Why mages are not broken and why we don't need balance in Sk

Post » Sat Dec 10, 2011 5:17 pm

So then are people saying all builds should be equally effective? Because that just doesn't make sense.



I guess I just need to go and play a magic-oriented character. I can tell you this: Even a Conjurer is going to need to extensively use spells outside of Conjuration. Others have agreed with that. And I have played Oblivion, and used Magic effectively, but I did so by using multiple schools - Conjuration, Restoration, Alteration and Destruction most often. Illusion and Mysticism less so, but still thrown into the mix. There's simply no way I could have used Conjuration and just not bother with Alteration to protect myself and Restoration to heal myself.

To the one poster who's complaining he can't tank with only magic skills - yeah, I've never played WoW and have no desire too, but I find the term "tank" much more convenient than typing "toe-to-toe warrior with heavy armor and weapons" repeatedly - yeah, if you wanna tank build a character with skills that are meant for tanking. That just isn't what Destruction magic was meant to do, and it makes no sense to say "I want to tank but I'm pissed that you can't tank effectively with any and all skill combinations."


The point is that in Skyrim there are no conjurers.
No mystics or paladins either.

There is being pigeonholed into a singular playstyle and in this regard Skyrim is just a bad game.
It is worse than Oblivion and it is a shame they did not get it.

We want to RP!
User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Post » Sat Dec 10, 2011 5:12 pm

Thats cause mages are balanced around their magic schools.

Just like a warrior will have: Light or Heavy armor, One handed or two handed, restoration, Smithing & enchanting, ATLEAST, to become powerful. Add in Block as a 2h user or 1h+shield warrior.
For thiefs: Light armor, Sneak, Onehanded or Bow, (pick pocketing, not required but you will want it), Alchemy, Smithing and Enchantment, ATLEAST, to become bad ass.

Now lets look at mages thats complaining. They want: Destruction, Restoration and Enchantment. Posslby Alchemy.

Now, compare above for just a second. So for melee to become the all mighty powerful class they can become, they need twice as many skills as mages that believe they are underpowered when going destruction.

I say this: Mages equivalent to heavy armor: Alteration and or Conjuration. All you need.

Mages need the least skills to become maybe the most powerful of all the classes. If they add in conjuration to their mix they just swish past. But they dont want that, cause they want to deal all the damage themself.
Well, you can do this but you wont do it as good, far away, as good as a thief or warrior. Why?: Cause IF Destruction would be as good as you want it to be, then what if you mix in some conjuration and some illusion to that?
You can already become utterly overpowered in this game, why would you like to break that?

They are not going to rebalance the complete game just for you, when its already perfectly balanced for mages that take the schools they must take in order to become as powerful as their warrior or thief counterparts.
Why should mages need less skills then others. Actually, you already need 2 or more skills less then warriors or thiefs to become powerful.

Thiefs can get away with the least if they just focus on stealth and daggers or bows.. But then they must get 90-100 stealth AND use muffled enchant on their boots or they will be detected extremly fast.

Again, why do you even want to play the game as an all over the top powerful monster? Whats the charm in no challenges? Thats atleast my question mark.

I rerolled with a wood elf, Im now lvl 31. Stealth and bow, using 2h for melee. light armor ofc. My highest skill is pick pocketing. And I do have smithing to 60, but only iron and magic weapon perk. I can increase the damage of bows with roughly 25%. Thats ok, I dont want more.

At lvl 30 I managed to find a glass bow...finally. Most players at 30 us running around with daedric bows, self smithed with enchants.
Me....
I really enjoy this and playing it hard. I mix play between Adept and Expert, since Expert with my current character that have no enchants or alchemy, makes so poor damage with his bow that unless I get in double sneak attacks with atleast 1 crit on a bandit boss, he will have more then half health left. Im almost never one shotting enemies with my opener, but taking out half. Thats on Adept by the way. Expert.....

