Why not include Multiplayer?

Post » Tue Dec 01, 2015 5:45 pm

I just started getting into the franchise after E3 because my friends are huge fans and I saw some things in FO4 that made me want to start playing. So I started playing FO3 and I am enjoying it more than I thought I would.

As I watched E3 I saw that you would have the ability to build bases and have a better modifier for weapons. This intrigued me because I also love playing Rust on the PC and this reminded me so much of Rust. That is what sold me on wanting to get FO4.

I had a thought, why not add Multiplayer? But that answer was given almost a week after I had that thought. I read in an IGN article that the creators thought about it but ultimately decided against it because the main reason was to prevent anything from taking away from the story. After that however I found out that after you complete the story, there is end game content with no level cap, which implies that after the story you could just be roaming the lands by yourself for the duration of the time you have the game.

I would actually like to see MP in this game but instead of having it available right from the start, only make it available after you complete the story. This way it doesnt take away any playtime or focus from the story and you can play with your friends by way of you creating a clan in the wasteland and make your own base and just have fun. And if that wasnt enough you could choose to do it in a private setting or public to where others can try to invade your bases or what have you like in Rust. I know this is NOT Rust and you dont want FO to take ideas from other games but Rust and FO are very much alike aside from FO having an actual story.

To me it just seems like a waste being able to build forts and stuff like that when you have no one to build it with and have no one to build all that machinery against.

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A Lo RIkIton'ton
 
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Post » Tue Dec 01, 2015 6:23 pm

Personally Fallout never felt like a game that should have a multiplayer. But they gave TES a MMO and I felt the same about it.

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Samantha Jane Adams
 
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Post » Tue Dec 01, 2015 8:30 am

A Fallout MMO would be fine, as long as it wasn't developed by Bethesda and they continued making their single-player titles. I wouldn't mind exploring (or at least checking out) the Fallout universe in a sort of Rust or multiplayer survivalist-type game. Then again, Bethesda will probably get bored of making exclusively single-player titles eventually, but hopefully we'll get at least a couple more purely single-player experiences out of them.

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City Swagga
 
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Post » Tue Dec 01, 2015 2:12 pm

Whatever is put in multiplayer is out of singleplayer. That's a fact. I'd rather see them making the best possible SP experience instead of wasting resources on a pointless MP that only a very vocal minority wants.

Aso there's is that big thing called mod support. Due to the way these games handle mods, adding MP and making it work with mods is a disaster waiting to happen.

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sally coker
 
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Post » Tue Dec 01, 2015 10:29 am

Your settlements will get attacked by raiders and possibly other threats from out in the wasteland. The defense grids are not there just for looks, Kemosabe.

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Tom Flanagan
 
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Post » Tue Dec 01, 2015 10:30 pm

True, however, it doesnt have to be an "at launch" thing. With FO games, it takes people a while to get anything done so the MP could just be an addition to the game later on in the year rather than at launch so it wouldnt take anything away from the story.

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Rudy Paint fingers
 
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Post » Tue Dec 01, 2015 9:11 am

NO.

But a mod would be nice. The kind of mod you play for fun because it almost breaks the game.

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Kayleigh Mcneil
 
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Post » Tue Dec 01, 2015 7:43 pm

But you would have to assume that it can only be done around raiders that you can easily aggro. I already thought about this and the main problem I see with it is that you would have to build it close enough to aggro the raiders but wouldnt that hurt you instead because if the base aggros the raiders, you would aggro them in the process of building it which makes it that much harder to do. With the way the raiders are, they have certain spawn locations and its not like they roam around.

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W E I R D
 
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Post » Tue Dec 01, 2015 9:36 pm

I would rather they continue to focus on improving their current formula for single player games. The addition of multiplayer would just be a distraction from that endeavor.
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Kira! :)))
 
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Post » Tue Dec 01, 2015 10:52 pm

At most it would be nice just to have a private lobby so you and your friends can go against raiders from Mods. Because its kinda boring to build without your friends input on what would be a good addition to the base.

That is all i really would like to have, the ability to build bases with my friends.

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Emma Parkinson
 
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Post » Tue Dec 01, 2015 3:09 pm

Next Bethesda game will be always-online anyway. You heard it here first.

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roxxii lenaghan
 
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Post » Tue Dec 01, 2015 9:31 pm

Why not make a great single player game into a mediocre MMO!

No - wait - that has already been tried.

I found that ESO was just not my cup of tea.

