Why make it harder for us to tell our own story?

Post » Fri Nov 27, 2015 12:35 pm

@Gizmo: Because it's not HERE yet. It's still on the horizon, waiting. We don't KNOW.

And it's going to come, and it's going to be...fantastic.

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Horror- Puppe
 
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Post » Fri Nov 27, 2015 10:43 am

That's selfplay, not roleplay. Roleplay is to act. Act like either the character you create or you're given. Basically, you make the choices that you think your character would make. Maybe you wouldn't decide to murder everybody in X or Y town, but would your character? Depends on what you made or what you were given.

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Dean Brown
 
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Post » Fri Nov 27, 2015 1:38 am

literally the only thing i can find on the internet about "selfplay" is a bunch of porm. i have literally never heard that before. playing as yourself in a fictional setting is also roleplaying. u r roleplaying yourself in this fictional setting.

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leni
 
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Post » Fri Nov 27, 2015 8:21 am

That's not hand holding. That's telling a damned story. Do books hold your hand as well?

NV is my favorite game in the series by far, with my favorite protagonist. You know why he's my favorite? Because he's interesting, and does have a backstory. You can't just pretend like all that we learned in OWB and Lonesome Road didn't happen.
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Jimmie Allen
 
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Post » Fri Nov 27, 2015 1:37 am

By definition, no it's not. Roleplayinging wasn't invented with gaming, nor did gaming change the definition of what role playing is.

This isn't a book. It's an open world RPG. Sorry, I don't need my hand held with an unoriginal, nostalgic lulz beginning.

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Catharine Krupinski
 
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Post » Fri Nov 27, 2015 9:37 am

too bad we r talking about roleplayign in video games then

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CHangohh BOyy
 
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Post » Fri Nov 27, 2015 1:54 am


Uhhhh what..?


Thank you I was about to look that up hahaha
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Tiffany Holmes
 
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Post » Fri Nov 27, 2015 4:28 pm

Video games never change the definition, as I say in what you just quoted. Playing yourself and doing only what you would do is by definition not role playing. There's nothing wrong with self play, but it's not roleplaying.

The more you know.

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hannaH
 
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Post » Fri Nov 27, 2015 1:50 am

Well off to google. What? Don't give that look it's for ..... research

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{Richies Mommy}
 
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Post » Fri Nov 27, 2015 1:36 am

i play fallout pretending to be myself and i like to kill people left and right. thats not what i would do irl. when u play a video game and insert yourself u r playing a fictionalized version of yourself in this setting. is that not roleplaying? is not inserting myself into fallout and being a cannibal not roleplaying? i surely wouldnt do that irl.

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Manuela Ribeiro Pereira
 
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Post » Fri Nov 27, 2015 11:26 am

Some people have a really poor understanding of what role playing means.It doe not mean do whatever you want,say whatever you want.It means to act accordingly to a set array of parameters defined by the game story and background.In this case you play as a married woman/man who saw the days before the bombs fell and had a child before that happened and wakes up 200 years later (perhaps with faulty memory for what we know) and has to adapt to the new reality that surrounds him.This premise gives the player a strong and enstablished frame for the character and is up to us to define the behaviour of our character in the present time.

The way most peole put it makes it seem like games like Rust,Minecraft and gta 3 are RPG games just because you have none to little background and you can do whatever you want.

For whatever is worth,here's wiki stuff:

"A role-playing game (RPG and sometimes roleplaying game) is a https://en.wikipedia.org/wiki/Game in which players assume the https://en.wikipedia.org/wiki/Role of https://en.wikipedia.org/wiki/Player_character in a fictional https://en.wikipedia.org/wiki/Setting_(narrative). Players take responsibility for acting out these roles within a narrative, either through literalhttps://en.wikipedia.org/wiki/Acting or through a process of structured decision-making or character development."

Sorry for whatever this mess is ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ì

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Michael Russ
 
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Post » Fri Nov 27, 2015 8:27 am


You do realize you're trying to argue with one who's initial response to being proven wrong is "nothing you say will change that or convince me".

That is a side stepped in faith, and faith has no place in an argument(ignoring all evidence and that kind of thing make it difficult), so you really shouldn't waste the energy.

Just a heads up.
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Amy Cooper
 
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Post » Fri Nov 27, 2015 4:14 am

i think its more a case of people telling other people they are roleplaying WRONG

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Jack Walker
 
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Post » Fri Nov 27, 2015 2:08 am

Then you're not actually pretending to be yourself are you.

Roleplay is not self play. We don't get to make up definitions for words because we didn't know what the definition was in the first place.

Roleplay=To act like someone else. AS the Oxford Dic puts it: "the changing of one's behavior to fulfill a social role" IE, not being yourself.

Again, nobody here is about to change what roleplaying has always meant.

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Scott Clemmons
 
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Post » Fri Nov 27, 2015 1:36 am

I would never play my own self in their situation... That is my definition of simulation; as in a post apocalyptic sim of what the player would see if present there. When I play an RPG, I look at the person (or creature if not human) and look at their environment. I pick their skills, (if I have to) and, try to decide the kind of mind that would spend the time to learn those abilities; to get an idea of what they could be like. During the game I observe what happens to them, and extrapolate how that person would feel about that event happening to them or those they care about. If their NPC dies, I try to decide if they are the kind that would lose it, and lash out (forgetting risk), or the kind that wouldn't care, or the kind that hold a cold burn, and do something about it later; or the kind that breaks down.. even runs away.

