Why magic weapons?

Post » Mon Nov 30, 2015 3:38 am

Lol, the only person I've ever seen complain about extra powerful weapons of infinite ammo...

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Gisela Amaya
 
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Post » Mon Nov 30, 2015 11:00 am

i can see your point, but for me add that little extra that mean i will never going to get a OP weapons since i always have a small chance to get something with is powerful.

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Cathrin Hummel
 
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Post » Mon Nov 30, 2015 1:58 am

Bethesda wanted to cater to the Borderlands crowd. Having magic weapons like this in Fallout 4 is like having guns, helicopters, and tanks in Skyrim.. Sure, it would be fun, but they have no reason to be there.
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Elisabete Gaspar
 
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Post » Mon Nov 30, 2015 1:31 am

I also think the legendary enemies and legendary loot is quite silly, and it is obviously influenced by games like Borderlands and some MMORPG:s etc. Bethesda has always had a kind of integrity around them before to not just look at what the competition does and then ape after, but to do their own thing and being unique in the industry. That is why they have been my favorite developer a long with Rockstar. I am a little afraid that is changing, not the least with the direction of making dialogue that could be taken directly from Bioware games. Or having a building mode ala minecraft. I wonder if this integrity started to go down with Elder Scrolls Online (even though that is not a Bethesda game), and soon we are geting an Elder Scrolls card game also..

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suniti
 
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Post » Sun Nov 29, 2015 7:44 pm

Im glad you are not the one designing the legendary mechanics in this game like it would be pretty [censored] if all those legendary items werent legendary at all or if the creatures that droped them were just gereic [censored].

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Lil'.KiiDD
 
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Post » Mon Nov 30, 2015 10:26 am

As opposed to the real life zombies?

If you are going to start anolyzing the details of how stuff works in this game....well, that's a mighty deep rabbit hole to climb out of, buddy.

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Solina971
 
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Post » Mon Nov 30, 2015 7:13 am

Yeah, because Fallout 3 and Fallout: New Vegas were both [censored] games. They were just so bad that you swore you'd never buy another Fallout game again, right? All because they didn't have any legendary weapons, armor, or creatures.
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Laura Richards
 
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Post » Mon Nov 30, 2015 11:31 am

Is your point that they shouldn't have changed anything because those games were "perfect"? I think the changes they have made are positive, but to each their own.

Changing the way something works in a game does not mean the previous incarnations were bad, they just wanted to try something different (and you are free to dislike the changes, just like I'm free to enjoy them).

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Sandeep Khatkar
 
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Post » Mon Nov 30, 2015 8:50 am

So it bothers people that some weapons have these incredible, 'magical' properties...
What about all the stuff you can haul around? Where are all these guns I have? All the desk fans..typewriters...fire extinguishers...and all the other junk I carry around stored when I'm out scaving? Must be my 'magic' suitcase, which is invisible...
You get riddled with a 1000 bullets...months in the hospital in the ICU?...nah I'll just inject myself with this 'magical' syringe..all better..
Tons of rad exposure..'oh no I'm going to die of cancer'...nah just pop a few of these 'magic' pills...radiation no more
Same with chems...'magically' more power..and all other effects

Basically there are all sorts of 'magical' stuff going on...but you could always just not use the gun..hell you don't even have to pick it up..
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Amanda Leis
 
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Post » Mon Nov 30, 2015 11:29 am

Ah-hah! See? Fallout 4 gimping things people introduced to the series by Fallout 3 have come to love...and now those Fallout 3 fans are experiencing what us Black Isle fans felt to a MUCH GREATER degree when Bethesda completely re-imagined and retconned the series to death.

Stinks, don't it?

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Felix Walde
 
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Post » Mon Nov 30, 2015 10:44 am

They should have improved upon those games, not scrapped almost everything from them.

The modding and ammo systems in Fallout: New Vegas were near perfect. Bethesda threw them both out in favor of a cartoonish system for Fallout 4. That isn't improving. That is replacing. They took something that worked, something that was not broken in any way, shape, or form, and got rid of it.

Why?
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Lizs
 
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Post » Mon Nov 30, 2015 3:59 am


And in which war did they use cryogenic flamethrowers?
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Samantha Pattison
 
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Post » Mon Nov 30, 2015 7:46 am

...in your opinion. (Personally, yes. I thought they were pretty good. Although the ammo crafting system was kind of clunky & over-detailed.)