I love how I need to tactically withdraw, stealth in a corner or run the heck away, and come back after running a cirkle to fight again.
Sure, i have ranged and its easier but I opt for low damage to the fights are much harder and more interesting.
I have had encounters with gangs of bandits I had to reload 15 times before I managed to beat them............on Adept. At lvl 25-30.
With my orc that I shelfed. he would have run in, killed them all before they could say hallelulja and I would feel powerful. Some players like that. I dont.

Anyway, Destruction is very well balanced. Actually its too powerful for Adept until very late game. You are forced to play on expert or master as mage most of the time due to your insane damage if you want a challenge.

The main problem with the complainers is that they are complaining that they cant steam roll with their destruction ONLY spec, on Master difficulty. And thats just.......I have no words.

Its a single player game, and Mages are balanced. Maybe the most powerful class if you use your magic schools. Bethesda imo overdid the mage and it should be nerfd. But thats me.


Waag - you are always full of shizz aren't you?... A warrior only NEEDS his weapon, his shield or block, a choice of armor and the necessary perks to be VIABLE. Anything else is cake on the road to making a god character. So that is only THREE things that you NEED to be viable - not powerful or overpowered but viable. Now what do mages need to be viable? Their "weapon" needs support from other schools in order to be effective. STAY WITH ME NOW, we are talking WEAPONS only. Does your WEAPON need anything else on it's own besides the perks for that weapon in order to do it's job? No? Thought so... A typical mage who wanted to be a destruction specialist would probably take restoration and alteration at minimum. That's THREE skills just like you need to be viable Only when mages see that destruction isn't cutting it as their weapon, they have to delve into conjuration in order to boost that so that's another necessary skill. OH, let's not forget that you'll HAVE to take enchanting in order to actually be able to actually CAST those spells! What are we up to now, 5 different skills? The same that you claim to need but don't. The difference is that enchanting is a must for pure casters while it is nothing more than a nice perk for everyone else.
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Sat Dec 10, 2011 9:06 pm

pretty good post OP, but the idea that people need to self handicap rather than the game having balance it absurd and that this is somehow a borrowed concept from MMO's is just a baseless assumption....... people want balance cause they want the combat to be challenging and for many many players it just flat out isn't ....
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Sat Dec 10, 2011 6:46 pm

So then are people saying all builds should be equally effective? Because that just doesn't make sense.



I guess I just need to go and play a magic-oriented character. I can tell you this: Even a Conjurer is going to need to extensively use spells outside of Conjuration. Others have agreed with that.



What video game have you been playing? Certainly not Skyrim. Conjuration takes wet dumps on Destro, and can be used solely as a mean of overcoming even Master difficulty without much problem - its been done.
User avatar
Brentleah Jeffs
 
Posts: 3341
Joined: Tue Feb 13, 2007 12:21 am

Post » Sat Dec 10, 2011 5:48 pm

My chief complaint as a mage is that enemies are using fireball spells that work better than mine with a well done skill tree and 82 skill in destruction. That my friends is broken and needs fixed. Offessive spells are pathetic and yes while it doesn't need balance it needs to be done so it doesn't svck. I believe someone said unskilled archery does better and they are freaking right and that is just pathetic.
User avatar
Lizbeth Ruiz
 
Posts: 3358
Joined: Fri Aug 24, 2007 1:35 pm

Post » Sat Dec 10, 2011 9:38 pm

I think maybe the way that spellcasting is looked at is being changed. Honestly, after reading the gripes on Destruction as a specific school, I can honestly say that 90 of the magic is broken in Skyrim threads mean Destruction is broken. This seems to be a common farce. One broken skill is not a totally broken side of the game, it means that, that side of the game is not meant to be played on its own. Does that svck? Yes it does. The developers probably made a conscious decision somewhere along the line that they didnt want destruction mages playing a pure destruction build, they wanted people to be using Restoration to shield themselves (albeit this is useless with in-combat magicka recover mechanics) or Conjuration, Illusion for support.

I think the problem is that the mages of the group see Destruction the way melee characters see your two handed warrior. They want destruction to be a frontline infantry ability. They want destruction mages to be able to go out, with nothing but destruction spells and be successful and Bethesda's devs sat down and went "We dont want it that way". I wouldnt say destruction is broken, I am saying that single skill domination is dead. Two handed warriors are probably relying on enchantment abuse, Blacksmithing and alchemy abuse to get their magic defenses upo, or just building a huge HP pool. From reading the OPs post, im convinced that simply Magic in SKyrim is just more complex then your other two classes and you are meant to be mixing and dabbling in the other trees.

