As long as it doesn't contradict Bethesda's story. I think they're gonna make the family quite important and might include a reason for the marriage, which would either force the player to accept that or pretend that it never happened.
As long as it doesn't contradict Bethesda's story. I think they're gonna make the family quite important and might include a reason for the marriage, which would either force the player to accept that or pretend that it never happened.
Another one of these topics...
Bethesda is the narrator, the story the creator, the world builder. You happen to have the honor in playing a character in their story. You can role play to a point, but in the end its their story.
Well this topic is quickly going down the toilet...
As every other arguments about the thing that have been implemented -w-'
It's like telling the train to go reverse when you are already 30 minutes late...
This reminds me of the every-so-often post from someone saying how they've played (FO3/NV/Oblivion/whatever) for 5000 hours and have never touched the main quest.
The whole dealie with the character does limit the RP a bit, just like it did in Fallout 3. Frankly its the only thing in this game that didn't completely blow me away at E3. But still, the open world is still very much a focus, and I'm sure ill be able to put up with a character having a background that pre-war America expected of him. Maybe his marriage is loveless due to his sixuality in true 1950s fashion. Maybe he wasn't one for the suburban life, and often went on camping trips with or without his wife. Maybe he is in love with being able to create a kid, or feeling tied down and trapped by having to be there for him. Bethesda games have always been about open world roleplaying, and although I dislike this direction, it is hardly the end of the world.
I can't believe you guys are defending Bethesda on this. The op is 100% right about this. This isn't Mass effect or the Witcher and I don't want this to become a clone of them.
On the topic of the PC not being able to be JUST gay, i would like to say that even now in this day and age, people who are gay sometimes dont dare go againts what some see as the "usual pairing" of man with woman. There are a host of man even today that are maried and have children, but in reality are infact gay, they have through personal experience maybe felt they could not act on those feelings perhaps.
What i am trying to say here is that it is perfectly able for him to be closetly gay despite being married at the start of the game.
Other then that it realy is difficult to get a start of a game with all options open, even FNV was pre-defined in your characters history, so you always remained at the core him/her (a courier). Unless the go fallout 3's way and make you play from toddler to teen through a tedious and long growing up section, you will never get a absolute blank slate to write your own story on.
I do hope the game will cater to all sixualities, and not limit it to any form. This is fundemental in player emersion and the way They want to play their character. But on that part Bethesda has to my knowledge never limited player freedom as much as other games have.
No but this also fundamentally isnt ElderScrolls, Fallout has backstory always, doesnt change that Bethesda is at the helm.
Because they want to dumb it down and hand hold the folks with no imagination.
New Vegas has been the only Fallout Game where didn't have a set-in-stone backstory, just a premise. We were a mailman. That was it.
Fallout 1: We are a Vault Dweller looking for a Britta Filter.
Fallout 2: We're that one's grandson, from a tribe, with relatives who prepare us for the journey for the magical Genesis Device.
Falloout 3: We're a Vault Dweller with a Father who's after a Britta Filter...
New Veags: We are a Mailman, with no background.
Nothing has been stolen. Fallout has NEVER given us the freedom of a past or background to be whatever we WANTED except ONE time. And two of those games are lauded as the greatest in the series.
No it's not. It's Bioware at this point but with worse stories.
Except those are the limit of your character's background in those games. In F4, you are now apparently a 30ish year-old (possible veteran) who settled down in the suburbs with your wife and had a child, got vault insurance, etc.
How do you know that it will be worse? You haven't played it yet. Neither have you tried to immersive yourself in that world and really tried to roleplay a character,yet. Nothing is taken from you, your imagination is still the driving point for your enjoyment of the game. They are trying out something new, they want to be able to tell better stories, they think a VA will help them do so. So they will try it, it is after all their game. I wish more developers had the balls to just make the game they want and not cater to everyone all the time. If it doesn't work out, maybe they will go back.
I still see no difference, except with a few added details.
Where you came from, is not so important as where you are going.
That's not entirely true. Going through the New Vegas DLC makes it very clear that you went to certain places and did certain things back before the game started. You are the one that carried the package through the Divide and you are responsible for it's destruction. So there is still some backstory there to your character.
Okay so NO Fallout Game has ever given us a clean slate. So my point stands. No point complaining about being robbed something we never had in the first place.
Riiiiiight. Having a more-defined character (something done in like 90% of digital RPGs of the last 30 years, at least the ones that weren't entirely devoid of characterization), is just a modern "dumb down" / "hand holding" thing.
Come on, try a little harder with your trendy "games these days r svck" buzzwords. This is a disappointing effort.