Why make it harder for us to tell our own story?

Post » Fri Nov 27, 2015 8:18 am

As long as it doesn't contradict Bethesda's story. I think they're gonna make the family quite important and might include a reason for the marriage, which would either force the player to accept that or pretend that it never happened.

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casey macmillan
 
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Post » Fri Nov 27, 2015 5:57 am

Another one of these topics... :blink:

Bethesda is the narrator, the story the creator, the world builder. You happen to have the honor in playing a character in their story. You can role play to a point, but in the end its their story.

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Dorian Cozens
 
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Post » Fri Nov 27, 2015 3:18 pm

Well this topic is quickly going down the toilet...

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Kathryn Medows
 
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Post » Fri Nov 27, 2015 1:56 pm

As every other arguments about the thing that have been implemented -w-'

It's like telling the train to go reverse when you are already 30 minutes late...

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Bryanna Vacchiano
 
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Post » Fri Nov 27, 2015 2:44 am

This reminds me of the every-so-often post from someone saying how they've played (FO3/NV/Oblivion/whatever) for 5000 hours and have never touched the main quest. :tongue:

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*Chloe*
 
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Post » Fri Nov 27, 2015 6:08 pm

*flush*

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Shannon Marie Jones
 
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Post » Fri Nov 27, 2015 8:16 am

The whole dealie with the character does limit the RP a bit, just like it did in Fallout 3. Frankly its the only thing in this game that didn't completely blow me away at E3. But still, the open world is still very much a focus, and I'm sure ill be able to put up with a character having a background that pre-war America expected of him. Maybe his marriage is loveless due to his sixuality in true 1950s fashion. Maybe he wasn't one for the suburban life, and often went on camping trips with or without his wife. Maybe he is in love with being able to create a kid, or feeling tied down and trapped by having to be there for him. Bethesda games have always been about open world roleplaying, and although I dislike this direction, it is hardly the end of the world.

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Amy Smith
 
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Post » Fri Nov 27, 2015 12:31 pm

A predefined PC limit's one's role, but not one's ability to play the role. It doesn't limit roleplaying.
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Tamara Primo
 
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Post » Fri Nov 27, 2015 5:45 pm

I can't believe you guys are defending Bethesda on this. The op is 100% right about this. This isn't Mass effect or the Witcher and I don't want this to become a clone of them.

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Tarka
 
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Post » Fri Nov 27, 2015 11:12 am

On the topic of the PC not being able to be JUST gay, i would like to say that even now in this day and age, people who are gay sometimes dont dare go againts what some see as the "usual pairing" of man with woman. There are a host of man even today that are maried and have children, but in reality are infact gay, they have through personal experience maybe felt they could not act on those feelings perhaps.

What i am trying to say here is that it is perfectly able for him to be closetly gay despite being married at the start of the game.

Other then that it realy is difficult to get a start of a game with all options open, even FNV was pre-defined in your characters history, so you always remained at the core him/her (a courier). Unless the go fallout 3's way and make you play from toddler to teen through a tedious and long growing up section, you will never get a absolute blank slate to write your own story on.

I do hope the game will cater to all sixualities, and not limit it to any form. This is fundemental in player emersion and the way They want to play their character. But on that part Bethesda has to my knowledge never limited player freedom as much as other games have.

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darnell waddington
 
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Post » Fri Nov 27, 2015 2:41 am

No but this also fundamentally isnt ElderScrolls, Fallout has backstory always, doesnt change that Bethesda is at the helm.

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Eilidh Brian
 
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Post » Fri Nov 27, 2015 1:33 pm

Not only that, but prior to FO3, the PC's actions actually mattered for something, and the PC had to live with the consequences of their actions, and not all of those were painfully telegraphed or spelled out in advance.

The saddest sight for me, was in New Vegas (oddly enough), when I saw a popup informing the player that the town doesn't like them anymore; after he'd just shot some of them.
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Kit Marsden
 
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Post » Fri Nov 27, 2015 2:49 am

I will say what I said in another topic

Ugh this again.
As a gay male I agree with you fully. A heterosixual relationship does make it harder, at least for the LGBT community, to be immersed in a video game. It also annoying to hear people say "Just play as a girl" or "It's a 1950s thing...."

Fact is, this is not a gay issue whatsoever. Even though people make it out as a gay issue, in reality it is a roleplay issue that effects us all. Whether you are gay or straight, having a predetermined background makes difficult to forget that this character you are playing isn't you.

I would perfer to have a blank slate character.

However, we do not have a blank slate and I doubt we will in the future. So I am gonna say what I said in the other topics.

Trust Bethesda
Fact is, they have been true to the lore for evey Fallout game and they are no stranger to the gay community. Skyrim for example you can get married to anyone you wanted. There is absolutly no reason to believe that they will suddenly think being gay is "taboo". I trust that Bethesda will cover everyone in some form or another. However, if for any reason they do decide to stick with the predetermined background throughout the rest of the game I am sure they have a good reason for doing so.