I am not saying this was a good decision, its hardly a game ending decision for me but I am sure there will be some who just cant play like they used to. Adapt or die I guess.

The funny apart about this hypothesis is that I am suggesting the game is becoming more complex by forcing you to use an array of spells instead of one or two damning ones, and everyone says the game is being dumbed down.....


I'll agree with most of this. I think that it's entirely logical that neither a single-skill character nor a character who tries to level all skills and spread perks out to all skills will work. You need to focus on several skills to be effective. Not just one or two, or you're going to have gaping holes in your abilities. Not all of them, or you're going to (1) be vastly underpowered for your level and (2) be a jack of all trades and master of none. So not one skill, and not all skills, but some skills need to be focused on, and by "some" I mean maybe four or five, with a couple perks going into a couple secondary skills.

To reference my own character again, who is (more WoW terms!) a Nord Tank, I concentrate on Heavy Armor and Single Handed and Block, with a couple perks in Archery and Smithing, and single perk each in Sneak and Restoration. Skills I don't exercise at all: all the rest of the magic skills and thievery skills. In other words, I concentrate on most (not all) of the Warrior skills, one of the Mage skills to heal myself, and two (Archery and Sneak) for combat situations where screaming OMG TONIGHT WE DINE IN HELL and charging the enemy with an axe isn't the answer. Focused enough to be good at hand-to-hand fighting, but broad enough to not be an inflexible, one-note character.

If all you have is a hammer, everything looks like a nail, and you start getting pissed off when you run across a screw and your hammer doesn't do the trick.
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Sat Dec 10, 2011 6:54 pm

Ya right Look at necromancy it's broken to pieces... it's down right useless compaired to atronaches, I don't use destruction so I don't realy know. But seriously go play a necromancer charecter using frost spells and zombies impossible, What I loath is when people say something like oh well you shouldnt try to use a Conjuration only class but then it's like well i can play and win using one hand,two hand,archery,Destruction(well your supossed to, once again never tried it) why not only conjuration and be a summoner it was possible in oblivion. It's actually some what possible with atros because there so [censored] tastic over powerd compaired to necromancy, zombies are complete abject failure. to bad you can't have two summons in the begining I want to roleplay a necromancer but you get plowed T-T. I thought skyrim was supossed to make all classes viable Like for summoner you would need alot of mana so can't take a hit and no real offence because you have to relly on summons. cant wait for the creation kit!!!

P.s. don't insult me over my grammer thats what trolls do when they have nothing better to bring to a agrument.


Exactly, this game does NOT allow you to play they way that you want to play if you want to be a caster. Kind of defeats the purpose of that moniker that they USED to live by...
User avatar
Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Sat Dec 10, 2011 3:20 pm

I've been playing TES games since Arena, and simply put OP, your wrong.
Everyone has the right to want to play with their skill combo and have fun. Destruction is a combat skill, it should work in combat, effectively, from level 1 untill you are tired of playing the game.

To suggest that it is ok for destruction to be crap at combat due to the lack of scaling is like saying its perfectly ok for heavy armor to offer significantly less defence than light armor agains 90% of the high level enemies. It's not ok, its crap design and it should be fixed.
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Sat Dec 10, 2011 4:37 pm

Exactly, this game does NOT allow you to play they way that you want to play if you want to be a caster. Kind of defeats the purpose of that moniker that they USED to live by...


This game lets you play a pre-made path.

I am seriously unhappy with the choices presented in quests.
Morrowind did this better, but no, they are immortal now.

I am seriously unhappy that 9/10th of the game has been removed.
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Sat Dec 10, 2011 8:55 pm

Exactly, this game does NOT allow you to play they way that you want to play if you want to be a caster. Kind of defeats the purpose of that moniker that they USED to live by...

ya i could not remember that moto, ya I want to summon only and field a small army of undead warriors but I can't they just turn to dust... or glitch out and dissapear entirely(thalls)
User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Sat Dec 10, 2011 3:59 pm

What video game have you been playing? Certainly not Skyrim. Conjuration takes wet dumps on Destro, and can be used solely as a mean of defeating even Master - its been done.


