Why need Flame spell tomes in the game?

Post » Sat Aug 17, 2013 5:05 pm

Since every player have Flame spell as starting spell, why need Flame spell tomes in the game?

The same with Healing

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Blackdrak
 
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Post » Sat Aug 17, 2013 7:20 pm

Collection purposes? Some people collect all spell tomes. I would.
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Mylizards Dot com
 
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Post » Sat Aug 17, 2013 12:50 pm

Maybe for people on PC that remove the spell so they can have characters that know no magic.

Edit: also what shadow_titan17 said.
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Roddy
 
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Post » Sun Aug 18, 2013 12:42 am

They're worth a little bit of coin.

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Peter lopez
 
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Post » Sat Aug 17, 2013 1:24 pm

I'm sure it's just an oversight. No doubt, the spells and all the associated books were compiled in a completely different department, long before the character creator and set racial bonuses.

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jessica sonny
 
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Post » Sat Aug 17, 2013 3:47 pm

It is a waste of resources, the player will not able to learn it because by default already learn that spell

the same with cast iron pot, lantern, and so many other things that is no use to the player, they should cannot be interacted unless using telekinetic that make it have some uses, but telekinetic itself is useless spell

the game should not become heavy if all these useless items removed

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Ludivine Dupuy
 
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Post » Sat Aug 17, 2013 2:51 pm

It's just there for immersion. For it to feel like people use those and live there.
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Darren Chandler
 
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Post » Sat Aug 17, 2013 10:55 am

Clutter is a completely different aspect. It's an essential part of the experience to have clutter in the game.

However, I do feel that there should be some sort of use for those items. Like breaking them down to make other things, like leather, ingots , arrows and other craftable items and components.

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Daddy Cool!
 
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Post » Sat Aug 17, 2013 11:23 pm

I knew this thread was just to complain.

Those useless Misc Items are not useless. they are for Decoration.
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Tracey Duncan
 
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Post » Sat Aug 17, 2013 5:49 pm

What you call useless items others - like me - treat as necessary additions for immersion in the game world. If you removed all of these things, there'd be next to nothing apart from a few chairs, bookcases, drawers and tables. There'd be no decorations at all.

And it's not a waste of resources to have those spell tomes, they take up absolutely no space at all.

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Cesar Gomez
 
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Post » Sat Aug 17, 2013 7:20 pm

well, we can't pick up tree branches, climbing trees, pick up stones, drinking using flasks...it is not a matter of immersion, we can get immersion even without these useless intractable items

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katie TWAVA
 
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Post » Sat Aug 17, 2013 12:55 pm

You're getting into semantics now. Without these items you class as useless, the game world would be empty. Virtually no decorations. Not being able to move them without telekinesis would be absolutely non-sensical, they aren't magical items that require magic to be used, they're everyday household objects, etc.

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Eilidh Brian
 
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Post » Sun Aug 18, 2013 12:25 am

:facepalm:
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Your Mum
 
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Post » Sat Aug 17, 2013 9:38 pm

it is better the time and recourse for doing those useless things spent on making lots of dialogues, better main quest plots, better quests and stories, meaningful choices, memorable NPCs, memorable romances, better magic, better 3rd person animations such as climbing, open doors, sleeping...ect

That bring immersion to me than having lots of useless items for game-play

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CxvIII
 
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Post » Sat Aug 17, 2013 10:25 am

If you already have the flames spell and you come across a tome out in the world, can you actually read the book?
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Austin England
 
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Post » Sat Aug 17, 2013 7:46 pm

And the people who make the various items do not work on those other features. There will be a few people who work solely on these items, and it doesn't take them overly long anyway with their experience in 3D modelling. Maybe it doesn't bring immersion to you, but please do not take away what doesn't actually hurt you, it'll only hurt those of us who enjoy a game world that isn't devoid of decorations.

Also, you're being a little selfish now. They should be doing all of those things as well as making these 'useless' items. It needn't be either/or, and really isn't.

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Lil'.KiiDD
 
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Post » Sat Aug 17, 2013 2:53 pm

Killing the Archdemon, romance with Alistair or Zevran, sacrificing self in the end for my Dalish clan always in my mind and touch me deeply in Dragon Age, it is an old game from Bioware, the world is static, no useless intractable items laying around, the graphic is poor, but there is emotional value in that game, i cry seeing my character on a pyre in the end and the dialogue about her people at last got own land as a gift...i feel attached with my avatar in the game...so, i think the resources in doing all those things are spent on more important things, the player will get immersed in the game anyhow isn't it?

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Shannon Lockwood
 
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Post » Sat Aug 17, 2013 11:41 am

It just notes that you already know that spell. The same as any other you have learned.

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Makenna Nomad
 
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Post » Sat Aug 17, 2013 9:38 pm

All of that should be in addition.

I am a fan of the DA series as well. That is aside from DA2. Nonetheless, DA is a very linear game. TES prides itself on open world exploration.

They just need to advance on that and incorporate a more powerful storyline and in depth NPCs.

Settling with static environments is NOT going to offset the time and resources for the other. Besides a 3d modeler is not going to be involved in storyline and character development.

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Dawn Porter
 
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Post » Sat Aug 17, 2013 5:53 pm

You can sell them, not for much, but enough

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RaeAnne
 
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Post » Sat Aug 17, 2013 7:30 pm

For me, this -- I've specifically Modded my game so my characters NEVER know Magic to begin with, because it just doesn't suit my play style (still possible for them to learn Magic before entering the world, but by default...); plus, there's bound to be the occasional random glitch where, for some reason, the game doesn't give you the spell-- amidst some of the things I've seen, that'd be the least weird :P

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Alexander Horton
 
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Post » Sat Aug 17, 2013 8:06 pm

Loot.

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Anna Krzyzanowska
 
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Post » Sat Aug 17, 2013 9:22 pm

It shouldn't be either/or, and it doesn't have to be. There is absolutely no guarantee that the removal of the decorations will lead to an improvement in other parts of the game.

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Betsy Humpledink
 
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Post » Sun Aug 18, 2013 1:16 am

I wonder if followers can use flame spell tome to learn flames or something like that?

Also it's epic when a spell or a body hits a table full of plates as mugs and it all goes flying everywhere.
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Symone Velez
 
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Post » Sat Aug 17, 2013 11:06 pm

Immersion...

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Sarah MacLeod
 
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