» Sun Jul 17, 2011 10:16 pm
I must say, Morrowind is really different from Oblivion. IMO, Oblivion has better combat, but Morrowind has a better overal feeling, exploring a dungeon and find something valuable gives more satisfaction than finding random loot in Oblivion. Mods fix it, but it should be fixed in vanilla Oblivion. Skills have more impact on your life. If you aren't skilled in a certain weapon, like blunt, you won't hit that many times. This is very frustrating for new Morrowind players. The lack of direction and text based dialogue turn some people off. Magic is also different. You can't cast spells and swing a sword simultaneously. You must ready yourself to cast a spell. There's a chance to "fail" the spell. Increasing your skill will decrease the chance of failing. Handy link to see the difference between Morrowind and Oblivion: http://www.uesp.net/wiki/Morrowind:Morrowind_for_Oblivion_Players. Last but not least: DON'T EVER LOOK ON UESP UNLESS YOU'RE COMPLETELY STUCK ON A QUEST. Trust me, it spoiled my whole Oblivion experience. I didn't knew my grandfather bought this for me as a birthday present, and I had read all kinds of stuff on UESP, such as the main quest, items, questlines of the mages and fighters guild, etc. Don't make the same mistake!
IF YOU WANT FIND THINGS OUT YOURSELF, DONT LOOK AT THE TIPS BELOW.
My advice to you if you're serious about buying: Take it slowly at the beginning, save often (there's no autosave when entering every door, only when sleeping), choose at least one weapon skill (blade, blunt, spear, axe, destruction or marksman, H2H is a better skill here because fatigue has a bigger impact on everything you do than in Oblivion, but still I won't recommend it), mysticism and alteration as minor skills (Mysticism has better spells in Morrowind, such as teleportation (mark, recall, divine and almsivi intervention) and alteration also has some useful spells (the infamous levitate, jump, slowfall, swift swim, water walking and water breathing) and maybe athletics as major/minor (Morrowind is smaller than Oblivion, but the walk speed is way slower). As a warrior, carry some sujamma around when things get a bit tough. One sujamma bottle can turn anyone in a fearsome warrior, but you also will become as dumb as a guar for one minute. Don't try casting spells when you just drank some.
Look on http://www.uesp.net/wiki/File:MW-Map-Vvardenfell.jpg map. The places suited for the first few levels are the bittercoast regions Beware of the other regions! As NPCs say, those regions are dangerous, especially the Ashlands and Sheogorad. Stay clear of daedric shrines and dunmer strongholds! It's possible to loot a few dwemer ruins, but some contain dangerous baddies!
TIPS END
Damn, talking about morrowind again gives me the urge to start playing again. Yes, Morrowind was my first Elder Scrolls. I saw my friend running around Balmora as an Argonian. A few days later, I borrowed his copy of the game. I was hooked from the beginning. I bought it at the local store and I turned my xbox on with the disc in it. The few first days were tough (I died at least twice walking from Seyda Neen to Balmora with my little Dunmer) but a few days later, after a lot of advice from my friend, my Dunmer was ready to take on Vvardenfell.