mages were balance since I kept getting my but handed to me by them. Damn ice spell....
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Latisha Fry
 
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Post » Sat Dec 10, 2011 8:39 am

The magic system is a tacked on joke, most likely added only because ES traditionally had mages and they wouldn't have gotten away with making it a straight hack and slash (wait for ES 6 for that).

When it was announced spellcrafting would be removed, I was willing to give them a chance, because I was expecting a wider variety of more interesting spells to compensate for that. Perhaps even some dungeon delving or questing to hunt down particularly arcance knowledge, much like the warrior is questing for that ancient mystical blade.

Instead the magic system has just been gutted, with a handful of spells of which most become obsolete because no higher level version of them exists. So what if I can make Destruction cast for free and endlessly spam the same boring spell until something finally falls over? There is no excuse that a 2011 AAA game, especially one as critically acclaimed as Sykrim, to feature gameplay inferior to most 90s RPGs when it comes to magic.
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Naomi Lastname
 
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Post » Sat Dec 10, 2011 8:51 am

Its not a valid argument because saying 'don't use it,' is not a valid answer in a game who's motto has been 'do what you want.'

And if you could remove the dumb from your head, you'd realize that NO ONE HERE, NO ONE, NO ONE is asking to one shot anything. NO ONE. You are making stuff up at this point.

Thanks, it seems certain people are now rallying to our cause and others are getting it now.

It seems the whole don't use it thing is just a way to validate a weak point, or a weak way to try to end a civil argument.
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stacy hamilton
 
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Post » Sat Dec 10, 2011 6:26 am

I believe that NPC mages have unlimited magicka...which is a problem in itself. The AI shouldn't have to cheat to be successful, it just showcases how broken magic is. Machine-gun ice mages, anyone?
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steve brewin
 
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Post » Sat Dec 10, 2011 9:47 am

Isn't there 200 post limit for every thread?
In my opinion, I thought mages were balance since I kept getting my but handed to me by them. Damn ice spell....


If the player had access to the same spells the npcs used, well, at the very least, no one would say that destruction magic is weak.

AKA: Computer is a cheating bastard who has his own special scaling spells.
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Rex Help
 
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Post » Sat Dec 10, 2011 8:56 pm

Mages already are overpowered, its only the idiots that don't know how to play a mage without relying on I-win buttons that are complaining right now.


That's why it's possible to do over 4000 damage with a sword. You are [censored] troll numero duo
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willow
 
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Post » Sat Dec 10, 2011 5:44 am

Its not a valid argument because you think mages should be able to one shot everything in the game while pressing only one button. Gotcha.

Nice straw-man. Nobody said that.

You really hit the crux of the issue in your previous post:

Ok, so if you feel that the opportunity costs of using destruction spells outweighs the marginal benefits then don't use them, use illusion or conjuration instead.


The thing is, there's basically no situation where it makes sense to cast a Destruction spell, for any character build. Destruction's only purpose is to deal damage, but it is by far the weakest, worst-scaling method of dealing damage in the game (barring bare fists), so any other method of dealing damage is superior. Why cast a fireball when shooting an arrow will do the job better? Why dual-wield a sword and spell when just replacing the spell with a cheap dagger will be more effective? That's the problem.
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Richus Dude
 
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Post » Sat Dec 10, 2011 4:43 pm

Positives:
-Radiant quests.
-Different models for different bottles (potions and soul gems)
-Potion recipes.
-Spell tomes
-Couriers
-A truly realised and vivid world in which bandits can attack soldiers only to be attacked by a dragon, and none of it scripted.
-Every place I stumble upon seems to tell a 'story'
-True ambiguity in choosing a side. Who is right? Who is wrong?
-Blackreach

In case you think Im only badmouthing. Im not. Skyrim is a wonderful game.
It could have been better.
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carley moss
 
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Post » Sat Dec 10, 2011 1:47 pm

If the player had access to the same spells the npcs used, well, at the very least, no one would say that destruction magic is weak.

AKA: Computer is a cheating bastard who has his own special scaling spells.

Yes the AI does cheat you a lot...
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Gracie Dugdale
 
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Post » Sat Dec 10, 2011 8:26 am

I endorse everything youve said, 100%

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JESSE
 
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Post » Sat Dec 10, 2011 9:33 am

Fortunately it doesnt matter what morons like the OP think about magic system in Skyrim. Even without the CK there are mods which improve Destruction and make it scale better into late game.
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*Chloe*
 
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