To the point that Conjurers don't need to bother with Restoration to heal themselves, or any sort of shield spell, or anything? They just conjure up something and stand back and watch their conjured minion fight, while drinking a cup of coffee? Because I've seen people complain that Conjuration, or at least Necromancy doesn't work well either by itself.

To answer an earlier question that you edited out, no, I'm not playing a mage of any sort. My point is not to say that the magic system has the proper amount of "balance" so to speak, to make mages viable. My point here is that there are at least some posters complaining that they shouldn't have to focus on multiple skills - that they should be able to use only Destruction or only Conjuration and still win fights. I'm playing a Nord warrior - should I get pissed that I had to put perks in Heavy Armor? Should I be able to simply walk around naked, without armor, and swing a big-ass hammer and put all my perks in Two-Handed Weapon and expect that to work? No Heavy Armor skill, no Smithing to improve my weapons, no Archery for distant targets or airborne Dragons, no Restoration to heal my unprotected skin, just Two-Handed Weapon to crack skulls?

Because while I understand many of you are not making that argument, it still seems like some are arguing that they shouldn't have to use any Restoration or Alteration or anything except Destruction alone or else Conjuration alone - and that just seems ridiculous.
User avatar
jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Sat Dec 10, 2011 9:24 pm

Look, I do not have to read this. But we-hey, I have.

And while you provide a nice block of text there is a single sentence that invalidates it all.

Have you played Daggerfall or Morrowind?

Yeah.
Mages are not broken compared to any other title in the series.
I do not really care about how it is handled in this particular game.
I care about the progression.

Simple fact is that games that are made 20 years ago have better magic.
I do not have to name them, you know them. I name one, masters of magic.

What the hell?
In a TES game?

How can you defend this magic system?
In a TES game?

I have said it before and I will say it again.
The simple fact is no spellmaking is no Daggerfall. Arena would never have had the staying power without it, being only a dungeon crawler in the end.

No Daggerfall, no Morrowind, no Oblivion
And you remove the one thing that got you all this way.

Well done.

You bring up good points my friend as always in reguards to magic.

Destruction is under powered yes its not fiction, the overall damage of the class at later levels is to low.

Spell creation could have fixed this, scaling the magic to your level could fix this.

Spell creation has been around since Arena and it is the backbone of I think I am safe to say ninety five percent of mages ever made for this game. No body can deny a ice spear that explodes in a wave of fire, or a frenzy soul trap spell with a small area of effect would not be greatly entertaining and useful to mages. Spell creation opened our options and we were not limited to a few choices.
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Sat Dec 10, 2011 7:53 pm

Maybe if we could make our own spells, and enchant (store) spells instead of effects the gameplay might become different. I know the history of magic has changed in the 200 years since Oblivion, but this style of magic is just too different for me to adjust to.
User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Sat Dec 10, 2011 11:27 am

To the point that Conjurers don't need to bother with Restoration to heal themselves, or any sort of shield spell, or anything? They just conjure up something and stand back and watch their conjured minion fight, while drinking a cup of coffee? Because I've seen people complain that Conjuration, or at least Necromancy doesn't work well either by itself.

Yes. Summon 2 Dromera lords.

Trust me, both conjuration and illusion can completely be specialized (except maybe the zombies, i heard they can bug) and then helped out with passive perks. No need for switching 10 different spells per fight like people suggest Destro mages have to do.

To answer an earlier question that you edited out, no, I'm not playing a mage of any sort. My point is not to say that the magic system has the proper amount of "balance" so to speak, to make mages viable. My point here is that there are at least some posters complaining that they shouldn't have to focus on multiple skills - that they should be able to use only Destruction or only Conjuration and still win fights. I


You should focus on multiple skills, the problem is that its quite strict on what you can and can not take for harder difficulties. Destro specifically will usually gimp you.
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Sat Dec 10, 2011 11:14 am

You bring up good points my friend as always in reguards to magic.