I for one will be playing the mother because I think it makes for an interesting story. Gentle caretaking mother turning into a badass power armor wearing wasteland survivor sounds pretty fun.

Think of this though. If we are indeed married in the beginning it is only for a little bit and as frustrating this may be it may not be a big thing. This person had a spouse and had a kid. This life was perfect for this person. This person loved it but in a matter of hours (it seems they prcieved it as hours) that person lost everything.

You no longer had that life, they're family is dead, and everything that made your life, yours is gone. To the wasteland you did not exist, you come from a time that is entirely unknown to the people born in this world.

Essentially, you become that blank slate that we all want so bad. Your past has ceased to exist and you decide what you want the future to be like.

I say that is oretty blank slate to me...
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ZANEY82
 
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Post » Fri Nov 27, 2015 10:44 am

Because they want to dumb it down and hand hold the folks with no imagination.

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T. tacks Rims
 
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Post » Fri Nov 27, 2015 12:29 pm

I don't care so much where we start, but more about where we end.....if our choices make a difference in the game world, then I can start as a one armed hobo from mars :)
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Alisha Clarke
 
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Post » Fri Nov 27, 2015 1:34 am

New Vegas has been the only Fallout Game where didn't have a set-in-stone backstory, just a premise. We were a mailman. That was it.

Fallout 1: We are a Vault Dweller looking for a Britta Filter.

Fallout 2: We're that one's grandson, from a tribe, with relatives who prepare us for the journey for the magical Genesis Device.

Falloout 3: We're a Vault Dweller with a Father who's after a Britta Filter...

New Veags: We are a Mailman, with no background.

Nothing has been stolen. Fallout has NEVER given us the freedom of a past or background to be whatever we WANTED except ONE time. And two of those games are lauded as the greatest in the series.

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LuCY sCoTT
 
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Post » Fri Nov 27, 2015 9:35 am

No it's not. It's Bioware at this point but with worse stories.

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lucy chadwick
 
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Post » Fri Nov 27, 2015 12:06 pm

Except those are the limit of your character's background in those games. In F4, you are now apparently a 30ish year-old (possible veteran) who settled down in the suburbs with your wife and had a child, got vault insurance, etc.

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David John Hunter
 
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Post » Fri Nov 27, 2015 6:46 am

How do you know that it will be worse? You haven't played it yet. Neither have you tried to immersive yourself in that world and really tried to roleplay a character,yet. Nothing is taken from you, your imagination is still the driving point for your enjoyment of the game. They are trying out something new, they want to be able to tell better stories, they think a VA will help them do so. So they will try it, it is after all their game. I wish more developers had the balls to just make the game they want and not cater to everyone all the time. If it doesn't work out, maybe they will go back.

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Cartoon
 
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Post » Fri Nov 27, 2015 4:44 am

I still see no difference, except with a few added details.

Where you came from, is not so important as where you are going.

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Lynette Wilson
 
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Post » Fri Nov 27, 2015 5:20 am

That's not entirely true. Going through the New Vegas DLC makes it very clear that you went to certain places and did certain things back before the game started. You are the one that carried the package through the Divide and you are responsible for it's destruction. So there is still some backstory there to your character.

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Tyrel
 
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Post » Fri Nov 27, 2015 5:50 pm

How is it roleplaying(?) if it's playing you [the player]? The whole point is to see the world through someone else's predicament, with their talents and limitations, and personality; not one's own.
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Amy Melissa
 
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Post » Fri Nov 27, 2015 7:53 am

Okay so NO Fallout Game has ever given us a clean slate. So my point stands. No point complaining about being robbed something we never had in the first place.

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mishionary
 
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Post » Fri Nov 27, 2015 5:40 am

I imagine because they can tell a story better than you can.

The amount of people who hardcoe RP are in the minority.

Should most people who pick the game up have to trudge through a vague story so you can pretend to be a cannibal dressed in sixy sleepy wear? I'd rather not.

You can, on the other hand still RP, it's just more difficult but it'll take some imagination(nothing new). On the other hand, no amount of imagination will make the main quests in fallout games any less terrible than they already are. The common denominator in 1-NV is a vague, faceless PC.

A protagonist with more than a vague background solves this constant issue of uninteresting main plots since we have a fixed character that the story can revolve around.

Stellar stories usually have voiced protagonist. Fallout has had neither to date.
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Mr. Ray
 
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Post » Fri Nov 27, 2015 1:04 pm

Riiiiiight. Having a more-defined character (something done in like 90% of digital RPGs of the last 30 years, at least the ones that weren't entirely devoid of characterization), is just a modern "dumb down" / "hand holding" thing. :facepalm:

Come on, try a little harder with your trendy "games these days r svck" buzzwords. This is a disappointing effort.

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Yonah
 
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