That said..... FO:NV wasn't a Bethesda game. FO4 was not developed as an outgrowth of FO:NV, it was developed as an outgrowth of FO3. So no, Bethesda did not "throw out" these features from NV, since they never made them in the first place. NV was a side-game made by different devs, not one of the series.

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laila hassan
 
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Post » Mon Nov 30, 2015 12:08 pm


I don't follow much about game publishers, but how come I have Bethesda on the back of my copy of NV? Just curious not trying to be rude..
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Cheville Thompson
 
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Post » Mon Nov 30, 2015 10:54 am

Tighter tolerances. Better condition. Longer effective barrel length. Different rifling twist (where applicable). I'm sure a gunsmith could rattle off another dozen or so factors that would contribute to one apparently identical gun "doing more damage" than the next. Point is, the OP doesn't feel "magic" weapons belong in the Fallout universe, and would prefer higher-quality "realistic" ones. I, for one, agree with him, but there's a reason my Fallout collection goes 1 > 2 > New Vegas.

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Umpyre Records
 
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Post » Mon Nov 30, 2015 3:37 am

I'm on the fence. On the other hand I think 'enchantments' belong in TES, but I actually kinda like them too. For example, I found 'Assassin's 10mm Pistol', and, well, playing sneaky pistol -guy is so much better now. PHT *headsplosion*

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Dawn Porter
 
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Post » Mon Nov 30, 2015 7:17 am

They were the publisher, not the developer. I mean, you don't have to go very far to find that out: https://en.wikipedia.org/wiki/Fallout:_New_Vegas

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Lil Miss
 
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Post » Mon Nov 30, 2015 3:06 am

Point is the Fallout universe isn't very realistic. I know zombies are impossible by the way.

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George PUluse
 
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Post » Mon Nov 30, 2015 10:01 am

I agree I wish they had their own look.

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Gemma Archer
 
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Post » Mon Nov 30, 2015 4:27 am


Apparently you don't gotta go very to find someone who cares...
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Mélida Brunet
 
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Post » Mon Nov 30, 2015 6:35 am

There's Bethesda Game Studios, the developer (Morrowind, Oblivion, Skyrim, Fallout 3, etc). And then there's Bethesda Softworks, the publisher. Fallout:NV was developed by Obsidian, and published by Bethesda Softworks.

gamesas also publishes all those other games you can see at the top level of the forum, like Doom, Wolfenstein, Evil Within, Dishonored....

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Jade Muggeridge
 
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Post » Mon Nov 30, 2015 11:56 am

It was a game that many people enjoyed. It took what made Fallout 3 a good game and improved upon it. There are many here (myself included) who would tell you Fallout: New Vegas absolutely blew Fallout 3 out of the water.

That Bethesda would completely and utterly ignore everything good that Obsidian did with Fallout: New Vegas proves that they are not good developers. It doesn't matter that it wasn't their game, it was still a Fallout game.
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Dominic Vaughan
 
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Post » Mon Nov 30, 2015 12:00 am

Some insulting posts have been removed. It is never acceptable to disrespect or insult another member of this forum for their opinions. Such posts will be removed when we find them and a consequence of that can be official warnings, suspension of your posting privileges, and of course if the behavior continues and eventual ban.

Please respect one another, we do expect a modicum of decency and civility in these discussions from all of our members.

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Marquis T
 
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Post » Mon Nov 30, 2015 9:18 am

Yeah, I hated that the improvements were without any sensible explanation, also for clothing boosts....hated that, why can't they do things with some sense.....
This thing does this or gives you this just because...YEAH!!! WOOO!! better stats! :gun: :celebration: :disguise: ...... :facepalm:

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naana
 
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Post » Mon Nov 30, 2015 7:46 am

it feels a lot more like RPG mechanics than any kind of reality. Just the way it has to be, you number your numbers until you get better numbers.

Based on what Ive seen around the internet there's been a very positive response to this mechanic, people enjoying the discovery of finding all of these new pieces of kit. Personally I find it breaks the realism a bit, but then creating a reality sim is not what is on Bethesda's minds, they make a game that the majority of people can enjoy and this makes the game better for a lot of people. There's nothing that makes my dreams for the game superior or inferior to what a majority would want. And likewise going the other way.

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Judy Lynch
 
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