Destruction is under powered yes its not fiction, the overall damage of the class at later levels is to low.

Spell creation could have fixed this, scaling the magic to your level could fix this.

Spell creation has been around since Daggerfall and it is the backbone of I think I am safe to say ninety five percent of mages ever made for this game. No body can deny a ice spear that explodes in a wave of fire, or a frenzy soul trap spell with a small area of effect would not be greatly entertaining and useful to mages. Spell creation opened our options and we were not limited to a few choices.


Since Arena actually, and arena had the best creation system of any TES game.

But yeah. Why the blazes can I not cast a soul trap on target?!
Anyone?

Lazy!
150 hours in, I love this game. I have nothing, zero, zilch, nada, niente, nothing positive to say about the magic.

Oh yeah.
"It looks cool now. now that it does nothing at least it looks cool compared to when it had 7 effects"
Happy now?
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Sat Dec 10, 2011 11:10 am

Since Arena actually, and arena had the best creation system of any TES game.

But yeah. Why the blazes can I not cast a soul trap on target?!
Anyone?

Lazy!

Forgive me, I have not played or seen a whole lot of Arena. I have looked a lot into Daggerfall tho.

I miss my touch spells too. I want the thrower spells in Skyrim, but I also want target and touch.

That is my point exactly. :foodndrink:
User avatar
Scott Clemmons
 
Posts: 3333
Joined: Sun Sep 16, 2007 5:35 pm

Post » Sat Dec 10, 2011 5:37 pm

Forgive me, I have not played or seen a whole lot of Arena. I have looked a lot into Daggerfall tho.

I miss my touch spells too. I want the thrower spells in Skyrim, but I also want target and touch.

That is my point exactly. :foodndrink:


Arena let you AOA on target without that 'fancy dual wield'
It just did it, as an option in the spellmaking menu.
AOA on self too.

This malarky on how 'it now looks pretty and we can dual wield.' At least I believe we can now put that to rest.
Because 'dual wield' is no replacement for spellmaking. Only if you count disneyfication.

"oo but the difference between 0 and 100 is so hard and so spreadsheety."
You know what, I have no sympathy for people like that, none at all.
Go blasted play your pokemon but the blast quit demanding everything else to be stooped to your low level.
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Sat Dec 10, 2011 4:44 pm

To the point that Conjurers don't need to bother with Restoration to heal themselves, or any sort of shield spell, or anything? They just conjure up something and stand back and watch their conjured minion fight, while drinking a cup of coffee? Because I've seen people complain that Conjuration, or at least Necromancy doesn't work well either by itself.

To answer an earlier question that you edited out, no, I'm not playing a mage of any sort. My point is not to say that the magic system has the proper amount of "balance" so to speak, to make mages viable. My point here is that there are at least some posters complaining that they shouldn't have to focus on multiple skills - that they should be able to use only Destruction or only Conjuration and still win fights. I'm playing a Nord warrior - should I get pissed that I had to put perks in Heavy Armor? Should I be able to simply walk around naked, without armor, and swing a big-ass hammer and put all my perks in Two-Handed Weapon and expect that to work? No Heavy Armor skill, no Smithing to improve my weapons, no Archery for distant targets or airborne Dragons, no Restoration to heal my unprotected skin, just Two-Handed Weapon to crack skulls?

Because while I understand many of you are not making that argument, it still seems like some are arguing that they shouldn't have to use any Restoration or Alteration or anything except Destruction alone or else Conjuration alone - and that just seems ridiculous.