Why pick their skills and give them a name, if they are doomed as but an avatar for the player?

If the character is Gandalf the Grey from LOTR, he's not going to behave like Gandalf the White [yet], or like Harry Potter, or like I would were I transformed into a spellcaster in Middle Earth. :shrug:

(The same goes for Witcher; a superb RPG IMO.)

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[ becca ]
 
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Post » Fri Nov 27, 2015 3:03 pm

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Catherine N
 
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Post » Fri Nov 27, 2015 2:22 am

Sorry, you don't have the authority to change the definition of words. Learn what roleplaying is and get back to me. Just like nearly every other word, or words, roleplaying has set definitions. Not knowing them doesn't mean you get to make up your own definitions.

Roleplaying always has and always will be acting like someone/something else. It has the same meaning it did before there were video games.

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Beth Belcher
 
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Post » Fri Nov 27, 2015 5:31 am

Roleplaying myself would be the most boring thing in the entire world. I'd rather watch paint dry. Roleplaying allows me to do almost infinite amount of stuff. Hopefully Fallout 4 allows me the freedom to do that.

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Stacey Mason
 
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Post » Fri Nov 27, 2015 6:21 am

This doesn't negate any of my points. Yeah, it's open world, and yeah, it's an RPG. That has zilch to do with pre-set characters.
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Baby K(:
 
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Post » Fri Nov 27, 2015 12:13 pm

This,this and this.This is what I mean for roleplaying.The forced background of Fallout does not take away anything from the catual roleplaying experience.Look at TeS:No background at all but the lack of branching paths often leaves roleplaying hanging on an imaginary level,without actual effects on the game.

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Ronald
 
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Post » Fri Nov 27, 2015 7:37 am

Isn't that essential what we are talking about? The parameters are that we are in a wasteland, we fight science fiction monsters, and in reality none of us would be in this type of world. When it comes down to it, roleplaying is about making decisions that we would make, would want to make, or be someone you would never be in real life.

Being married sets a lot of rules for you in the start. You are a psycho who murders people but oh you weren't always you had a wife and kid. You are a homosixual but oh you weren't always you had a wife and kid. You are a theif and willing to step on anyone to get ahead, oh but you weren't always you had a wife and kid. You are the hero of the wasteland oh but you wernt always you had a wife and kid.

My problem isn't so much that I have a wife and kid in the start, my worries is that I will be reminded through the game that you are this person, that you are not who you want to be, that you were once this straight married man or women.

As I said though in an earlier post I think that after the vault you become this "blank slate " that people want.
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biiibi
 
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Post » Fri Nov 27, 2015 3:33 pm

It might be worth noting that a dictionary does not define what words mean. Languages are fluid and how words are used is constantly changing. Dictionaries simply record how people words at a given point in time. As time passes and how people use words changes, dictionary entries are also changed to reflect that.

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carley moss
 
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Post » Fri Nov 27, 2015 10:05 am

Actually it completely negates it. Your anology doesn't work... at all.

Nothing's going to change the fact Beth dumbs [censored] down, just like nothing is going to change the definition of roleplay.

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Rachel Cafferty
 
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Post » Fri Nov 27, 2015 7:24 am

This remains yet to be seen.

To be honest, neither of us is right for now. There is currently no way to know for sure if we will get back the control on the player-character, if our choice matter, or if we will be stuck in a straight linear narrative, in which the devellopers control our characters instead of us, or pretend to let us have the control, while not offering the proper consequences of our action.

Although, as mentioned before, the way they handled the players agency on the character on Fo3 post-vault 101, and the fact they removed so much of the usual freedom in the very first few minutes of Fo4, have every reasons to make me worried, not 100% certain it will be bad, but still very worried about the rest of the game. (Regardless if i am sure it will be bad or i am just worried, doesn't deserve any bashing anyway)

To get back on another comment, i don't consider Fo1-Fo2-FoNV as having blank characters there is a wide amount of possibilities to actually provide a significant input in defining who you are and have the gameworld react to it (once again, it is one of the very reason the game is still very influental in the RPG scene, although not necessary AAA. I would probably be quickly forgoten if not for that). The only real blank main character is the FoT protagonist. There is no way to actually fill the blanks because the game doesn't provide the options to choose. On the other hand, the worst characters in terms of players input will probably remains FoBOS. The three protagonist already exist with a set voice and personnality and you can only choose which one to play.

Also a remainder to some post i've seen. Where you were born isn't who you are. It is a background event no one can choose on their own. It is always forced. Note that no one here ever complained about being born in a vault in Fo3 or being born pre-war in Fo4. Don't invent complains that never happened in the first place.

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Tinkerbells
 
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Post » Fri Nov 27, 2015 8:14 am

I don't need a dictionary to know what it means, bringing it up however is evidence since this isn't the Reading Rainbow and nobody is going to "take my word" on it. And every dictionary says the same thing about roleplaying. Anybody still attempting to argue this is simply in denial. Meanwhile, not once, anywhere has it been said that roleplaying is playing your self. It inherently means to act like someone or something else. It's in the word itself, to take on and play a role.

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Andrea P
 
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