DPS
Good gods I loathe even seeing this phrase on this forum or any forum related to this type of game. I blame World of Warcraft for the proliferation of this concept in gaming today. "DPS" or "Damage Per Second" was originally brought into the mainstream gamer populace due to MMO's. In most MMO's the primary goal was to kill the big bad monster before your support ran out (i.e. your healers ran out of mana or your tank ran out of defensive cooldowns). This inevitably meant you generally had "x" amount of time to kill big baddie before he would overwhelm and kill you. Due to this mechanic, every resource and every action players used became measured in seconds; those whom's primary responsibility was to deal damage, began to measure their performance in how much damage per second they could accomplish. This of course led to people making direct correlation between a characters worth and how much DPS they could generate (I know I'm simplifying here, but for the sake of this discussion further detail is really irrelevant). I am not saying the concept of "DPS' is in anyway irrelevant in a game designed around core mechanics that support or even prioritize this sort of concept; what I am saying, is that this is not a concept that is required or beneficial to every other genre of gaming. I would further venture to say that in a game designed around experiencing new environments and stories as it's primary selling point; the prioritization of how much DPS you can muster is largely inconsequential. The goal of Skyrim is not to kill the big, bad, world ending dragon before he hit his rage timer then one shots you. Hell, you don't even have to kill him at all. You can go create a story completely unrelated to the main quest line if you so desire; and if you *do* decide to go kill him, as far as the game mechanics are concerned, it does not matter one bit how fast you kill him. Not. One. Bit. You could go on a mission collecting a ridiculous amount of various summon scrolls and take him out that way. Sure it would take an eternity to do, but what a story that would be! DPS does not apply to Elder Scroll's games.
"I want to be a pure destruction mage and be just as powerful as that duel wielding bad-ass I saw on YouTube!"
First off, I'm not referencing any specific YouTube video. I'm just pretty damn sure there's a video of some insane warrior type character wizzing around with his fancy one-handers somewhere out there. Call it a hunch. People who make post/comments similar to this drive be bonkers (yes, I said "bonkers") and this is why: There is no defined character archetype system in place in Skyrim. None. Nadda. Zer-O. You can make any type of character you want. The College of Winterhold and the Companions don't seem to give a damn about your skill-set so why should anyone else? You can be a light armor wearing, alchemy using, archer who packs a Daedric Shield and mace for when things get up close and personal; and still buy yourself a potion to enhance your magic abilities long enough to cast that spell to allow you entry to the college....and all your magic abilities are still at the starting default of your race. What would be the point I'm trying to make, you may ask? Simply: You can't make comparisons of "x" is stronger then "y" because there is no defined "x" or defined "y". As a matter of fact, "x" and "y" are completely interchangeable and their relative strength changes based on what you combine them with. It is only logical to realize that there will be some combinations that are more viable then others, but in the end the decision of what combination you have is utterly dependent on you.
Here's an example: "Jimmy" wants to play a mage that only uses destruction spells as his offense. As a matter of fact, the only skills he has decided to developed are: Destruction, Restoration to heal himself, Speech to increase barter prices, and enchant to eliminate the cost of his destruction spells. Jimmy see's his buddy "Billy" playing a fully enchanted, dual-Daedric sword wielding, bad-ass in a full set of Daedric armor. Jimmy is not happy that Billy cuts a path of destruction through his enemies much easier then he does. Jimmy believes the character build he created should be just as powerful as the one being played by Billy. Jimmy is wrong! "Why is Jimmy wrong?" , you may ask. The answer is simple: The decision to create a mage that solely focused on *Pew* *Pew* with lightnin' an' fire'n-Balls, without any other support skills was his own decision and does not guarantee equal effectiveness to other skill combinations. Jimmy could have just as easily developed a different type of character skill-set that included Destruction spells that was equally as powerful as Billy's "hack and Slash" character. In the end it was Jimmy's decision (and lack of creativity in my opinion) to only focus on Destruction Spells that limited his character power.
Remember, power in this game is not measured only in how much damage you deal out. Power is determined in your ability to effectively deal with enemies(you don't always have to kill them to deal with them!), to control your environment, or handle situations to your benefit. There are many different ways to achieve power in this game.
Balance in Skyrim
I have seen this mentality all over the forums and it makes me a sad panda. Many people have decided that "Balance" is good and required in all games. End of Story. No alternatives. No questions. This is another disturbing trend I believe MMO's are responsible for spreading. It is closely linked to the whole DPS situation I described earlier. I'm going only going to say this once: Balance that is completely based on how an individual decides to develop his/her character in a game-world that they do not share with anyone else...is irrelevant. I mean who's complaining here? The NPC's declare a strike and are marching outside your house with sign's or sumthin'? O' you mean *you* don't like it? Then don't build a unbalanced character! Take some [censored] personal responsibility that you do indeed control your own actions, and that mysterious outside influences are not forcing you to make character-development or enchantment choices. There are actually a lot of people out there that like creating a totally unbalanced overpowered god-toon. Let them have their fun gad' dingit'! They'll eventually get bored and re-roll anyways...
Well that's my two Septims. /endrant
*Edit*
I just wanted to clarify a few things:
A: I am by no means presenting the argument that the Magic system in Skyrim is the pinnacle of a magic system in a modern game...of course it can be better. Much better. My point I'm trying to get across that many problems people are having with it is that they still try to fit themselves in the old DnD style class archetypes. When that one self-imposed archetype proves to be less then stellar (or lack in the department of complexity or mechanics are weak) they say that it is "broken". I simply disagree. Not that a mechanic in the game is weak, but that that entire view of set archetypes is relevant. I also miss making my own spells and the variety we had in older TES games...
B: Since some of you think it matters when I started playing TES: My first was Daggerfall. I guess how much "gamer-cred" that gives or detracts from me is up to the viewer...
C: I do know the difference between dual and duel. Spell check, however, was a bit confused by what I meant. I'll keep it in there because people who actually disregard entire points of view based on typo's are fun!
**Final Edit**
I went ahead and posted a response that I hope will clear up some things. I honestly can not believe I received such a huge response to my post. I'll take it to mean that a lot of people are still very passionate about our TES games and that is a good thing!