err umm alteration is pretty much the armor of mages.... and yes I should not have to use it and I don't... you should be able to use only destuction and be succesful it's called glass canon and it's been around for a long time I bet longer then you... also you don't need heavy armor I plaed a bound weapon mage never used armor only robes and it did fine just doged alot...
My point is yes necromancy is not possible but yes atromancers are possible if you don't belive me go try it you WILL agree when your zombie get's B-slapped by a skeever and dies I checked with the console zombies get no health or stat boost.
Zombies need bodies
zombies only last 2 minutes
zombies can only be used once then turn to dust(why why why why why why)
zombies are glitched and turn to ash upon loading
zombies won't use there weapon they had prior to die so they have to get up and find one which takes for ever (meanwhile you and your pets is getting plowed)
zombies wont re-equip better armor so if you take your dead thralls armor to bad you now have a perma nacked pet
zombies have dissgusting AI and alot of them will spend they time walking in circles when an enemy is in the next room over
zombies can't be healed....why
you have to kill some one 1st which is gank because your going into combat without it so because of reasons stated above it takes 15 seconds to raise one mid combat.
you can't pick where you want to summon them Atronaches you can
Atronaches seem to have infinte mana raised mages do not
all right i think you get my point
User avatar
Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Sat Dec 10, 2011 7:21 pm

Arena let you AOA on target without that 'fancy dual wield'
It just did it, as an option in the spellmaking menu.
AOA on self too.

Now that would be interesting. The only thingI like about th new magic is the duel wield kind of reminds me of Morrowind where you equip your spell.
However I do wish Skyrim opened our options, I feel rather restricted as a mage in not being able to customize my character for my style of play.
It just lacks depth to the system.
User avatar
TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Sat Dec 10, 2011 2:49 pm

Lore wise, magic is always more powerful than just physical prowess.
User avatar
Scott Clemmons
 
Posts: 3333
Joined: Sun Sep 16, 2007 5:35 pm

Post » Sat Dec 10, 2011 3:38 pm

Now that would be interesting. The only thingI like about th new magic is the duel wield kind of reminds me of Morrowind where you equip your spell.
However I do wish Skyrim opened our options, I feel rather restricted as a mage in not being able to customize my character for my style of play.
It just lacks depth to the system.


That is because it is gutted.
Only the sheer clean picked bones are left.
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Sat Dec 10, 2011 8:33 am

That is because it is gutted.
Only the sheer clean picked bones are left.

That is true they stripped all meat from the bones of spell casting.
Its sad we are left with the bare minimum, and us mage like characters are supposed to be happy. :shakehead:
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Sat Dec 10, 2011 8:59 am

Haven't played a TES mage but have played mages from AD&D 1st Ed thru WoW and they have always fallen into the Glass Cannon format; Never go toe-to-toe, cast and kite, make a summoned creature to take the damage, use your protection spells, use all your wands/staves/etc, eat, drink and be merry, etc.

After reading thru this and then the TES wiki (http://elderscrolls.wikia.com/wiki/The_Mage_%28Skyrim%29) would seem to be that a pure Destro build will not survive. Does that mean that it is not balanced? Meh. It does make sense to use a "hybrid" build as stated on the wiki page if that is what the developers intended.

Should we be able to play a pure Destro mage? Forget all defense? Kill it with fire only by ones self so fast it's dead yesterday? Umm... okay. But not seeing how that would work in some very close quarter fights that are in the game. A pure Destro is going to need room to shoot and scoot.

Are the end fights taking twice as long as a mainly destro build (aka "The Pyromaniac" build in the above mentioned wiki page) versus a mainly Thief or Warrior build? If so, the class needs a buff. If the end fights are taking approximately the same amount of time (not counting the time needed to open and close the inventory) then the build is fine.

Starting to think that this is what I'll be checking over winter holidays.
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Sat Dec 10, 2011 9:00 am

"it is impossible to have any standardized ideal of how the game should play or be played; as this variable changes completely on a person-by-person basis."

This said it for me. The game offers so much that somewhere in there, most people are going to find what they're looking for...if they look for it. It's so huge with so many different ways to do things and this is what makes it awesome. Some people just need to play and learn the game if they care about it at all.

I've never seen mana in The Elder Scrolls games. What is that? Is that a word from some other developer's game?

:tes:
User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Post » Sat Dec 10, 2011 8:22 pm

These are the kind of complaints that I actually encourage. While I do not play as a mage character, it would be nice to see Bethesda maybe releasing a balancing patch, and a dlc containing many new spells and spell-making.
User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

PreviousNext

Return to V - Skyrim