There is a difference between the first two. There isn't a difference between the second two, you wrote the exact same thing twice. But that's not an accurate comparison anyways. That "amazing sword skill" for the first guy could mean he has taken 3 perks for levelling up damage with 1 handed blades, and the "amazing sword skill" for the second guy could mean he has taken 2 perks for levelling up damage with 2 handed blades and 1 perk for increasing attack speed with 2 handed blades. Depending on what perks each character chose, they're totally different characters. Just because you have removed attributes doesn't mean that all characters are the same, because they're going to have different perks and that is what is going to differentiate them.
Strawman. I never said that "all characters are the same." I said (or pointed out, more accurately) that attributes serve to help define the character. You appear to agree.
Yes, there is a discernible difference between these two characters.
He's an intelligent man with amazing sword skill because you decide he is intelligent when you make him. Intelligence doesn't increase over time, your either intelligent or your not. I never saw how some arbitrary number made my character smarter anyhow.
He's a strong man with amazing sword skill because the body type you chose at the beginning of the game is muscular and hulking. Thus is another great thing about Skyrim, you can actually visually see your character is strong.
Fair enough. I don't believe that I should be forced to simply imagine details about my character - for that I might as well imagine the entire adventure and not even bother with the game, but your second point has some merit.
I and many others have answered these questions in great detail and explained how the new system gives so much more customization
Compared to what? Did you even read my post? Either explain precisely how perks alone "gives so much more customization" than perks AND attributes, or admit that you either didn't read my post or you're simply too intellectually dishonest to let go of your fallacious arguments.
and gave examples of it but you don't ever respond to our posts, so we assume you don't acknowledge them when you don't reply to them and then you post in another thread later that day with the same argument you had earlier.
I can't spend my days sorting through fallacies and empty rhetoric, particularly when I know in advance that doing so will accomplish nothing, since those amongst message board posters who favor such tactics are lacking the intellectual rigor and/or integrity necessary to care.
Is there a discernible difference between these two characters?
He's an intelligent man with amazing sword skill.
He's a strong man with amazing sword skill.
As far as the game is concerned, we have two guys with amazing sword skill, one has more magicka, one does a tiny bit more damage, can carry a bit more, and has a bit more stamina/fatigue. Whether these extras come from strength and intelligence, or something else such as perks or choosing to level stamina or magicka instead of extra health, the results are pretty similar.
[ Ninja'd and ninja'd again. ]
Diversionary rhetoric. Didn't answer the questions.
Would I prefer it if there were attributes AND perks? Of course I would. It'd increase the customization options, it'd keep what's already been in the series, and it'd add new material to that.
Bingo. And that's what those who are arguing for perks are really arguing for. And you're the first on this thread to admit it.
Why, then, does it always become perks vs attributes? Because the union is not going to happen. We already know, already have confirmed, that attributes are gone. And no amount of talking or debating what attributes + perks brings to the table will change that for this game. The mutual exclusivity of perks and attributes is already solidly and rigidly established.
With that in mind, is it any wonder that the only avenue left is to debate the merits of one versus the other?
Which is another good reason why I tend to express my opinion and leave - because I want to express my opinion, but I know that even if I could manage to overcome the fallacies and rhetoric hurled by the predictable respondents, nothing is going to change anyway, so it's doubly a waste of time to pursue it. So, when inclined, I drop another variation on my opinion into the mix, then just let it go where it might. Beth will do what Beth will do.
Sure. There is no difference between...
'He's a man with amazing sword skills' and
'He's a man with amazing sword skills.'
However, there IS a discernible difference between...
'He's a man with amazing sword skills and high health/stamina' and
'He's a man with amazing sword skills and increased spellcasting ability.'
Your example of discernment willingly ignores that which directly compensates for strength and intelligence. Whether it does a good job of it or not, it's still discernible.
I don't believe that it does "directly compensate for strength and intelligence." That's the fundamental flaw on which all of this has been built, best expressed by the poster last week who started the thread, "I made my character more intelligent because I wanted him to be more intelligent." The logic underlying all of this is that the ONLY reason that anyone ever invested anything into any attribute was in order to gain whatever they got out of their derived attributes. I don't believe that to be the case - from my own gameplaying experience I KNOW that not to be the case. Substituting the in-game statistical results of an attribute for the attribute itself can only be held to be a legitimate substitution if the ONLY thing anyone ever cared about was the statistical results. The recurrence of these threads, if nothing else, should prove that that's not the only thing that anyone ever cared about.