Speaking of which, what is the current schedule for ES 6?

Hopefully, Bethesda is the developer.

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Amanda Leis
 
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Post » Tue Dec 01, 2015 3:17 pm

I agree that full MMO is not right for the game, but they could at least have included coop. Building settlements and bases with friends, who doesn't want to do that?

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Jessie Butterfield
 
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Post » Tue Dec 01, 2015 5:45 pm

Who else would it be? :P

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Charles Weber
 
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Post » Tue Dec 01, 2015 1:38 pm

In fairness, Fallout is about isolation, survival, and morally-ambiguous choices.

Multiplayer really doesn't fit into that fabric. What I've always personally wanted in BGS games since Morrowind was cooperative play and not multiplayer. We don't need competitive multiplayer or anything gimmick that doesn't add to the sandbox. It would be nice if you could replace your worthless companion with a friend and just explore the world. BGS has been making the same excuse since Morrowind that it would impact their single player game. Whether that's true or not is a matter of debate, but they haven't budged on the topic for 13 years. They might as some point but who knows?

I'm absolutely against the idea of an MMO. A TES MMO didn't make a lot of sense, especially the way ESO turned out (notice my profile pic was my character in ESO when he was emperor). Fallout would make even less sense as an MMO. Thankfully the one Interplay was working on was forcibly cancelled as it was looking horrendous. For now, mods and perhaps some sort of coop mod will be made as various attempts have been done with Skyrim.

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CxvIII
 
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Post » Tue Dec 01, 2015 12:03 pm

I am absolutely fine with coop. That is essentially what i really want anyway. the other players raiding would have just been a bonus but the coop is REALLY what i want to see in this game.

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Angela
 
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Post » Tue Dec 01, 2015 1:29 pm

ZeniMax?

Coop - Coop does sound appealing. Much like Minecraft - they did some amazing things with Coop.

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Emmanuel Morales
 
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Post » Tue Dec 01, 2015 10:37 pm

I feel stupid now. Didn't think of that.

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neen
 
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Post » Tue Dec 01, 2015 2:35 pm

Not necessarily. The way I'm seeing it, is raiding parties will spawn to attack your settlement wherever you might build it, because let's face it, that's a fresh target. A part of the risk of building a settlement is having to defend it, which means to defend it, you need enemies to attack it, so chances are how it works is enemies to will spawn primarily to attack.

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Steven Hardman
 
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Post » Tue Dec 01, 2015 5:01 pm

If that is the case then i am fine with that. I would just hate to do all that work but in the end have nothing to show for it because the raiders are too far away.

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Harry Leon
 
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Post » Tue Dec 01, 2015 6:41 pm

I doubt you have to worry about that.

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Invasion's
 
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Post » Tue Dec 01, 2015 8:56 am

Yes, it does. To design a game decently for multiplayer, you need to design the game & it's engine around that from the foundation up. The world structure, enemies, scaling, difficulty, character development, net code..... all of that needs to be planned from the beginning to support MP.

Which makes the game different than if it was SP only. And svcks up all sorts of resources.

No. Keep the MP to MP games, and stop trying to destroy our nice SP games with this obsession with having to have some dude to talk to and/or grief in every @$@! game in existance. MP is a plague that's taken over too much of the industry all ready.

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Hayley Bristow
 
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Post » Tue Dec 01, 2015 9:47 am

Reasons to not make any fallout or ES game MP.

1. Items are not static, dear god the problems that ensues.

2. Its not a mp game.

3. Mods........they are a big part of beth games. You could say they don't make up the majority of pc players but then why would beth agree to put a pay-wall on mods if only a small majority use them? While PC was the only platform with mods, now all platforms will have them. This complicates MP development.....alot.

4. Beth games are arguably some of the best games ive played. But lets be real here, even they have problems they need to work on, and they have been doing this forever. Why in the world would you want them to halt work on making their SP experience better by adding in MP, that in all honestly will be even more of a buggy mess than SP?

5. No feature is better than a bad feature.

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Lauren Dale
 
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Post » Tue Dec 01, 2015 10:55 pm

Hahahaha, destroy :D

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SUck MYdIck
 
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Post » Tue Dec 01, 2015 10:09 am

Kiralyn2000 speaks true, I was going to say the same thing. MP can not be just slapped on via patch. The game must be designed with MP in mind if there's to be any form of MP at all.

And that takes a lot away from SP. So no thanks.

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Enny Labinjo
 
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